forked from extern/Unexpected-Keyboard
7bc93c470e
A sliding pointer going up must not cause a key event to be sent. This caused an extra cursor movement and cleared the latched modifiers.
521 lines
14 KiB
Java
521 lines
14 KiB
Java
package juloo.keyboard2;
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import android.os.Handler;
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import android.os.Message;
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import java.util.Arrays;
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import java.util.ArrayList;
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/**
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* Manage pointers (fingers) on the screen and long presses.
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* Call back to IPointerEventHandler.
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*/
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public final class Pointers implements Handler.Callback
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{
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private Handler _keyrepeat_handler;
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private ArrayList<Pointer> _ptrs = new ArrayList<Pointer>();
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private IPointerEventHandler _handler;
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private Config _config;
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public Pointers(IPointerEventHandler h, Config c)
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{
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_keyrepeat_handler = new Handler(this);
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_handler = h;
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_config = c;
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}
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/** Return the list of modifiers currently activated. */
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public Modifiers getModifiers()
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{
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return getModifiers(false);
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}
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/** When [skip_latched] is true, don't take flags of latched keys into account. */
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private Modifiers getModifiers(boolean skip_latched)
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{
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int n_ptrs = _ptrs.size();
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KeyValue.Modifier[] mods = new KeyValue.Modifier[n_ptrs];
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int n_mods = 0;
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for (int i = 0; i < n_ptrs; i++)
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{
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Pointer p = _ptrs.get(i);
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if (p.value != null && p.value.getKind() == KeyValue.Kind.Modifier
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&& !(skip_latched && p.pointerId == -1
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&& (p.flags & KeyValue.FLAG_LOCKED) == 0))
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mods[n_mods++] = p.value.getModifier();
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}
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return Modifiers.ofArray(mods, n_mods);
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}
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public void clear()
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{
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for (Pointer p : _ptrs)
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stopKeyRepeat(p);
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_ptrs.clear();
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}
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public boolean isKeyDown(KeyboardData.Key k)
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{
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for (Pointer p : _ptrs)
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if (p.key == k)
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return true;
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return false;
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}
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/**
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* These flags can be different:
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* FLAG_LOCK Removed when the key is locked
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* FLAG_LOCKED Added when the key is locked
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* FLAG_LATCH Removed when the key is latched (released but not consumed yet)
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* Returns [-1] if not found.
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*/
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public int getKeyFlags(KeyValue kv)
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{
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for (Pointer p : _ptrs)
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if (p.value != null && p.value.equals(kv))
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return p.flags;
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return -1;
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}
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/** Fake pointers are latched and not lockable. */
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public void add_fake_pointer(KeyValue kv, KeyboardData.Key key, boolean locked)
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{
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if (getLatched(key, kv) != null)
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return; // Already latched, don't add an other pointer.
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Pointer ptr = new Pointer(-1, key, kv, 0.f, 0.f, Modifiers.EMPTY);
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ptr.flags &= ~(KeyValue.FLAG_LATCH | KeyValue.FLAG_LOCK);
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ptr.flags |= KeyValue.FLAG_FAKE_PTR;
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if (locked)
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ptr.flags |= KeyValue.FLAG_LOCKED;
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_ptrs.add(ptr);
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}
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public void remove_fake_pointer(KeyValue kv, KeyboardData.Key key)
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{
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Pointer ptr = getLatched(key, kv);
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if (ptr != null && (ptr.flags & KeyValue.FLAG_FAKE_PTR) != 0)
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removePtr(ptr);
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}
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// Receiving events
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public void onTouchUp(int pointerId)
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{
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Pointer ptr = getPtr(pointerId);
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if (ptr == null)
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return;
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if (ptr.sliding)
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{
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onTouchUp_sliding(ptr);
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return;
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}
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stopKeyRepeat(ptr);
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Pointer latched = getLatched(ptr);
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if (latched != null) // Already latched
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{
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removePtr(ptr); // Remove dupplicate
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if ((latched.flags & KeyValue.FLAG_LOCK) != 0) // Toggle lockable key
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lockPointer(latched, false);
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else // Otherwise, unlatch
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{
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removePtr(latched);
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_handler.onPointerUp(ptr.value, ptr.modifiers);
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}
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}
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else if ((ptr.flags & KeyValue.FLAG_LATCH) != 0)
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{
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ptr.flags &= ~KeyValue.FLAG_LATCH;
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ptr.pointerId = -1; // Latch
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_handler.onPointerFlagsChanged(false);
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}
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else
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{
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clearLatched();
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removePtr(ptr);
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_handler.onPointerUp(ptr.value, ptr.modifiers);
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}
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}
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public void onTouchCancel()
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{
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clear();
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_handler.onPointerFlagsChanged(true);
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}
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/* Whether an other pointer is down on a non-special key. */
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private boolean isOtherPointerDown()
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{
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for (Pointer p : _ptrs)
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if (p.pointerId != -1 && (p.flags & KeyValue.FLAG_SPECIAL) == 0)
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return true;
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return false;
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}
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public void onTouchDown(float x, float y, int pointerId, KeyboardData.Key key)
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{
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// Ignore new presses while a sliding key is active. On some devices, ghost
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// touch events can happen while the pointer travels on top of other keys.
