mirror of
https://github.com/zrepl/zrepl.git
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44bd354eae
Signed-off-by: InsanePrawn <insane.prawny@gmail.com>
362 lines
12 KiB
Go
362 lines
12 KiB
Go
package frameconn
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import (
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"encoding/binary"
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"errors"
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"fmt"
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"io"
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"io/ioutil"
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"net"
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"sync"
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"syscall"
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"time"
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"github.com/prometheus/client_golang/prometheus"
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"github.com/zrepl/zrepl/rpc/dataconn/base2bufpool"
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"github.com/zrepl/zrepl/rpc/dataconn/timeoutconn"
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)
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type FrameHeader struct {
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Type uint32
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PayloadLen uint32
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}
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// The 4 MSBs of ft are reserved for frameconn.
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func IsPublicFrameType(ft uint32) bool {
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return (0xf<<28)&ft == 0
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}
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const (
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rstFrameType uint32 = 1<<28 + iota
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)
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func assertPublicFrameType(frameType uint32) {
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if !IsPublicFrameType(frameType) {
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panic(fmt.Sprintf("frameconn: frame type %v cannot be used by consumers of this package", frameType))
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}
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}
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func (f *FrameHeader) Unmarshal(buf []byte) {
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if len(buf) != 8 {
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panic(fmt.Sprintf("frame header is 8 bytes long"))
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}
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f.Type = binary.BigEndian.Uint32(buf[0:4])
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f.PayloadLen = binary.BigEndian.Uint32(buf[4:8])
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}
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type Conn struct {
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readMtx, writeMtx sync.Mutex
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nc timeoutconn.Conn
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readNextValid bool
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readNext FrameHeader
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nextReadErr error
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bufPool *base2bufpool.Pool // no need for sync around it
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shutdown shutdownFSM
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}
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func Wrap(nc timeoutconn.Conn) *Conn {
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return &Conn{
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nc: nc,
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// ncBuf: bufio.NewReadWriter(bufio.NewReaderSize(nc, 1<<23), bufio.NewWriterSize(nc, 1<<23)),
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bufPool: base2bufpool.New(15, 22, base2bufpool.Allocate), // FIXME switch to Panic, but need to enforce the limits in recv for that. => need frameconn config
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readNext: FrameHeader{},
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readNextValid: false,
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}
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}
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var ErrReadFrameLengthShort = errors.New("read frame length too short")
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var ErrFixedFrameLengthMismatch = errors.New("read frame length mismatch")
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type Buffer struct {
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bufpoolBuffer base2bufpool.Buffer
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payloadLen uint32
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}
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func (b *Buffer) Free() {
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b.bufpoolBuffer.Free()
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}
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func (b *Buffer) Bytes() []byte {
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return b.bufpoolBuffer.Bytes()[0:b.payloadLen]
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}
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type Frame struct {
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Header FrameHeader
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Buffer Buffer
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}
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var ErrShutdown = fmt.Errorf("frameconn: shutting down")
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// ReadFrame reads a frame from the connection.
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//
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// Due to an internal optimization (Readv, specifically), it is not guaranteed that a single call to
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// WriteFrame unblocks a pending ReadFrame on an otherwise idle (empty) connection.
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// The only way to guarantee that all previously written frames can reach the peer's layers on top
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// of frameconn is to send an empty frame (no payload) and to ignore empty frames on the receiving side.
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func (c *Conn) ReadFrame() (Frame, error) {
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if c.shutdown.IsShuttingDown() {
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return Frame{}, ErrShutdown
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}
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// only acquire readMtx now to prioritize the draining in Shutdown()
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// over external callers (= drain public callers)
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c.readMtx.Lock()
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defer c.readMtx.Unlock()
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f, err := c.readFrame()
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if f.Header.Type == rstFrameType {
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c.shutdown.Begin()
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return Frame{}, ErrShutdown
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}
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return f, err
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}
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// callers must have readMtx locked
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func (c *Conn) readFrame() (Frame, error) {
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if c.nextReadErr != nil {
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ret := c.nextReadErr
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c.nextReadErr = nil
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return Frame{}, ret
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}
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if !c.readNextValid {
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var buf [8]byte
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if _, err := io.ReadFull(c.nc, buf[:]); err != nil {
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return Frame{}, err
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}
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c.readNext.Unmarshal(buf[:])
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c.readNextValid = true
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}
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// read payload + next header
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var nextHdrBuf [8]byte
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buffer := c.bufPool.Get(uint(c.readNext.PayloadLen))
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bufferBytes := buffer.Bytes()
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if c.readNext.PayloadLen == 0 {
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// This if statement implements the unlock-by-sending-empty-frame behavior
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// documented in ReadFrame's public docs.
