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77 lines
1.6 KiB
Go
77 lines
1.6 KiB
Go
// Code generated by "enumer -type=State"; DO NOT EDIT.
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package replication
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import (
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"fmt"
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)
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const (
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_StateName_0 = "PlanningPlanningError"
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_StateName_1 = "Working"
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_StateName_2 = "WorkingWait"
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_StateName_3 = "Completed"
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_StateName_4 = "ContextDone"
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)
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var (
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_StateIndex_0 = [...]uint8{0, 8, 21}
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_StateIndex_1 = [...]uint8{0, 7}
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_StateIndex_2 = [...]uint8{0, 11}
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_StateIndex_3 = [...]uint8{0, 9}
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_StateIndex_4 = [...]uint8{0, 11}
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)
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func (i State) String() string {
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switch {
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case 1 <= i && i <= 2:
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i -= 1
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return _StateName_0[_StateIndex_0[i]:_StateIndex_0[i+1]]
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case i == 4:
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return _StateName_1
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case i == 8:
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return _StateName_2
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case i == 16:
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return _StateName_3
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case i == 32:
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return _StateName_4
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default:
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return fmt.Sprintf("State(%d)", i)
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}
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}
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var _StateValues = []State{1, 2, 4, 8, 16, 32}
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var _StateNameToValueMap = map[string]State{
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_StateName_0[0:8]: 1,
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_StateName_0[8:21]: 2,
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_StateName_1[0:7]: 4,
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_StateName_2[0:11]: 8,
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_StateName_3[0:9]: 16,
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_StateName_4[0:11]: 32,
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}
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// StateString retrieves an enum value from the enum constants string name.
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// Throws an error if the param is not part of the enum.
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func StateString(s string) (State, error) {
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if val, ok := _StateNameToValueMap[s]; ok {
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return val, nil
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}
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return 0, fmt.Errorf("%s does not belong to State values", s)
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}
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// StateValues returns all values of the enum
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func StateValues() []State {
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return _StateValues
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}
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// IsAState returns "true" if the value is listed in the enum definition. "false" otherwise
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func (i State) IsAState() bool {
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for _, v := range _StateValues {
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if i == v {
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return true
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}
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}
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return false
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}
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