// Code generated by "enumer -type=State"; DO NOT EDIT. package pruner import ( "fmt" ) const ( _StateName_0 = "PlanPlanErr" _StateName_1 = "Exec" _StateName_2 = "ExecErr" _StateName_3 = "Done" ) var ( _StateIndex_0 = [...]uint8{0, 4, 11} _StateIndex_1 = [...]uint8{0, 4} _StateIndex_2 = [...]uint8{0, 7} _StateIndex_3 = [...]uint8{0, 4} ) func (i State) String() string { switch { case 1 <= i && i <= 2: i -= 1 return _StateName_0[_StateIndex_0[i]:_StateIndex_0[i+1]] case i == 4: return _StateName_1 case i == 8: return _StateName_2 case i == 16: return _StateName_3 default: return fmt.Sprintf("State(%d)", i) } } var _StateValues = []State{1, 2, 4, 8, 16} var _StateNameToValueMap = map[string]State{ _StateName_0[0:4]: 1, _StateName_0[4:11]: 2, _StateName_1[0:4]: 4, _StateName_2[0:7]: 8, _StateName_3[0:4]: 16, } // StateString retrieves an enum value from the enum constants string name. // Throws an error if the param is not part of the enum. func StateString(s string) (State, error) { if val, ok := _StateNameToValueMap[s]; ok { return val, nil } return 0, fmt.Errorf("%s does not belong to State values", s) } // StateValues returns all values of the enum func StateValues() []State { return _StateValues } // IsAState returns "true" if the value is listed in the enum definition. "false" otherwise func (i State) IsAState() bool { for _, v := range _StateValues { if i == v { return true } } return false }