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//
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// It is crucial that we return this empty frame now:
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// Consider the following plot with x-axis being time,
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// P being a frame with payload, E one without, X either of P or E
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//
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// P P P P P P P E.....................X
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// | | | |
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// | | | F3
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// | | |
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// | F2 |significant time between frames because
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// F1 the peer has nothing to say to us
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//
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// Assume we're at the point were F2's header is in c.readNext.
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// That means F2 has not yet been returned.
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// But because it is empty (no payload), we're already done reading it.
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// If we omitted this if statement, the following would happen:
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// Readv below would read [][]byte{[len(0)], [len(8)]).
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c.readNextValid = false
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frame := Frame{
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Header: c.readNext,
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Buffer: Buffer{
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bufpoolBuffer: buffer,
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payloadLen: c.readNext.PayloadLen, // 0
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},
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}
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return frame, nil
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}
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noNextHeader := false
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if n, err := c.nc.ReadvFull([][]byte{bufferBytes, nextHdrBuf[:]}); err != nil {
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noNextHeader = true
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zeroPayloadAndPeerClosed := n == 0 && c.readNext.PayloadLen == 0 && err == io.EOF
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zeroPayloadAndNextFrameHeaderThenPeerClosed := err == io.EOF && c.readNext.PayloadLen == 0 && n == int64(len(nextHdrBuf))
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nonzeroPayloadRecvdButNextHeaderMissing := n > 0 && uint32(n) == c.readNext.PayloadLen
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if zeroPayloadAndPeerClosed || zeroPayloadAndNextFrameHeaderThenPeerClosed || nonzeroPayloadRecvdButNextHeaderMissing {
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// This is the last frame on the conn.
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// Store the error to be returned on the next invocation of ReadFrame.
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c.nextReadErr = err
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// NORETURN, this frame is still valid
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} else {
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return Frame{}, err
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}
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}
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frame := Frame{
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Header: c.readNext,
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Buffer: Buffer{
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bufpoolBuffer: buffer,
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payloadLen: c.readNext.PayloadLen,
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},
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}
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if !noNextHeader {
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c.readNext.Unmarshal(nextHdrBuf[:])
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c.readNextValid = true
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} else {
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c.readNextValid = false
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}
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return frame, nil
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}
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func (c *Conn) WriteFrame(payload []byte, frameType uint32) error {
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assertPublicFrameType(frameType)
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if c.shutdown.IsShuttingDown() {
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return ErrShutdown
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}
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c.writeMtx.Lock()
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defer c.writeMtx.Unlock()
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return c.writeFrame(payload, frameType)
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}
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func (c *Conn) writeFrame(payload []byte, frameType uint32) error {
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var hdrBuf [8]byte
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binary.BigEndian.PutUint32(hdrBuf[0:4], frameType)
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binary.BigEndian.PutUint32(hdrBuf[4:8], uint32(len(payload)))
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bufs := net.Buffers([][]byte{hdrBuf[:], payload})
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if _, err := c.nc.WritevFull(bufs); err != nil {
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return err
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}
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return nil
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}
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func (c *Conn) ResetWriteTimeout() error {
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return c.nc.RenewWriteDeadline()
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}
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func (c *Conn) Shutdown(deadline time.Time) error {
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// TCP connection teardown is a bit wonky if we are in a situation
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// where there is still data in flight (DIF) to our side:
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// If we just close the connection, our kernel will send RSTs
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// in response to the DIF, and those RSTs may reach the client's
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// kernel faster than the client app is able to pull the
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// last bytes from its kernel TCP receive buffer.
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//
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// Therefore, we send a frame with type rstFrameType to indicate
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// that the connection is to be closed immediately, and further
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// use CloseWrite instead of Close.
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// As per definition of the wire interface, CloseWrite guarantees
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// delivery of the data in our kernel TCP send buffer.
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// Therefore, the client always receives the RST frame.
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//
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// Now what are we going to do after that?
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//
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// 1. Naive Option: We just call Close() right after CloseWrite.
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// This yields the same race condition as explained above (DIF, first
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// paragraph): The situation just became a little more unlikely because
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// our rstFrameType + CloseWrite dance gave the client a full RTT worth of
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// time to read the data from its TCP recv buffer.
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//
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// 2. Correct Option: Drain the read side until io.EOF
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// We can read from the unclosed read-side of the connection until we get
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// the io.EOF caused by the (well behaved) client closing the connection
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// in response to it reading the rstFrameType frame we sent.
