package juloo.keyboard2; public final class Gesture { /** The pointer direction that caused the last state change. Integer from 0 to 15 (included). */ int current_dir; State state; public Gesture(int starting_direction) { current_dir = starting_direction; state = State.Swiped; } enum State { Cancelled, Swiped, Rotating_clockwise, Rotating_anticlockwise, Ended_swipe, Ended_center, Ended_clockwise, Ended_anticlockwise } enum Name { None, Swipe, Roundtrip, Circle, Anticircle } /** Angle to travel before a rotation gesture starts. A threshold too low would be too easy to reach while doing back and forth gestures, as the quadrants are very small. In the same unit as [current_dir] */ static final int ROTATION_THRESHOLD = 2; /** Return the currently recognized gesture. Return [null] if no gesture is recognized. Might change everytime [changed_direction] return [true]. */ public Name get_gesture() { switch (state) { case Cancelled: return Name.None; case Swiped: case Ended_swipe: return Name.Swipe; case Ended_center: return Name.Roundtrip; case Rotating_clockwise: case Ended_clockwise: return Name.Circle; case Rotating_anticlockwise: case Ended_anticlockwise: return Name.Anticircle; } return Name.None; // Unreachable } public boolean is_in_progress() { switch (state) { case Swiped: case Rotating_clockwise: case Rotating_anticlockwise: return true; } return false; } public int current_direction() { return current_dir; } /** The pointer changed direction. Return [true] if the gesture changed state and [get_gesture] return a different value. */ public boolean changed_direction(int direction) { int d = dir_diff(current_dir, direction); boolean clockwise = d > 0; switch (state) { case Swiped: if (Math.abs(d) < Config.globalConfig().circle_sensitivity) return false; // Start a rotation state = (clockwise) ? State.Rotating_clockwise : State.Rotating_anticlockwise; current_dir = direction; return true; // Check that rotation is not reversing case Rotating_clockwise: case Rotating_anticlockwise: current_dir = direction; if ((state == State.Rotating_clockwise) == clockwise) return false; state = State.Cancelled; return true; } return false; } /** Return [true] if [get_gesture] will return a different value. */ public boolean moved_to_center() { switch (state) { case Swiped: state = State.Ended_center; return true; case Rotating_clockwise: state = State.Ended_clockwise; return false; case Rotating_anticlockwise: state = State.Ended_anticlockwise; return false; } return false; } /** Will not change the gesture state. */ public void pointer_up() { switch (state) { case Swiped: state = State.Ended_swipe; break; case Rotating_clockwise: state = State.Ended_clockwise; break; case Rotating_anticlockwise: state = State.Ended_anticlockwise; break; } } static int dir_diff(int d1, int d2) { final int n = 16; // Shortest-path in modulo arithmetic if (d1 == d2) return 0; int left = (d1 - d2 + n) % n; int right = (d2 - d1 + n) % n; return (left < right) ? -left : right; } }