Unexpected-Keyboard/srcs/juloo.keyboard2/Pointers.java
Jules Aguillon 8662f3afd4 Ignore presses too close from an other pointer
These might be gliches.
2022-03-16 12:35:14 +01:00

323 lines
8.3 KiB
Java

package juloo.keyboard2;
import android.os.Handler;
import android.os.Message;
import java.util.ArrayList;
/**
* Manage pointers (fingers) on the screen and long presses.
* Call back to IPointerEventHandler.
*/
public final class Pointers implements Handler.Callback
{
private Handler _keyrepeat_handler;
private ArrayList<Pointer> _ptrs = new ArrayList<Pointer>();
private IPointerEventHandler _handler;
private Config _config;
public Pointers(IPointerEventHandler h, Config c)
{
_keyrepeat_handler = new Handler(this);
_handler = h;
_config = c;
}
public int getFlags()
{
int flags = 0;
for (Pointer p : _ptrs)
flags |= p.flags;
return flags;
}
public void clear()
{
_ptrs.clear();
}
public boolean isKeyDown(KeyboardData.Key k)
{
for (Pointer p : _ptrs)
if (p.key == k)
return true;
return false;
}
/**
* These flags can be different:
* FLAG_LOCK Removed when the key is locked
* FLAG_LOCKED Added when the key is locked
* FLAG_LATCH Removed when the key is latched (released but not consumed yet)
* Returns [-1] if not found.
*/
public int getKeyFlags(KeyValue kv)
{
for (Pointer p : _ptrs)
if (p.value != null && p.value.name == kv.name) // Physical equality
return p.flags;
return -1;
}
// Receiving events
public void onTouchUp(int pointerId)
{
Pointer ptr = getPtr(pointerId);
if (ptr == null)
return;
stopKeyRepeat(ptr);
Pointer latched = getLatched(ptr.value);
if (latched != null) // Already latched
{
removePtr(ptr); // Remove dupplicate
if ((latched.flags & KeyValue.FLAG_LOCK) != 0) // Locking key, toggle lock
{
latched.flags = (latched.flags & ~KeyValue.FLAG_LOCK) | KeyValue.FLAG_LOCKED;
_handler.onPointerFlagsChanged();
}
else // Otherwise, unlatch
{
removePtr(latched);
_handler.onPointerUp(ptr.value);
}
}
else if ((ptr.flags & KeyValue.FLAG_LATCH) != 0)
{
ptr.flags &= ~KeyValue.FLAG_LATCH;
ptr.pointerId = -1; // Latch
_handler.onPointerFlagsChanged();
}
else
{
clearLatched();
removePtr(ptr);
_handler.onPointerUp(ptr.value);
}
}
public void onTouchCancel(int pointerId)
{
Pointer ptr = getPtr(pointerId);
if (ptr == null)
return;
stopKeyRepeat(ptr);
removePtr(ptr);
_handler.onPointerFlagsChanged();
}
public void onTouchDown(float x, float y, int pointerId, KeyboardData.Key key)
{
// Ignore new pointers that are too close to an existing pointer. This
// might be glitches.
if (isPointerNearby(x, y))
return;
KeyValue value = key.key0;
Pointer ptr = new Pointer(pointerId, key, value, x, y);
_ptrs.add(ptr);
if (value != null && (value.flags & KeyValue.FLAG_NOREPEAT) == 0)
startKeyRepeat(ptr);
_handler.onPointerDown(value);
}
public void onTouchMove(float x, float y, int pointerId)
{
Pointer ptr = getPtr(pointerId);
if (ptr == null)
return;
float dx = x - ptr.downX;
float dy = y - ptr.downY;
float dist = Math.abs(dx) + Math.abs(dy);
ptr.ptrDistX = dx;
ptr.ptrDistY = dy;
KeyValue newValue;
if (dist < _config.swipe_dist_px)
{
newValue = ptr.key.key0;
}
else if (ptr.key.edgekeys)
{
if (Math.abs(dy) > Math.abs(dx)) // vertical swipe
newValue = (dy < 0) ? ptr.key.key1 : ptr.key.key4;
else // horizontal swipe
newValue = (dx < 0) ? ptr.key.key3 : ptr.key.key2;
}
else
{
if (dx < 0) // left side
newValue = (dy < 0) ? ptr.key.key1 : ptr.key.key3;
else // right side
newValue = (dy < 0) ? ptr.key.key2 : ptr.key.key4;
}
if (newValue != null && newValue != ptr.value)
{
int old_flags = (ptr.value != null) ? ptr.value.flags : 0;
ptr.value = newValue;
ptr.flags = newValue.flags;
if ((old_flags & newValue.flags & KeyValue.FLAG_PRECISE_REPEAT) != 0)
{
// Keep the keyrepeat going between modulated keys.
