Depending on the pixel density isn't ideal for a keyboard, which would
render differently depending on the "scaling" accessibility option.
Landscape mode needs a special values. At the same time, increase the
horizontal margin when landscape.
MIUI inverts the colors of the app it thinks doesn't implement dark
themes correctly. Also, it inverts the colors in the dumbest possible
way: it doesn't invert all the colors the same way.
It thinks that presumably because I don't use the Material base themes.
- Add the umlauts back.
- Remove the accents. QWERTZ changes from "programming layout" to
"localized layout".
- Move the '?' away from the edge of the screen.
Add a new boolean parameter "edgekeys" for defining keys that have the
additional (swipe) keys on the edges (top, right, left, bottom) instead
of at the corners (top left, top right, bottom left, bottom right).
Currently using the diamond symbol like the history meta key: https://en.wikipedia.org/wiki/Meta_key
However, this key is actually interpreted as the Super/Windows key but
Android calls it "meta" internally.
There were two problems:
- The Action key was swapped when it shouldn't be. The flag
'IME_FLAG_NO_ENTER_ACTION' wasn't interpreted correctly for inputs
that specified both an action and this flag.
- The value 'IME_ACTION_UNSPECIFIED' should remove the Action key.
A customised Latvian specific QWERTY layout (QWERTY (Latvian)) was added
to access all Latvian diacritic characters with a swipe.
Additionally caron, cedille and macron accents were enabled for this
layout.
Explain better what the app is and mention some of the features.
Unfortunately, the German translation needs to be dropped because I
can't maintain it.
'keyVerticalInterval' was mistakenly used to compute the height of the
keyboard and the vertical position of keys.
While the code handling pointers did not use this value, the hit box of
the bottom row was shifted by several pixels.
Make sure 'keyVerticalInterval' is only used for rendering and not for
placing the keys.