forked from extern/Unexpected-Keyboard
Circle and round trip gestures
This implements clockwise/anticlockwise circle and round trip gestures inspired by Messagease. The circle gestures start after a small threshold to avoid making the regular swipe too hard to aim. The gestures do: - clockwise circle: Shift variant of the center symbol - anticlockwise circle: Fn variant of the center symbol - round trip: Fn variant of the targetted side symbol The Gesture class now keep track of what the pointer is doing while it moves on a key. It replaces the 'selected_direction' integer.
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126
srcs/juloo.keyboard2/Gesture.java
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126
srcs/juloo.keyboard2/Gesture.java
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@ -0,0 +1,126 @@
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package juloo.keyboard2;
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public final class Gesture
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{
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/** The pointer direction that caused the last state change.
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Integer from 0 to 15 (included). */
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int current_dir;
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State state;
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public Gesture(int starting_direction)
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{
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current_dir = starting_direction;
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state = State.Swiped;
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}
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enum State
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{
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Cancelled,
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Swiped,
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Rotating_clockwise,
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Rotating_anticlockwise,
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Ended_swipe,
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Ended_center,
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Ended_clockwise,
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Ended_anticlockwise
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}
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/** Angle to travel before a rotation gesture starts. A threshold too low
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would be too easy to reach while doing back and forth gestures, as the
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quadrants are very small. In the same unit as [current_dir] */
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static final int ROTATION_THRESHOLD = 2;
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/** Modify the key depending on the current gesture. Return [null] if the
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gesture is invalid or if [KeyModifier] returned [null]. */
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public KeyValue modify_key(KeyValue selected_val, KeyboardData.Key key)
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{
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switch (state)
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{
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case Cancelled:
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return null;
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case Swiped:
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case Ended_swipe:
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return selected_val;
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case Ended_center:
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return KeyModifier.modify_round_trip(selected_val);
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case Rotating_clockwise:
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case Ended_clockwise:
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return KeyModifier.modify_circle(key.keys[0], true);
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case Rotating_anticlockwise:
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case Ended_anticlockwise:
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return KeyModifier.modify_circle(key.keys[0], false);
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}
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return null; // Unreachable
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}
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public boolean is_in_progress()
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{
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switch (state)
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{
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case Swiped:
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case Rotating_clockwise:
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case Rotating_anticlockwise:
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return true;
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}
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return false;
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}
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/** The pointer changed direction. Return [true] if the gesture changed state. */
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public boolean changed_direction(int direction)
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{
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int d = dir_diff(current_dir, direction);
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boolean clockwise = d > 0;
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switch (state)
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{
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case Swiped:
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if (Math.abs(d) < ROTATION_THRESHOLD)
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return false;
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// Start a rotation
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state = (clockwise) ?
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State.Rotating_clockwise : State.Rotating_anticlockwise;
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current_dir = direction;
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return true;
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// Check that rotation is not reversing
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case Rotating_clockwise:
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case Rotating_anticlockwise:
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current_dir = direction;
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if ((state == State.Rotating_clockwise) == clockwise)
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return false;
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state = State.Cancelled;
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return true;
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}
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return false;
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}
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public void moved_to_center()
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{
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switch (state)
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{
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case Swiped: state = State.Ended_center; break;
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case Rotating_clockwise: state = State.Ended_clockwise; break;
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case Rotating_anticlockwise: state = State.Ended_anticlockwise; break;
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}
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}
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public void pointer_up()
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{
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switch (state)
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{
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case Swiped: state = State.Ended_swipe; break;
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case Rotating_clockwise: state = State.Ended_clockwise; break;
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case Rotating_anticlockwise: state = State.Ended_anticlockwise; break;
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}
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}
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static int dir_diff(int d1, int d2)
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{
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final int n = 16;
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// Shortest-path in modulo arithmetic
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if (d1 == d2)
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return 0;
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int left = (d1 - d2 + n) % n;
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int right = (d2 - d1 + n) % n;
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return (left < right) ? -left : right;
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}
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}
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@ -117,6 +117,19 @@ public final class KeyModifier
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return k;
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}
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public static KeyValue modify_round_trip(KeyValue k)
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{
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return apply_fn(k);
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}
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public static KeyValue modify_circle(KeyValue k, boolean clockwise)
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{
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if (clockwise)
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return apply_shift(k);
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else
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return apply_fn(k);
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}
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public static Map_char modify_numpad_script(String numpad_script)
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{
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if (numpad_script == null)
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@ -139,11 +152,10 @@ public final class KeyModifier
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case Char:
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char kc = k.getChar();
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String modified = map.apply(kc);
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if (modified == null)
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return k;
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if (modified != null)
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return KeyValue.makeStringKey(modified, k.getFlags());
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default: return k;
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}
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return k;
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}
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private static KeyValue apply_shift(KeyValue k)
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@ -143,6 +143,13 @@ public final class Pointers implements Handler.Callback
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return;
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}
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stopKeyRepeat(ptr);
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KeyValue ptr_value = ptr.value;
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if (ptr.gesture != null && ptr.gesture.is_in_progress())
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{
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// A gesture was in progress
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ptr.gesture.pointer_up();
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ptr_value = ptr.gesture.modify_key(ptr.value, ptr.key);
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}
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Pointer latched = getLatched(ptr);
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if (latched != null) // Already latched
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{
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@ -152,7 +159,7 @@ public final class Pointers implements Handler.Callback
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else // Otherwise, unlatch
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{
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removePtr(latched);
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_handler.onPointerUp(ptr.value, ptr.modifiers);
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_handler.onPointerUp(ptr_value, ptr.modifiers);
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}
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}
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else if ((ptr.flags & FLAG_P_LATCHABLE) != 0)
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@ -168,7 +175,7 @@ public final class Pointers implements Handler.Callback
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{
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clearLatched();
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removePtr(ptr);
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_handler.onPointerUp(ptr.value, ptr.modifiers);
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_handler.onPointerUp(ptr_value, ptr.modifiers);
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}
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}
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@ -217,18 +224,15 @@ public final class Pointers implements Handler.Callback
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return k.keys[DIRECTION_TO_INDEX[direction]];
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}
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/*
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* Get the KeyValue at the given direction. In case of swipe (direction !=
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* null), get the nearest KeyValue that is not key0.