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if (isSliding())
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return;
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// Don't take latched modifiers into account if an other key is pressed.
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// The other key already "own" the latched modifiers and will clear them.
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Modifiers mods = getModifiers(isOtherPointerDown());
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KeyValue value = handleKV(key.key0, mods);
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Pointer ptr = new Pointer(pointerId, key, value, x, y, mods);
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_ptrs.add(ptr);
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startKeyRepeat(ptr);
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_handler.onPointerDown(false);
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}
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/*
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* Get the KeyValue at the given direction. In case of swipe (!= 0), get the
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* nearest KeyValue that is not key0.
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* Take care of applying [_handler.onPointerSwipe] to the selected key, this
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* must be done at the same time to be sure to treat removed keys correctly.
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* Return [null] if no key could be found in the given direction or if the
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* selected key didn't change.
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*/
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private KeyValue getKeyAtDirection(Pointer ptr, int direction)
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{
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if (direction == 0)
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return handleKV(ptr.key.key0, ptr.modifiers);
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KeyValue k;
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for (int i = 0; i > -3; i = (~i>>31) - i)
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{
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int d = (direction + i + 8 - 1) % 8 + 1;
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// Don't make the difference between a key that doesn't exist and a key
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// that is removed by [_handler]. Triggers side effects.
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k = _handler.modifyKey(ptr.key.getAtDirection(d), ptr.modifiers);
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if (k != null)
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return k;
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}
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return null;
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}
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private KeyValue handleKV(KeyboardData.Corner c, Modifiers modifiers)
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{
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if (c == null)
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return null;
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return _handler.modifyKey(c.kv, modifiers);
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}
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public void onTouchMove(float x, float y, int pointerId)
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{
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Pointer ptr = getPtr(pointerId);
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if (ptr == null)
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return;
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// The position in a IME windows is clampled to view.
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// For a better up swipe behaviour, set the y position to a negative value when clamped.
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if (y == 0.0) y = -400;
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float dx = x - ptr.downX;
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float dy = y - ptr.downY;
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if (ptr.sliding)
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{
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onTouchMove_sliding(ptr, dx);
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return;
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}
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float dist = Math.abs(dx) + Math.abs(dy);
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int direction;
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if (dist < _config.swipe_dist_px)
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{
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direction = 0;
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}
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else
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{
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// One of the 8 directions:
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// |\2|3/|
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// |1\|/4|
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// |-----|
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// |8/|\5|
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// |/7|6\|
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direction = 1;
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if (dx > 0) direction += 2;
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if (dx > Math.abs(dy) || (dx < 0 && dx > -Math.abs(dy))) direction += 1;
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if (dy > 0) direction = 9 - direction;
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}
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if (direction != ptr.selected_direction)
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{
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ptr.selected_direction = direction;
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KeyValue newValue = getKeyAtDirection(ptr, direction);
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if (newValue != null && (ptr.value == null || !newValue.equals(ptr.value)))
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{
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ptr.value = newValue;
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ptr.flags = newValue.getFlags();
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// Sliding mode is entered when key2 or key3 is down on a slider key.