}
else
{
stopKeyRepeat(ptr);
if ((newValue.flags & KeyValue.FLAG_NOREPEAT) == 0)
startKeyRepeat(ptr);
_handler.onPointerSwipe(newValue);
}
}
}
// Pointers management
private Pointer getPtr(int pointerId)
{
for (Pointer p : _ptrs)
if (p.pointerId == pointerId)
return p;
return null;
}
private void removePtr(Pointer ptr)
{
_ptrs.remove(ptr);
}
private Pointer getLatched(KeyValue kv)
{
for (Pointer p : _ptrs)
if (p.value == kv && p.pointerId == -1)
return p;
return null;
}
private void clearLatched()
{
for (int i = _ptrs.size() - 1; i >= 0; i--)
{
Pointer ptr = _ptrs.get(i);
// Latched and not locked, remove
if (ptr.pointerId == -1 && (ptr.flags & KeyValue.FLAG_LOCKED) == 0)
_ptrs.remove(i);
// Not latched but pressed, don't latch once released
else if ((ptr.flags & KeyValue.FLAG_LATCH) != 0)
ptr.flags &= ~KeyValue.FLAG_LATCH;
}
}
/** Check if a pointer is within a radius of 'pointerTooClose' */
private boolean isPointerNearby(float x, float y)
{
for (Pointer p : _ptrs)
{
float dx = p.downX + p.ptrDistX - x;
float dy = p.downY + p.ptrDistY - y;
float d = Math.abs(dx) + Math.abs(dy);
if (d < _config.pointerTooClose)
return true;
}
return false;
}
// Key repeat
/** Message from [_keyrepeat_handler]. */
@Override
public boolean handleMessage(Message msg)
{
for (Pointer ptr : _ptrs)
{
if (ptr.timeoutWhat == msg.what)
{
long nextInterval = _config.longPressInterval;
if (_config.preciseRepeat && (ptr.flags & KeyValue.FLAG_PRECISE_REPEAT) != 0)
{
// Slower repeat for modulated keys
nextInterval *= 2;
// Modulate repeat interval depending on the distance of the pointer
nextInterval = (long)((float)nextInterval / modulatePreciseRepeat(ptr));
}
_keyrepeat_handler.sendEmptyMessageDelayed(msg.what, nextInterval);
_handler.onPointerHold(ptr.value);
return (true);
}
}
return (false);
}
private static int uniqueTimeoutWhat = 0;
private void startKeyRepeat(Pointer ptr)
{
int what = (uniqueTimeoutWhat++);
ptr.timeoutWhat = what;
long timeout = _config.longPressTimeout;
// Faster repeat timeout for modulated keys
if ((ptr.flags & KeyValue.FLAG_PRECISE_REPEAT) != 0)
timeout /= 2;
_keyrepeat_handler.sendEmptyMessageDelayed(what, timeout);
}
private void stopKeyRepeat(Pointer ptr)
{
if (ptr.timeoutWhat != -1)
{
_keyrepeat_handler.removeMessages(ptr.timeoutWhat);
ptr.timeoutWhat = -1;
ptr.repeatingPtrDist = -1.f;
}
}
private float modulatePreciseRepeat(Pointer ptr)
{
float ptrDist = Math.abs(ptr.ptrDistX) + Math.abs(ptr.ptrDistY);
if (ptr.repeatingPtrDist < 0.f)
ptr.repeatingPtrDist = ptrDist; // First repeat
if (ptrDist > ptr.repeatingPtrDist * 2.f)
ptr.repeatingPtrDist = ptrDist / 2.f; // Large swipe, move the middle point
float left = ptr.repeatingPtrDist / 2.f;
float accel = (ptrDist - left) / (ptr.repeatingPtrDist - left);
return Math.min(8.f, Math.max(0.1f, accel));
}
private final class Pointer
{
/** -1 when latched. */
public int pointerId;
public KeyboardData.Key key;
public KeyValue value;
public float downX;
public float downY;
/** Distance of the pointer to the initial press. */
public float ptrDistX;
public float ptrDistY;
public int flags;
/** Identify timeout messages. */
public int timeoutWhat;
/** ptrDist at the first repeat, -1 otherwise. */
public float repeatingPtrDist;
public Pointer(int p, KeyboardData.Key k, KeyValue v, float x, float y)
{
pointerId = p;
key = k;
value = v;
downX = x;
downY = y;
ptrDistX = 0.f;
ptrDistY = 0.f;
flags = (v == null) ? 0 : v.flags;
timeoutWhat = -1;
repeatingPtrDist = -1.f;
}
}
public interface IPointerEventHandler
{
public void onPointerDown(KeyValue k);
public void onPointerSwipe(KeyValue k);
public void onPointerUp(KeyValue k);
public void onPointerFlagsChanged();
public void onPointerHold(KeyValue k);
}
}