egroupware/api/js/egw_action/egw_menu.js

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/**
* eGroupWare egw_action framework - JS Menu abstraction
*
* @link http://www.egroupware.org
* @author Andreas Stöckel <as@stylite.de>
* @copyright 2011 by Andreas Stöckel
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
* @package egw_action
*
* @Todo: @new-js-loader port to TypeScript
*/
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import {egwMenuImpl} from './egw_menu_dhtmlx.js';
import {egw_shortcutIdx} from './egw_keymanager.js';
import {
EGW_KEY_ARROW_DOWN,
EGW_KEY_ARROW_LEFT,
EGW_KEY_ARROW_RIGHT,
EGW_KEY_ARROW_UP, EGW_KEY_ENTER,
EGW_KEY_ESCAPE
} from "./egw_action_constants.js";
//Global variable which is used to store the currently active menu so that it
//may be closed when another menu openes
export var _egw_active_menu = null;
/**
* Internal function which generates a menu item with the given parameters as used
* in e.g. the egwMenu.addItem function.
*/
//TODO Icons: write PHP GD script which is cabable of generating the menu icons in various states (disabled, highlighted)
function _egwGenMenuItem(_parent, _id, _caption, _iconUrl, _onClick)
{
//Preset the parameters
if (typeof _parent == "undefined")
_parent = null;
if (typeof _id == "undefined")
_id = "";
if (typeof _caption == "undefined")
_caption = "";
if (typeof _iconUrl == "undefined")
_iconUrl = "";
if (typeof _onClick == "undefined")
_onClick = null;
//Create a menu item with no parent (null) and set the given parameters
var item = new egwMenuItem(_parent, _id);
item.set_caption(_caption);
item.set_iconUrl(_iconUrl);
item.set_onClick(_onClick);
return item;
}
/**
* Internal function which parses the given menu tree in _elements and adds the
* elements to the given parent.
*/
function _egwGenMenuStructure(_elements, _parent)
{
var items = [];
//Go through each object in the elements array
for (var i = 0; i < _elements.length; i++)
{
//Go through each key of the current object
var obj = _elements[i];
var item = new egwMenuItem(_parent, null);
for (var key in obj)
{
if (key == "children" && obj[key].constructor === Array)
{
//Recursively load the children.
item.children = _egwGenMenuStructure(obj[key], item);
}
else
{
//Directly set the other keys
//TODO Sanity neccessary checks here?
//TODO Implement menu item getters?
if (key == "id" || key == "caption" || key == "iconUrl" ||
key == "checkbox" || key == "checked" || key == "groupIndex" ||
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key == "enabled" || key == "default" || key == "onClick" ||
key == "hint" || key == "shortcutCaption")
{
item['set_' + key](obj[key]);
}
}
}
items.push(item);
}
return items;
}
/**
* Internal function which searches for the given ID inside an element tree.
*/
function _egwSearchMenuItem(_elements, _id)
{
for (var i = 0; i < _elements.length; i++)
{
if (_elements[i].id === _id)
return _elements[i];
var item = _egwSearchMenuItem(_elements[i].children, _id);
if (item)
return item;
}
return null;
}
/**
* Internal function which alows to set the onClick handler of multiple menu items
*/
function _egwSetMenuOnClick(_elements, _onClick)
{
for (var i = 0; i < _elements.length; i++)
{
if (_elements[i].onClick === null)
{
_elements[i].onClick = _onClick;
}
_egwSetMenuOnClick(_elements[i].children, _onClick);
}
}
/**
* Constructor for the egwMenu object. The egwMenu object is a abstract representation
* of a context/popup menu. The actual generation of the menu can by done by so
* called menu implementations. Those are activated by simply including the JS file
* of such an implementation.
*
* The currently available implementation is the "egwDhtmlxMenu.js" which is based
* upon the dhtmlxmenu component.
*/
export function egwMenu()
{
//The "items" variable contains all menu items of the menu
this.children = [];
//The "instance" variable contains the currently opened instance. There may
//only be one instance opened at a time.
this.instance = null;
}
/**
* The private _checkImpl function checks whether a menu implementation is available.
*
* @returns bool whether a menu implemenation is available.
*/
egwMenu.prototype._checkImpl = function()
{
return typeof egwMenuImpl == 'function';
}
/**
* The showAtElement function shows the menu at the given screen position in an
* (hopefully) optimal orientation. There can only be one instance of the menu opened at
* one time and the menu implementation should care that there is only one menu
* opened globaly at all.
*
* @param int _x is the x position at which the menu will be opened
* @param int _y is the y position at which the menu will be opened
* @param bool _force if true, the menu will be reopened at the given position,
* even if it already had been opened. Defaults to false.