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if (ptr.key.slider)
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{
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switch (direction)
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{
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case 1:
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case 8:
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case 4:
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case 5:
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startSliding(ptr, dy);
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break;
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}
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}
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_handler.onPointerDown(true);
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}
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}
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}
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// Pointers management
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private Pointer getPtr(int pointerId)
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{
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for (Pointer p : _ptrs)
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if (p.pointerId == pointerId)
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return p;
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return null;
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}
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private void removePtr(Pointer ptr)
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{
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_ptrs.remove(ptr);
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}
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private Pointer getLatched(Pointer target)
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{
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return getLatched(target.key, target.value);
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}
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private Pointer getLatched(KeyboardData.Key k, KeyValue v)
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{
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if (v == null)
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return null;
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for (Pointer p : _ptrs)
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if (p.key == k && p.pointerId == -1 && p.value != null && p.value.equals(v))
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return p;
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return null;
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}
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private void clearLatched()
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{
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for (int i = _ptrs.size() - 1; i >= 0; i--)
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{
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Pointer ptr = _ptrs.get(i);
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// Latched and not locked, remove
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if (ptr.pointerId == -1 && (ptr.flags & KeyValue.FLAG_LOCKED) == 0)
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_ptrs.remove(i);
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// Not latched but pressed, don't latch once released and stop long press.
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else if ((ptr.flags & KeyValue.FLAG_LATCH) != 0)
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ptr.flags &= ~KeyValue.FLAG_LATCH;
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}
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}
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/** Make a pointer into the locked state. */
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private void lockPointer(Pointer ptr, boolean shouldVibrate)
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{
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ptr.flags = (ptr.flags & ~KeyValue.FLAG_LOCK) | KeyValue.FLAG_LOCKED;
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_handler.onPointerFlagsChanged(shouldVibrate);
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}
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boolean isSliding()
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{
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for (Pointer ptr : _ptrs)
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if (ptr.sliding)
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return true;
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return false;
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}
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// Key repeat
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/** Message from [_keyrepeat_handler]. */
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@Override
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public boolean handleMessage(Message msg)
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{
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for (Pointer ptr : _ptrs)
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{
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if (ptr.timeoutWhat == msg.what)
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{
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if (handleKeyRepeat(ptr))
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_keyrepeat_handler.sendEmptyMessageDelayed(msg.what,
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_config.longPressInterval);
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else
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ptr.timeoutWhat = -1;
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return true;
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}
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}
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return false;
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}
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private static int uniqueTimeoutWhat = 0;
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private void startKeyRepeat(Pointer ptr)
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{
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if (ptr.value == null)
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return;
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int what = (uniqueTimeoutWhat++);
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ptr.timeoutWhat = what;
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_keyrepeat_handler.sendEmptyMessageDelayed(what, _config.longPressTimeout);
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}
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private void stopKeyRepeat(Pointer ptr)
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{
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if (ptr.timeoutWhat != -1)
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{
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_keyrepeat_handler.removeMessages(ptr.timeoutWhat);
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ptr.timeoutWhat = -1;
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}
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}
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/** A pointer is repeating. Returns [true] if repeat should continue. */
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private boolean handleKeyRepeat(Pointer ptr)
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{
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// Long press toggle lock on modifiers
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if ((ptr.flags & KeyValue.FLAG_LATCH) != 0)
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{
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lockPointer(ptr, true);
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return false;
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}
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// Stop repeating: Latched key, special keys
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if (ptr.pointerId == -1 || (ptr.flags & KeyValue.FLAG_SPECIAL) != 0)
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return false;
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_handler.onPointerHold(ptr.value, ptr.modifiers);
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return true;
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}
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// Sliding
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void startSliding(Pointer ptr, float initial_dy)
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{
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stopKeyRepeat(ptr);
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ptr.sliding = true;
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ptr.sliding_count = (int)(initial_dy / _config.slide_step_px);
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}
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/** Handle a sliding pointer going up. Latched modifiers are not cleared to