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* Take care of applying [_handler.onPointerSwipe] to the selected key, this
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* must be done at the same time to be sure to treat removed keys correctly.
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* Return [null] if no key could be found in the given direction or if the
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* selected key didn't change.
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/**
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* Get the key nearest to [direction] that is not key0. Take care
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* of applying [_handler.modifyKey] to the selected key in the same
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* operation to be sure to treat removed keys correctly.
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* Return [null] if no key could be found in the given direction or
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* if the selected key didn't change.
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*/
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private KeyValue getNearestKeyAtDirection(Pointer ptr, Integer direction)
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private KeyValue getNearestKeyAtDirection(Pointer ptr, int direction)
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{
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if (direction == null)
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return _handler.modifyKey(ptr.key.keys[0], ptr.modifiers);
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KeyValue k;
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// [i] is [0, -1, 1, -2, 2, ...]
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for (int i = 0; i > -4; i = (~i>>31) - i)
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@ -261,37 +265,59 @@ public final class Pointers implements Handler.Callback
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float dy = y - ptr.downY;
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float dist = Math.abs(dx) + Math.abs(dy);
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Integer direction;
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if (dist < _config.swipe_dist_px)
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{
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direction = null;
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// Pointer is still on the center.
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if (ptr.gesture == null || !ptr.gesture.is_in_progress())
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return;
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// Gesture ended
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ptr.gesture.moved_to_center();
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ptr.value = ptr.gesture.modify_key(ptr.value, ptr.key);
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ptr.flags = pointer_flags_of_kv(ptr.value);
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}
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else
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{
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{ // Pointer is on a quadrant.
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// See [getKeyAtDirection()] for the meaning. The starting point on the
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// circle is the top direction.
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double a = Math.atan2(dy, dx) + Math.PI;
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// a is between 0 and 2pi, 0 is pointing to the left
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// add 12 to align 0 to the top
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direction = ((int)(a * 8 / Math.PI) + 12) % 16;
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}
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int direction = ((int)(a * 8 / Math.PI) + 12) % 16;
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if (ptr.gesture == null)
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{ // Gesture starts
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if (direction != ptr.selected_direction)
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{
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ptr.selected_direction = direction;
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KeyValue newValue = getNearestKeyAtDirection(ptr, direction);
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if (newValue != null && !newValue.equals(ptr.value))
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{
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ptr.value = newValue;
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ptr.flags = pointer_flags_of_kv(newValue);
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ptr.gesture = new Gesture(direction);
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KeyValue new_value = getNearestKeyAtDirection(ptr, direction);
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if (new_value != null)
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{ // Pointer is swiping into a side key.
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ptr.value = new_value;
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ptr.flags = pointer_flags_of_kv(new_value);
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// Sliding mode is entered when key5 or key6 is down on a slider key.
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if (ptr.key.slider &&
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(newValue.equals(ptr.key.getKeyValue(5))
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|| newValue.equals(ptr.key.getKeyValue(6))))
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(new_value.equals(ptr.key.getKeyValue(5))
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|| new_value.equals(ptr.key.getKeyValue(6))))
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{
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startSliding(ptr, x);
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}
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_handler.onPointerDown(newValue, true);
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_handler.onPointerDown(new_value, true);
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}
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}
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else if (ptr.gesture.changed_direction(direction))
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{ // Gesture changed state
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if (!ptr.gesture.is_in_progress())
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{ // Gesture ended
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stopKeyRepeat(ptr);
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_handler.onPointerFlagsChanged(true);
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}
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else
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{
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ptr.value = ptr.gesture.modify_key(ptr.value, ptr.key);
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restartKeyRepeat(ptr);
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ptr.flags = 0; // Special behaviors are ignored during a gesture.
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}
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}
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}
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}
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@ -395,6 +421,12 @@ public final class Pointers implements Handler.Callback
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}
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}
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private void restartKeyRepeat(Pointer ptr)
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{
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stopKeyRepeat(ptr);
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startKeyRepeat(ptr);
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}
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/** A pointer is repeating. Returns [true] if repeat should continue. */
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private boolean handleKeyRepeat(Pointer ptr)
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{
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@ -447,14 +479,16 @@ public final class Pointers implements Handler.Callback
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return flags;
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}
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// Pointers
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private static final class Pointer
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{
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/** -1 when latched. */
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public int pointerId;
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/** The Key pressed by this Pointer */
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public final KeyboardData.Key key;
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/** Current direction. [null] means not swiping. */
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public Integer selected_direction;
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/** Gesture state, see [Gesture]. [null] means the pointer has not moved out of the center region. */
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public Gesture gesture;
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/** Selected value with [modifiers] applied. */
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public KeyValue value;
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public float downX;
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@ -472,7 +506,7 @@ public final class Pointers implements Handler.Callback
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{
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pointerId = p;
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key = k;
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selected_direction = null;
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gesture = null;
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value = v;
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downX = x;
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downY = y;
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