forked from extern/Unexpected-Keyboard
Refactor: Handle Event keys in Keyboard2
The `KeyEventHandler` class is intended to handle every keys and to call into the main class through a limited API. However, this is not true for `Event` keys, which in practice had each a corresponding API call.
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@ -10,8 +10,6 @@ class KeyEventHandler implements Config.IKeyEventHandler
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IReceiver _recv;
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Autocapitalisation _autocap;
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public int actionId; // Action performed by the Action key.
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public KeyEventHandler(Looper looper, IReceiver recv)
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{
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_recv = recv;
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@ -40,28 +38,7 @@ class KeyEventHandler implements Config.IKeyEventHandler
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{
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case Char: send_text(String.valueOf(key.getChar())); break;
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case String: send_text(key.getString()); break;
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case Event:
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switch (key.getEvent())
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{
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case CONFIG: _recv.showKeyboardConfig(); break;
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case SWITCH_TEXT: _recv.set_layout(Layout.Current); break;
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case SWITCH_NUMERIC: _recv.set_layout(Layout.Numeric); break;
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case SWITCH_EMOJI: _recv.setPane_emoji(); break;
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case SWITCH_BACK_EMOJI: _recv.setPane_normal(); break;
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case CHANGE_METHOD: _recv.switchInputMethod(); break;
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case CHANGE_METHOD_PREV: _recv.switchToPrevInputMethod(); break;
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case ACTION:
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InputConnection conn = _recv.getCurrentInputConnection();
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if (conn != null)
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conn.performEditorAction(actionId);
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break;
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case SWITCH_SECOND: _recv.set_layout(Layout.Secondary); break;
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case SWITCH_SECOND_BACK: _recv.set_layout(Layout.Primary); break;
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case SWITCH_GREEKMATH: _recv.set_layout(Layout.Greekmath); break;
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case CAPS_LOCK: _recv.set_shift_state(true, true); break;
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case SWITCH_VOICE_TYPING: _recv.switch_voice_typing(); break;
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}
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break;
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case Event: _recv.handle_event_key(key.getEvent()); break;
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case Keyevent:
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handleKeyUpWithModifier(key.getKeyevent(), mods);
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break;
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@ -170,24 +147,9 @@ class KeyEventHandler implements Config.IKeyEventHandler
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conn.performContextMenuAction(id);
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}
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public enum Layout
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{
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Current, // The primary or secondary layout
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Primary,
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Secondary,
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Numeric,
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Greekmath
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}
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public static interface IReceiver
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{
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public void switchInputMethod();
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public void switchToPrevInputMethod();
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public void switch_voice_typing();
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public void setPane_emoji();
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public void setPane_normal();
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public void showKeyboardConfig();
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public void set_layout(Layout l);
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public void handle_event_key(KeyValue.Event ev);
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public void set_shift_state(boolean state, boolean lock);
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public InputConnection getCurrentInputConnection();
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}
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