syntax = "proto3"; package pdu; message ListFilesystemReq {} message ListFilesystemRes { repeated Filesystem Filesystems = 1; } message Filesystem { string Path = 1; string ResumeToken = 2; } message ListFilesystemVersionsReq { string Filesystem = 1; } message ListFilesystemVersionsRes { repeated FilesystemVersion Versions = 1; } message FilesystemVersion { enum VersionType { Snapshot = 0; Bookmark = 1; } VersionType Type = 1; string Name = 2; uint64 Guid = 3; uint64 CreateTXG = 4; string Creation = 5; // RFC 3339 } message SendReq { string Filesystem = 1; string From = 2; // May be empty / null to request a full transfer of From string To = 3; // If ResumeToken is not empty, the resume token that CAN be tried for 'zfs send' by the sender. // The sender MUST indicate in SendRes.UsedResumeToken // If it does not work, the sender SHOULD clear the resume token on their side // and use From and To instead // If ResumeToken is not empty, the GUIDs of From and To // MUST correspond to those encoded in the ResumeToken. // Otherwise, the Sender MUST return an error. string ResumeToken = 4; bool Compress = 5; bool Dedup = 6; bool DryRun = 7; } message Property { string Name = 1; string Value = 2; } message SendRes { // The actual stream is in the stream part of the streamrpc response // Whether the resume token provided in the request has been used or not. bool UsedResumeToken = 1; // Expected stream size determined by dry run, not exact int64 ExpectedSize = 2; repeated Property Properties = 3; } message ReceiveReq { // The stream part of the streamrpc request contains the zfs send stream string Filesystem = 1; // If true, the receiver should clear the resume token before perfoming the zfs recv of the stream in the request bool ClearResumeToken = 2; } message ReceiveRes {} message DestroySnapshotsReq { string Filesystem = 1; // Path to filesystem, snapshot or bookmark to be destroyed repeated FilesystemVersion Snapshots = 2; } message DestroySnapshotRes { FilesystemVersion Snapshot = 1; string Error = 2; } message DestroySnapshotsRes { repeated DestroySnapshotRes Results = 1; } message SnapshotReplicationStatusReq { string Filesystem = 1; string Snapshot = 2; enum Op { Get = 0; SetReplicated = 1; } Op op = 3; } message SnapshotReplicationStatusRes { enum Status { Nonexistent = 0; NotReplicated = 1; Replicated = 2; } Status status = 1; }