* @returns bool whether the menu had been opened
*/
egwMenu.prototype.showAt = function(_x, _y, _force)
{
if (typeof _force == "undefined")
_force = false;
//Hide any other currently active menu
if (_egw_active_menu != null)
{
if (_egw_active_menu == this && !_force)
{
this.hide();
return false;
}
else
{
_egw_active_menu.hide();
}
}
if (this.instance == null && this._checkImpl)
{
//Obtain a new egwMenuImpl object and pass this instance to it
this.instance = new egwMenuImpl(this.children);
_egw_active_menu = this;
var self = this;
this.instance.showAt(_x, _y, function() {
self.instance = null;
_egw_active_menu = null;
});
return true;
}
return false;
}
/**
* Keyhandler to allow keyboard navigation of menu
*
* @return boolean true if we dealt with the keypress
*/
egwMenu.prototype.keyHandler = function(_keyCode, _shift, _ctrl, _alt)
{
// Let main keyhandler deal with shortcuts
var idx = egw_shortcutIdx(_keyCode, _shift, _ctrl, _alt);
if (typeof egw_registeredShortcuts[idx] !== "undefined")
{
return false;
}
let current = this.instance.dhtmlxmenu.menuSelected;
if(current !== -1)
{
let find_func = function(child) {
if( child.id === current.replace(this.instance.dhtmlxmenu.idPrefix, ""))
{
return child;
}
else if (child.children)
{
for(let i = 0; i < child.children.length; i++)
{
const result = find_func(child.children[i]);
if(result) return result;
}
}
return null;
}.bind(this);
current = find_func(this);
}
else
{
current = this.children[0];
jQuery("#"+this.instance.dhtmlxmenu.idPrefix + current.id).trigger("mouseover");
return true;
}
switch (_keyCode) {
case EGW_KEY_ENTER:
jQuery("#"+this.instance.dhtmlxmenu.idPrefix + current.id).trigger("click");
return true;
case EGW_KEY_ESCAPE:
this.hide();
return true;
case EGW_KEY_ARROW_RIGHT:
if(current.children)
{
current = current.children[0];
}
break;
case EGW_KEY_ARROW_LEFT:
if(current.parent && current.parent !== this)
{
current = current.parent;
}
break;
case EGW_KEY_ARROW_UP:
case EGW_KEY_ARROW_DOWN:
const direction = _keyCode === EGW_KEY_ARROW_DOWN ? 1 : -1;
let parent = current.parent;
let index = parent.children.indexOf(current);
let cont = false;
// Don't run off ends, skip disabled
do
{
index += direction;
cont = !parent.children[index] || !parent.children[index].enabled || !parent.children[index].id;
} while (cont && index + direction < parent.children.length && index + direction >= 0);
if(index > parent.children.length - 1)
{
index = parent.children.length-1;
}
if(index < 0)
{
index = 0;
}
current = parent.children[index];
break;
default:
return false;
}
if(current)
{
jQuery("#" + this.instance.dhtmlxmenu.idPrefix + current.id).trigger("mouseover");
this.instance.dhtmlxmenu._redistribSubLevelSelection(this.instance.dhtmlxmenu.idPrefix + current.id,this.instance.dhtmlxmenu.idPrefix + ( current.parent ? current.parent.id : this.instance.dhtmlxmenu.topId));
}
return true;
};
/**
* Hides the menu if it is currently opened. Otherwise nothing happenes.
*/
egwMenu.prototype.hide = function()
{
//Reset the currently active menu variable
if (_egw_active_menu == this)
_egw_active_menu = null;
//Check whether an currently opened instance exists. If it does, close it.
if (this.instance != null)
{
this.instance.hide();
this.instance = null;
}
}
/**
* Adds a new menu item to the list and returns a reference to that object.
*
* @param string _id is a unique identifier of the menu item. You can use the
* the getItem function to search a specific menu item inside the menu tree. The
* id may also be false, null or "", which makes sense for items like seperators,
* which you don't want to access anymore after adding them to the menu tree.
* @param string _caption is the caption of the newly generated menu item. Set the caption
* to "-" in order to create a sperator.
* @param string _iconUrl is the URL of the icon which should be prepended to the
* menu item. It may be false, null or "" if you don't want a icon to be displayed.
* @param function _onClick is the JS function which is being executed when the
* menu item is clicked.
* @returns egwMenuItem the newly generated menu item, which had been appended to the
* menu item list.