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allow easy adjustments to the cursors. The pointer is cancelled. */
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void onTouchUp_sliding(Pointer ptr)
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{
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removePtr(ptr);
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_handler.onPointerFlagsChanged(false);
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}
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/** Handle move events for sliding pointers. [dx] is distance travelled from
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[downX]. */
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void onTouchMove_sliding(Pointer ptr, float dx)
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{
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int count = (int)(dx / _config.slide_step_px);
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if (count == ptr.sliding_count)
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return;
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KeyValue newValue = handleKV(
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(count < ptr.sliding_count) ? ptr.key.key3 : ptr.key.key2,
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ptr.modifiers);
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ptr.sliding_count = count;
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ptr.value = newValue;
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if (newValue != null)
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_handler.onPointerHold(newValue, ptr.modifiers);
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}
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private static final class Pointer
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{
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/** -1 when latched. */
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public int pointerId;
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/** The Key pressed by this Pointer */
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public final KeyboardData.Key key;
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/** Current direction. */
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public int selected_direction;
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/** Selected value with [modifiers] applied. */
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public KeyValue value;
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public float downX;
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public float downY;
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/** Modifier flags at the time the key was pressed. */
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public Modifiers modifiers;
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/** Flags of the value. Latch, lock and locked flags are updated. */
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public int flags;
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/** Identify timeout messages. */
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public int timeoutWhat;
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/** Whether the pointer is "sliding" laterally on a key. */
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public boolean sliding;
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/** Number of event already caused by sliding. */
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public int sliding_count;
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public Pointer(int p, KeyboardData.Key k, KeyValue v, float x, float y, Modifiers m)
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{
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pointerId = p;
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key = k;
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selected_direction = 0;
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value = v;
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downX = x;
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downY = y;
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modifiers = m;
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flags = (v == null) ? 0 : v.getFlags();
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timeoutWhat = -1;
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sliding = false;
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sliding_count = 0;
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}
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}
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/** Represent modifiers currently activated.
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Sorted in the order they should be evaluated. */
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public static final class Modifiers
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{
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private final KeyValue.Modifier[] _mods;
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private final int _size;
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private Modifiers(KeyValue.Modifier[] m, int s)
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{
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_mods = m; _size = s;
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}
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public KeyValue.Modifier get(int i) { return _mods[_size - 1 - i]; }
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public int size() { return _size; }
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@Override
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public int hashCode() { return Arrays.hashCode(_mods); }
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@Override
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public boolean equals(Object obj)
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{
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return Arrays.equals(_mods, ((Modifiers)obj)._mods);
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}
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public static final Modifiers EMPTY =
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new Modifiers(new KeyValue.Modifier[0], 0);
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protected static Modifiers ofArray(KeyValue.Modifier[] mods, int size)
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{
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// Sort and remove duplicates and nulls.
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if (size > 1)
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{
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Arrays.sort(mods, 0, size);
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int j = 0;
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for (int i = 0; i < size; i++)
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{
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KeyValue.Modifier m = mods[i];
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if (m != null && (i + 1 >= size || m != mods[i + 1]))
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{
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mods[j] = m;
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j++;
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}
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}
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size = j;
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}
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return new Modifiers(mods, size);
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}
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}
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public interface IPointerEventHandler
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{
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/** Key can be modified or removed by returning [null]. */
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public KeyValue modifyKey(KeyValue k, Modifiers flags);
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/** A key is pressed. [getModifiers()] is uptodate. Might be called after a
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press or a swipe to a different value. */
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public void onPointerDown(boolean isSwipe);
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/** Key is released. [k] is the key that was returned by
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[modifySelectedKey] or [modifySelectedKey]. */
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public void onPointerUp(KeyValue k, Modifiers flags);
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/** Flags changed because latched or locked keys or cancelled pointers. */
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public void onPointerFlagsChanged(boolean shouldVibrate);
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/** Key is repeating. */
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public void onPointerHold(KeyValue k, Modifiers flags);
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}
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}
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