Change build system to make

The ant scripts included in the android SDK were removed recently. The
alternative is Gradle.
Gradle doesn't work well in this app because it's not possible to use
Nix to pull dependencies. Gradle will try to patch the SDK.
Also, it's very slow.

It turns out the required build script is quite simple.
This commit is contained in:
Jules Aguillon 2021-04-11 21:02:03 +02:00
parent 553185c3ae
commit 5f5efe3157
6 changed files with 114 additions and 137 deletions

5
.gitignore vendored
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@ -1,5 +1,2 @@
local.properties
proguard-project.txt
bin/*
gen/*
*.keystore
_build

111
Makefile Normal file
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# Configuration
PACKAGE_NAME = juloo.keyboard2
ANDROID_PLATFORM_VERSION = android-29
JAVA_VERSION = 1.7
SRC_DIR = srcs
ASSETS_DIR = assets
RES_DIR = res
EXTRA_JARS =
# /
debug: _build/$(PACKAGE_NAME).debug.apk
release: _build/$(PACKAGE_NAME).apk
installd: _build/$(PACKAGE_NAME).debug.apk
adb install "$<"
.PHONY: release debug installd
$(shell mkdir -p _build)
ifndef ANDROID_HOME
$(error ANDROID_HOME not set)
endif
ANDROID_BUILD_TOOLS = $(lastword $(sort $(wildcard $(ANDROID_HOME)/build-tools/*)))
ANDROID_PLATFORM = $(ANDROID_HOME)/platforms/$(ANDROID_PLATFORM_VERSION)
ifeq ($(shell [ -d "$(ANDROID_PLATFORM)" ] && echo ok),)
$(error Android platform not found. Want $(ANDROID_PLATFORM_VERSION), \
found $(notdir $(wildcard $(ANDROID_HOME)/platforms/*)))
endif
JAVAC_FLAGS = -source $(JAVA_VERSION) -target $(JAVA_VERSION) -encoding utf8
# Source files
MANIFEST_FILE = AndroidManifest.xml
JAVA_FILES = $(shell find $(SRC_DIR) -name '*.java')
RES_FILES = $(shell find $(RES_DIR) -type f)
ASSETS_FILES = $(shell find $(ASSETS_DIR) -type f 2>/dev/null)
# Align
_build/%.apk: _build/%.signed-apk
$(ANDROID_BUILD_TOOLS)/zipalign -fp 4 "$<" "$@"
# Debug signing
DEBUG_KEYSTORE = _build/debug.keystore
DEBUG_PASSWD = debug0
$(DEBUG_KEYSTORE):
echo y | keytool -genkeypair -dname "cn=d, ou=e, o=b, c=ug" \
-alias debug -keypass $(DEBUG_PASSWD) -keystore "$@" \
-keyalg rsa -storepass $(DEBUG_PASSWD) -validity 10000
_build/%.debug.signed-apk: _build/%.debug.unsigned-apk $(DEBUG_KEYSTORE)
jarsigner -keystore $(DEBUG_KEYSTORE) \
-storepass $(DEBUG_PASSWD) -keypass $(DEBUG_PASSWD) \
-signedjar "$@" "$<" debug
# Debug apk
_build/$(PACKAGE_NAME).debug.unsigned-apk: AAPT_PACKAGE_FLAGS+=--rename-manifest-package $(PACKAGE_NAME).debug
# Release signing
# %-keystore.conf should declare KEYSTORE, KEYNAME and OPTS
# it is interpreted as a shell script
# OPTS can be used to pass -storepass or -keypass options to jarsigner
_build/%.signed-apk: _build/%.unsigned-apk %-keystore.conf
eval `cat $(word 2,$^)` && \
jarsigner -keystore "$$KEYSTORE" $$OPTS -signedjar "$@" "$<" "$$KEYNAME"
# Package
_build/%.unsigned-apk: _build/classes.dex $(MANIFEST_FILE) $(ASSETS_FILES)
$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(MANIFEST_FILE) -S $(RES_DIR) \
-I $(ANDROID_PLATFORM)/android.jar -F "$@" $(AAPT_PACKAGE_FLAGS)
[ -z "$(ASSETS_FILES)" ] || $(ANDROID_BUILD_TOOLS)/aapt add "$@" $(ASSETS_FILES)
cd $(@D) && $(ANDROID_BUILD_TOOLS)/aapt add $(@F) classes.dex
# R.java
GEN_DIR = _build/gen
R_FILE = $(GEN_DIR)/$(subst .,/,$(PACKAGE_NAME))/R.java
$(R_FILE): $(RES_FILES) $(MANIFEST_FILE)
mkdir -p "$(@D)"
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(RES_DIR) -J $(GEN_DIR) \
-M $(MANIFEST_FILE) -I $(ANDROID_PLATFORM)/android.jar
# Compile java classes and build classes.dex
OBJ_DIR = _build/class
# A$B.class files are ignored
# CLASS_FILES = $(JAVA_FILES:$(SRC_DIR)/%.java=$(OBJ_DIR)/%.class) \
# $(R_FILE:$(GEN_DIR)/%.java=$(OBJ_DIR)/%.class)
_build/classes.dex: $(JAVA_FILES) $(R_FILE)
mkdir -p $(OBJ_DIR)
javac -d $(OBJ_DIR) $(JAVAC_FLAGS) \
-classpath $(ANDROID_PLATFORM)/android.jar:$(EXTRA_JARS) \
-sourcepath $(SRC_DIR):$(GEN_DIR) \
$^
$(ANDROID_BUILD_TOOLS)/dx --dex --output="$@" $(OBJ_DIR) $(subst :, ,$(EXTRA_JARS))

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# This file is used to override default values used by the Ant build system.
#
# This file must be checked into Version Control Systems, as it is
# integral to the build system of your project.
# This file is only used by the Ant script.
# You can use this to override default values such as
# 'source.dir' for the location of your java source folder and
# 'out.dir' for the location of your output folder.
source.dir=srcs
# You can also use it define how the release builds are signed by declaring
# the following properties:
# 'key.store' for the location of your keystore and
# 'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.
key.store=release-keys.keystore
key.alias=releasekey
java.source=1.7
java.target=1.7

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<?xml version="1.0" encoding="UTF-8"?>
<project name="Keyboard2" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-29

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pkgs.mkShell {
buildInputs = with pkgs; [
ant openjdk8 android.androidsdk
findutils openjdk8 android.androidsdk
];
shellHook = ''
export ANDROID_HOME=${android.androidsdk}/libexec/android-sdk
'';
ANDROID_HOME = "${android.androidsdk}/libexec/android-sdk";
}