Unexpected-Keyboard/srcs/juloo.keyboard2/Gesture.java
Jules Aguillon 506912be60 Fix other modifiers not applied
This adds a "GESTURE" modifier in KeyValue that materialize the gesture
into [Modifiers] and allow it to be applied at the same time as the
other modifiers, in the right order.

This moves the key modifying code back into Pointer to allow more
modifier manipulations.
2024-05-25 02:19:55 +02:00

142 lines
3.5 KiB
Java

package juloo.keyboard2;
public final class Gesture
{
/** The pointer direction that caused the last state change.
Integer from 0 to 15 (included). */
int current_dir;
State state;
public Gesture(int starting_direction)
{
current_dir = starting_direction;
state = State.Swiped;
}
enum State
{
Cancelled,
Swiped,
Rotating_clockwise,
Rotating_anticlockwise,
Ended_swipe,
Ended_center,
Ended_clockwise,
Ended_anticlockwise
}
enum Name
{
None,
Swipe,
Roundtrip,
Circle,
Anticircle
}
/** Angle to travel before a rotation gesture starts. A threshold too low
would be too easy to reach while doing back and forth gestures, as the
quadrants are very small. In the same unit as [current_dir] */
static final int ROTATION_THRESHOLD = 2;
/** Return the currently recognized gesture. Return [null] if no gesture is
recognized. Might change everytime [changed_direction] return [true]. */
public Name get_gesture()
{
switch (state)
{
case Cancelled:
return Name.None;
case Swiped:
case Ended_swipe:
return Name.Swipe;
case Ended_center:
return Name.Roundtrip;
case Rotating_clockwise:
case Ended_clockwise:
return Name.Circle;
case Rotating_anticlockwise:
case Ended_anticlockwise:
return Name.Anticircle;
}
return Name.None; // Unreachable
}
public boolean is_in_progress()
{
switch (state)
{
case Swiped:
case Rotating_clockwise:
case Rotating_anticlockwise:
return true;
}
return false;
}
public int current_direction() { return current_dir; }
/** The pointer changed direction. Return [true] if the gesture changed
state and [get_gesture] return a different value. */
public boolean changed_direction(int direction)
{
int d = dir_diff(current_dir, direction);
boolean clockwise = d > 0;
switch (state)
{
case Swiped:
if (Math.abs(d) < ROTATION_THRESHOLD)
return false;
// Start a rotation
state = (clockwise) ?
State.Rotating_clockwise : State.Rotating_anticlockwise;
current_dir = direction;
return true;
// Check that rotation is not reversing
case Rotating_clockwise:
case Rotating_anticlockwise:
current_dir = direction;
if ((state == State.Rotating_clockwise) == clockwise)
return false;
state = State.Cancelled;
return true;
}
return false;
}
/** Return [true] if [get_gesture] will return a different value. */
public boolean moved_to_center()
{
switch (state)
{
case Swiped: state = State.Ended_center; return true;
case Rotating_clockwise: state = State.Ended_clockwise; return false;
case Rotating_anticlockwise: state = State.Ended_anticlockwise; return false;
}
return false;
}
/** Will not change the gesture state. */
public void pointer_up()
{
switch (state)
{
case Swiped: state = State.Ended_swipe; break;
case Rotating_clockwise: state = State.Ended_clockwise; break;
case Rotating_anticlockwise: state = State.Ended_anticlockwise; break;
}
}
static int dir_diff(int d1, int d2)
{
final int n = 16;
// Shortest-path in modulo arithmetic
if (d1 == d2)
return 0;
int left = (d1 - d2 + n) % n;
int right = (d2 - d1 + n) % n;
return (left < right) ? -left : right;
}
}