Thanks to the previous commit, a modifier key can now be more complex
than just a KeyValue.Modifier. This allows a more elegant implementation
of the compose key, that could be taken as a base for other features
(eg. unicode hex entry, hangul)
The COMPOSE_PENDING modifier is removed as keys of kind Compose_pending
can act as a modifier. This has the advantage of highlighting the key
that was last pressed in the sequence.
Rules are added to Pointers: Non-special but latchable keys must clear
latches and cannot be locked with a long press. These rules were not
needed before but were intended.
Allow keys of a kind other than Modifier to be a modifier.
This requires writing a compareTo function for KeyValue. Fields are
compared in this order: Kind, value, flags, symbol.
'FLAG_LOCKED' and 'FLAG_FAKE_PTR' are only used within Pointers.
Define new flags in Pointers and remove these from KeyValue. Also allows
to define new flags.
Shift locked via the "caps lock" key use the "fake pointer" mechanism
that is also used by auto-capitalisation.
Make sure that unlatching a fake pointer do not disabled a locked
modifier.
The implementation is moved into the Pointers class for a safer API and
easier implementation.
Add éèàç directly to the layout, which removes the corresponding dead
keys.
Remove the requirement for ù and ÿ from method.xml, which are extremely
rare and can be typed via the compose key.
* Relicense layouts under CC0
Layout definitions are licensed differently from the rest of the
application source code to allow use in other projects related or
unrelated to Unexpected Keyboard.
Some layouts are not re-licensed and their original copyright continues
to apply. The copyright notice is added at the top of the files.
* Contributing: Mention layout licensing
Themes do not dim secondary keys the same way due to the "offset"
mechanism. Instead, use a ratio that is the same for every themes.
It's still possible to override this ratio per theme.
The kind field wasn't large enough to hold the new Compose_pending kind.
The flags field is reduced in size by removing a free spot.
The FLAGS_BITS mask is defined in a safer way.
compile.py implements a parser for X11's Compose.pre files. A lot of
code is necessary to interpret character names but thanksfully, the name
of most characters is contained in the file.
The state machine is compiled into two char arrays which unfortunately
requires an expensive initialisation and allocation.
The COMPOSE_PENDING modifier indicate whether a compose sequence is in
progress. The new key of kind Compose_pending sets the current state of
the sequence.
The compose sequences are compiled into a state machine by a python
script into a compact encoding.
The state of the pending compose is determined by the index of a state.
The pin entry layout shouldn't be inverted as the letter indications
would be meaningless and the order would be opposite to what the option
specifies.
The enter and action key are swapped as the automatic swapping is also
removed.
Incompatible APIs were used in the custom layouts and the extra keys
options.
Add @TargetApi annotations to help catch similar issues in the future
with the help of 'gradle lint'.
Android 3.0 (API level 11) was released in Feb 2011.
These versions were already unsupported due to unavoidable calls to:
- MotionEvent.getActionMasked() (API 8)
And avoidable calls to:
- SharedPreferences.Editor.putStringSet() (API 11)
This allows to use modifiers in combination with other inputs like a
mouse click, for example under termux-x11.
The key down event and notification about modifiers changing are sent
down to KeyEventHandler. A mutable state remember for which modifier
down events have been sent.
When pressing down a modifier with one finger and typing with the
other, it might appear that the modifier is released after the first
time an other key is pressed and then pressed and released for the
following keys.
This prevents unintentionally type two modified keys instead of one
when the second key is pressed while the other is not yet released.
This separates the layout definitions from the special layouts
(bottom_row, greekmath) and other unrelated files (method, settings).
This is also a more intuitive location for layouts and make the resource
directory easier to navigate.
Under the hood, layouts are copied back into
build/generated-resources/xml.
Android's shouldOfferSwitchingToNextInputMethod() method might return
false when an other IME is installed, perhaps when the other IME doesn't
specify android:supportsSwitchingToNextInputMethod="true".
Tapping shift might call `Utils.capitalize_string` on some symbols
(notably custom keys), which crashes on empty string.
This also happens on builtin layouts with `key1="\"`.
This reverts commits ef03dfed5c and
ff01678ba6.
The "vibration duration" slider is bought back.
The "vibration enabled" option is replaced by "custom vibration", which switch between the system haptic feedback or the custom vibration.
The slider is greyed when "custom vibration" is unchecked and is
allowed to have a value of 0 to disable vibrations within the app.
The intermediate values "light", "medium" and "strong" are removed and
no migration of the setting is made.
Bring a popup for choosing the voice IME when the voice key is pressed
for the first time or the list of voice IMEs installed on the device
change.
A preference stores the last selected IME and the last seen list of
IMEs.
This reverts the Tusinian layout (1af4e45) and instead introduce a new
arabic PC layout with arabic numbers.
Layouts are renamed:
- arab_pc => arab_pc_hindu
- arab_pc_tn => arab_pc
This new attribute is now used instead of 'script' for modifying the
numpad according to the selected layout's script.
If not provided, it defaults to the value of 'script'.
Remember the selected layout in portrait and landscape mode
independently.
This allows to define a layout specific to landscape without having to
switch manually.
`method.xml` is now able to specify a preferred position for each extra
keys in term of an other key to which it should be placed nearby.
It's implemented for French as an example.
`KeyboardData.getKeys()` now returns a map of the keys present on the
layout to their position. Positions are the row, column and swipe
direction.
The computed map is cached in the KeyboardData object as it might be
accessed later by `findKeyWithValue`, which now do less work.
The initial capitalisation state given by the editor
(`info.initialCapsMode`) is always 0 in many editors.
For some text input types, update the state when typing starts,
disregarding the value given by `info.initialCapsMode`.
The numeric layout and the optional right hand side numpad are modified
to show the digits belonging to the script used in the current layout.
The numpads are still defined as it was before. The digits are changed
in `modify_numpad` if needed.
Implement the combinations that were previously not possible and were
commented out.
Also remove `apply_dead_char` and `apply_combining` and make all
dead-keys definitions uniform.
Change the API of `KeyModifier.Map_char` to allow returning a string
instead of a single 16 bits char.
This allows to return combining diacritics.
This also gets rid of `apply_map_or_dead_char`, maps can have their own
fallback.
The slider was repeatedly sending arrow keys, which change the focused
input when the end of a text box is hit.
A new key is added that implements cursor movements using the
`InputConnection` API.
The new keys are defined as `KeyValue.Editing`, which are no longer only
context menu actions.
The behavior when a selection has started is changed. The selection is
modified instead of cleared even when shift isn't pressed or the
selection would become empty.
Fallbacks to sending arrow keys for editors that do not support the API,
like Termux.
Settings defined with `get_dip_pref` had a wrong default value on first
launch.
The "right" default value was used after the shared preferences are
populated.
The new `layouts` preference replaces three previous preferences:
layout
second_layout
custom_layout
Add a preference migration function, which first migration is to
migrate layouts into the new preference.
The migration must also be called from the SettingsActivity as it might
use a different preference store due to the boot-aware preference copy.
This merges the "Layouts" option with the "Custom layout" option.
A custom layout becomes an item in the "Layouts" list among the other
layouts. It's possible to add several custom layouts.
Selecting the "Custom layout" item in the list opens a second dialog for
entering the layout description.
Layouts are serialized as JSON object and are decoded solely in the
LayoutsPreference class.