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// However, this wastes resources on our side (we don't care about the
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// pending data anymore), and has potential for (D)DoS through CPU-time
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// exhaustion if the client just keeps sending data.
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// Then again, this option has the advantage with well-behaved clients
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// that we do not waste precious kernel-memory on the stale receive buffer
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// on our side (which is still full of data that we do not intend to read).
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//
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// 2.1 DoS Mitigation: Bound the number of bytes to drain, then close
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// At the time of writing, this technique is practiced by the Go http server
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// implementation, and actually SHOULDed in the HTTP 1.1 RFC. It is
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// important to disable the idle timeout of the underlying timeoutconn in
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// that case and set an absolute deadline by which the socket must have
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// been fully drained. Not too hard, though ;)
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//
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// 2.2: Client sends RST, not FIN when it receives an rstFrameTyp frame.
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// We can use wire.(*net.TCPConn).SetLinger(0) to force an RST to be sent
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// on a subsequent close (instead of a FIN + wait for FIN+ACK).
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// TODO put this into Wire interface as an abstract method.
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//
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// 2.3 Only start draining after N*RTT
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// We have an RTT approximation from Wire.CloseWrite, which by definition
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// must not return before all to-be-sent-data has been acknowledged by the
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// client. Give the client a fair chance to react, and only start draining
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// after a multiple of the RTT has elapsed.
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// We waste the recv buffer memory a little longer than necessary, iff the
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// client reacts faster than expected. But we don't wast CPU time.
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// If we apply 2.2, we'll also have the benefit that our kernel will have
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// dropped the recv buffer memory as soon as it receives the client's RST.
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//
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// 3. TCP-only: OOB-messaging
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// We can use TCP's 'urgent' flag in the client to acknowledge the receipt
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// of the rstFrameType to us.
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// We can thus wait for that signal while leaving the kernel buffer as is.
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// TODO: For now, we just drain the connection (Option 2),
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// but we enforce deadlines so the _time_ we drain the connection
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// is bounded, although we do _that_ at full speed
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defer prometheus.NewTimer(prom.ShutdownSeconds).ObserveDuration()
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closeWire := func(step string) error {
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// TODO SetLinger(0) or similar (we want RST frames here, not FINS)
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closeErr := c.nc.Close()
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if closeErr == nil {
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return nil
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}
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// TODO go1.13: https://github.com/zrepl/zrepl/issues/190
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// https://github.com/golang/go/issues/8319
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// (use errors.Is(closeErr, syscall.ECONNRESET))
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if pe, ok := closeErr.(*net.OpError); ok && pe.Err == syscall.ECONNRESET {
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// connection reset by peer on FreeBSD, see https://github.com/zrepl/zrepl/issues/190
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// We know from kernel code reading that the FD behind c.nc is closed, so let's not consider this an error
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return nil
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}
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prom.ShutdownCloseErrors.WithLabelValues("close").Inc()
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return closeErr
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}
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hardclose := func(err error, step string) error {
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prom.ShutdownHardCloses.WithLabelValues(step).Inc()
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return closeWire(step)
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}
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c.shutdown.Begin()
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// new calls to c.ReadFrame and c.WriteFrame will now return ErrShutdown
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// Acquiring writeMtx and readMtx afterwards ensures that already-running calls exit successfully
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// disable renewing timeouts now, enforce the requested deadline instead
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// we need to do this before acquiring locks to enforce the timeout on slow
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// clients / if something hangs (DoS mitigation)
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if err := c.nc.DisableTimeouts(); err != nil {
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return hardclose(err, "disable_timeouts")
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}
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if err := c.nc.SetDeadline(deadline); err != nil {
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return hardclose(err, "set_deadline")
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}
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c.writeMtx.Lock()
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defer c.writeMtx.Unlock()
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if err := c.writeFrame([]byte{}, rstFrameType); err != nil {
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return hardclose(err, "write_frame")
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}
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if err := c.nc.CloseWrite(); err != nil {
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return hardclose(err, "close_write")
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}
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c.readMtx.Lock()
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defer c.readMtx.Unlock()
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// TODO DoS mitigation: wait for client acknowledgement that they initiated Shutdown,
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// then perform abortive close on our side. As explained above, probably requires
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// OOB signaling such as TCP's urgent flag => transport-specific?
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// TODO DoS mitigation by reading limited number of bytes
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// see discussion above why this is non-trivial
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defer prometheus.NewTimer(prom.ShutdownDrainSeconds).ObserveDuration()
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n, _ := io.Copy(ioutil.Discard, c.nc)
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prom.ShutdownDrainBytesRead.Observe(float64(n))
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return closeWire("close")
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}
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