*/
egwMenu.prototype.addItem = function(_id, _caption, _iconUrl, _onClick)
{
//Append the item to the list
var item = _egwGenMenuItem(this, _id, _caption, _iconUrl, _onClick);
this.children.push(item);
return item;
}
/**
* Removes all elements fromt the menu structure.
*/
egwMenu.prototype.clear = function()
{
this.children = [];
}
/**
* Loads the menu structure from the given object tree. The object tree is an array
* of objects which may contain a subset of the menu item properties. The "children"
* property of such an object is interpreted as a new sub-menu tree and appended
* to that child.
*
* @param array _elements is a array of elements which should be added to the menu
*/
egwMenu.prototype.loadStructure = function(_elements)
{
this.children = _egwGenMenuStructure(_elements, this);
}
/**
* Searches for the given item id within the element tree.
*/
egwMenu.prototype.getItem = function(_id)
{
return _egwSearchMenuItem(this.children, _id);
}
/**
* Applies the given onClick handler to all menu items which don't have a clicked
* handler assigned yet.
*/
egwMenu.prototype.setGlobalOnClick = function(_onClick)
{
_egwSetMenuOnClick(this.children, _onClick);
}
/**
* Constructor for the egwMenuItem. Each entry in a menu (including seperators)
* is represented by a menu item.
*/
export function egwMenuItem(_parent, _id)
{
this.id = _id;
this.caption = "";
this.checkbox = false;
this.checked = false;
this.groupIndex = 0;
this.enabled = true;
this.iconUrl = "";
this.onClick = null;
this["default"] = false;
this.data = null;
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this.shortcutCaption = null;
this.children = [];
this.parent = _parent;
}
/**
* Searches for the given item id within the element tree.
*/
egwMenuItem.prototype.getItem = function(_id)
{
if (this.id === _id)
return this;
return _egwSearchMenuItem(this.children, _id);
}
/**
* Applies the given onClick handler to all menu items which don't have a clicked
* handler assigned yet.
*/
egwMenuItem.prototype.setGlobalOnClick = function(_onClick)
{
this.onClick = _onClick;
_egwSetMenuOnClick(this.children, _onClick);
}
/**
* Adds a new menu item to the list and returns a reference to that object.
*
* @param string _id is a unique identifier of the menu item. You can use the
* the getItem function to search a specific menu item inside the menu tree. The
* id may also be false, null or "", which makes sense for items like seperators,
* which you don't want to access anymore after adding them to the menu tree.
* @param string _caption is the caption of the newly generated menu item. Set the caption
* to "-" in order to create a sperator.
* @param string _iconUrl is the URL of the icon which should be prepended to the
* menu item. It may be false, null or "" if you don't want a icon to be displayed.
* @param function _onClick is the JS function which is being executed when the
* menu item is clicked.
* @returns egwMenuItem the newly generated menu item, which had been appended to the
* menu item list.
*/
egwMenuItem.prototype.addItem = function(_id, _caption, _iconUrl, _onClick)
{
//Append the item to the list
var item = _egwGenMenuItem(this, _id, _caption, _iconUrl, _onClick);
this.children.push(item);
return item;
}
//Setter functions for the menuitem properties
egwMenuItem.prototype.set_id = function(_value)
{
this.id = _value;
}
egwMenuItem.prototype.set_caption = function(_value)
{
//A value of "-" means that this element is a seperator.
this.caption = _value;
}
egwMenuItem.prototype.set_checkbox = function(_value)
{
this.checkbox = _value;
}
egwMenuItem.prototype.set_checked = function(_value)
{
if (_value && this.groupIndex > 0)
{
//Uncheck all other elements in this radio group
for (var i = 0; i < this.parent.children.length; i++)
{
var obj = this.parent.children[i];
if (obj.groupIndex == this.groupIndex)
obj.checked = false;
}
}
this.checked = _value;
}
egwMenuItem.prototype.set_groupIndex = function(_value)
{
//If groupIndex is greater than 0 and the element is a checkbox, it is
//treated like a radio box
this.groupIndex = _value;
}
egwMenuItem.prototype.set_enabled = function(_value)
{
this.enabled = _value;
}
egwMenuItem.prototype.set_onClick = function(_value)
{
this.onClick = _value;
}
egwMenuItem.prototype.set_iconUrl = function(_value)
{
this.iconUrl = _value;
}
egwMenuItem.prototype.set_default = function(_value)
{
this["default"] = _value;
}
egwMenuItem.prototype.set_data = function(_value)
{
this.data = _value;
}
egwMenuItem.prototype.set_hint = function(_value)
{
this.hint = _value;
}
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egwMenuItem.prototype.set_shortcutCaption = function(_value)
{
this.shortcutCaption = _value;
}