egroupware/api/js/etemplate/et2_core_valueWidget.js

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/**
* EGroupware eTemplate2 - JS widget class with value attribute and auto loading
*
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
* @package etemplate
* @subpackage api
* @link http://www.egroupware.org
* @author Andreas Stöckel
* @copyright Stylite 2011
* @version $Id$
*/
/*egw:uses
jquery.jquery;
et2_core_baseWidget;
*/
/**
* et2_valueWidget is the base class for et2_inputWidget - valueWidget introduces
* the "value" attribute and automatically loads it from the "content" array
* after loading from XML.
*
* @augments et2_baseWidget
*/
var et2_valueWidget = (function(){ "use strict"; return et2_baseWidget.extend(
{
attributes: {
"label": {
"name": "Label",
"default": "",
"type": "string",
"description": "The label is displayed by default in front (for radiobuttons behind) each widget (if not empty). If you want to specify a different position, use a '%s' in the label, which gets replaced by the widget itself. Eg. '%s Name' to have the label Name behind a checkbox. The label can contain variables, as descript for name. If the label starts with a '@' it is replaced by the value of the content-array at this index (with the '@'-removed and after expanding the variables).",
"translate": true
},
"value": {
"name": "Value",
"description": "The value of the widget",
"type": "rawstring", // no html-entity decoding
"default": et2_no_init
}
},
/**
*
*
* @memberOf et2_valueWidget
* @param _attrs
*/
transformAttributes: function(_attrs) {
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this._super.apply(this, arguments);
if (this.id)
{
// Set the value for this element
var contentMgr = this.getArrayMgr("content");
Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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if (contentMgr != null) {
var val = contentMgr.getEntry(this.id,false,true);
if (val !== null)
{
Major update of the et2_widget internal structure. The following changes were made: - All attributes of the widgets are now parsed from XML before the widget itself is created. These attributes plus all default values are then added to an associative array. The associative array is passed as second parameter to the init function of et2_widget, but is also available as this.options *after* the constructor of the et2_widget baseclass has been called. The et2_widget constructor also calls a function parseArrayMgrAttrs(_attrs) - in this function widget implementations can read the values from e.g. the content and validation_errors array and merge it into the given _attrs associative array. After the complete internal widgettree is completely loaded and created the "loadingFinished" function gets called and invokes all given setter functions. After that it "glues" the DOM tree together. This should also (I didn't measure it) be a bit faster than before, when the DOM-Tree was created on the fly. Please have a look at the changes of the et2_textbox widget to see how this affects writing widgets. Note: The "id" property is copied to the object scope on the top of the et2_widget constructor. - When widgets are cloned the "options" array gets passed along to the newly created widget. This means that changes made on the widgets during runtime are not automatically copied to the clone - as this didn't happen anyhow it is not a really disadvantage. On the other side there should be no difference between widgets directly inside the "overlay" xet tag and widgets which are inside instanciated templates. - The selbox widget doesn't work anymore - it relied on the loadAttributes function which isn't available anymore. et2_selbox should use the parseArrayMgrAttrs function to access - I've commented out some of the "validator"-code in etemplate2.js as it created some error messages when destroying the widget tree.
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_attrs["value"] = val;
}
}
// Check for already inside namespace
if(this.createNamespace && this.getArrayMgr("content").perspectiveData.owner == this)
{
_attrs["value"] = this.getArrayMgr("content").data;
}
}
},
set_label: function(_value) {
// Abort if ther was no change in the label
if (_value == this.label)
{
return;
}
if (_value)
{
// Create the label container if it didn't exist yet
if (this._labelContainer == null)
{
this._labelContainer = $j(document.createElement("label"))
.addClass("et2_label");
this.getSurroundings().insertDOMNode(this._labelContainer[0]);
}
// Clear the label container.
this._labelContainer.empty();
// Create the placeholder element and set it
var ph = document.createElement("span");
this.getSurroundings().setWidgetPlaceholder(ph);
// Split the label at the "%s"
var parts = et2_csvSplit(_value, 2, "%s");
// Update the content of the label container
for (var i = 0; i < parts.length; i++)
{
if (parts[i])
{
this._labelContainer.append(document.createTextNode(parts[i]));
}
if (i == 0)
{
this._labelContainer.append(ph);
}
}
}
else
{
// Delete the labelContainer from the surroundings object
if (this._labelContainer)
{
this.getSurroundings().removeDOMNode(this._labelContainer[0]);
}
this._labelContainer = null;
}
// Update the surroundings in order to reflect the change in the label
this.getSurroundings().update();
// Copy the given value
this.label = _value;
}
});}).call(this);