From 8662f3afd4e65eabc09629863d30f95ead8df354 Mon Sep 17 00:00:00 2001 From: Jules Aguillon Date: Wed, 16 Mar 2022 12:35:14 +0100 Subject: [PATCH] Ignore presses too close from an other pointer These might be gliches. --- res/values/values.xml | 1 + srcs/juloo.keyboard2/Config.java | 4 +++- srcs/juloo.keyboard2/Pointers.java | 36 ++++++++++++++++++++++++------ 3 files changed, 33 insertions(+), 8 deletions(-) diff --git a/res/values/values.xml b/res/values/values.xml index c092ff1..6e520a7 100644 --- a/res/values/values.xml +++ b/res/values/values.xml @@ -15,4 +15,5 @@ 0dp true false + 10dp diff --git a/srcs/juloo.keyboard2/Config.java b/srcs/juloo.keyboard2/Config.java index aa583de..264433e 100644 --- a/srcs/juloo.keyboard2/Config.java +++ b/srcs/juloo.keyboard2/Config.java @@ -17,9 +17,10 @@ final class Config // From resources public final float marginTop; public final float keyPadding; - public final float labelTextSize; public final float sublabelTextSize; + /** Presses within this radius of an other pointer are ignored */ + public final float pointerTooClose; // From preferences public int layout; // Or '-1' for the system defaults @@ -57,6 +58,7 @@ final class Config keyPadding = res.getDimension(R.dimen.key_padding); labelTextSize = res.getFloat(R.integer.label_text_size); sublabelTextSize = res.getFloat(R.integer.sublabel_text_size); + pointerTooClose = res.getDimension(R.dimen.pointer_too_close); // default values layout = -1; vibrateEnabled = true; diff --git a/srcs/juloo.keyboard2/Pointers.java b/srcs/juloo.keyboard2/Pointers.java index e6db206..de6624a 100644 --- a/srcs/juloo.keyboard2/Pointers.java +++ b/srcs/juloo.keyboard2/Pointers.java @@ -107,6 +107,10 @@ public final class Pointers implements Handler.Callback public void onTouchDown(float x, float y, int pointerId, KeyboardData.Key key) { + // Ignore new pointers that are too close to an existing pointer. This + // might be glitches. + if (isPointerNearby(x, y)) + return; KeyValue value = key.key0; Pointer ptr = new Pointer(pointerId, key, value, x, y); _ptrs.add(ptr); @@ -123,7 +127,8 @@ public final class Pointers implements Handler.Callback float dx = x - ptr.downX; float dy = y - ptr.downY; float dist = Math.abs(dx) + Math.abs(dy); - ptr.ptrDist = dist; + ptr.ptrDistX = dx; + ptr.ptrDistY = dy; KeyValue newValue; if (dist < _config.swipe_dist_px) { @@ -199,6 +204,20 @@ public final class Pointers implements Handler.Callback } } + /** Check if a pointer is within a radius of 'pointerTooClose' */ + private boolean isPointerNearby(float x, float y) + { + for (Pointer p : _ptrs) + { + float dx = p.downX + p.ptrDistX - x; + float dy = p.downY + p.ptrDistY - y; + float d = Math.abs(dx) + Math.abs(dy); + if (d < _config.pointerTooClose) + return true; + } + return false; + } + // Key repeat /** Message from [_keyrepeat_handler]. */ @@ -250,12 +269,13 @@ public final class Pointers implements Handler.Callback private float modulatePreciseRepeat(Pointer ptr) { + float ptrDist = Math.abs(ptr.ptrDistX) + Math.abs(ptr.ptrDistY); if (ptr.repeatingPtrDist < 0.f) - ptr.repeatingPtrDist = ptr.ptrDist; // First repeat - if (ptr.ptrDist > ptr.repeatingPtrDist * 2.f) - ptr.repeatingPtrDist = ptr.ptrDist / 2.f; // Large swipe, move the middle point + ptr.repeatingPtrDist = ptrDist; // First repeat + if (ptrDist > ptr.repeatingPtrDist * 2.f) + ptr.repeatingPtrDist = ptrDist / 2.f; // Large swipe, move the middle point float left = ptr.repeatingPtrDist / 2.f; - float accel = (ptr.ptrDist - left) / (ptr.repeatingPtrDist - left); + float accel = (ptrDist - left) / (ptr.repeatingPtrDist - left); return Math.min(8.f, Math.max(0.1f, accel)); } @@ -268,7 +288,8 @@ public final class Pointers implements Handler.Callback public float downX; public float downY; /** Distance of the pointer to the initial press. */ - public float ptrDist; + public float ptrDistX; + public float ptrDistY; public int flags; /** Identify timeout messages. */ public int timeoutWhat; @@ -282,7 +303,8 @@ public final class Pointers implements Handler.Callback value = v; downX = x; downY = y; - ptrDist = 0.f; + ptrDistX = 0.f; + ptrDistY = 0.f; flags = (v == null) ? 0 : v.flags; timeoutWhat = -1; repeatingPtrDist = -1.f;