2011-02-23 19:24:16 +01:00
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/**
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* eGroupWare egw_action framework - JS Menu abstraction
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*
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* @link http://www.egroupware.org
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* @author Andreas Stöckel <as@stylite.de>
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* @copyright 2011 by Andreas Stöckel
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package egw_action
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2011-02-23 21:18:56 +01:00
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* @version $Id$
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2011-02-23 19:24:16 +01:00
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*/
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//Global variable which is used to store the currently active menu so that it
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//may be closed when another menu openes
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var _egw_active_menu = null;
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/**
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* Internal function which generates a menu item with the given parameters as used
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* in e.g. the egwMenu.addItem function.
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*/
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//TODO Icons: write PHP GD script which is cabable of generating the menu icons in various states (disabled, highlighted)
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2011-02-26 19:04:28 +01:00
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function _egwGenMenuItem(_parent, _id, _caption, _iconUrl, _onClick)
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2011-02-23 19:24:16 +01:00
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{
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//Preset the parameters
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if (typeof _parent == "undefined")
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_parent = null;
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if (typeof _id == "undefined")
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_id = "";
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2011-02-26 19:04:28 +01:00
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if (typeof _caption == "undefined")
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_caption = "";
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2011-02-23 19:24:16 +01:00
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if (typeof _iconUrl == "undefined")
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_iconUrl = "";
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if (typeof _onClick == "undefined")
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_onClick = null;
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//Create a menu item with no parent (null) and set the given parameters
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var item = new egwMenuItem(_parent, _id);
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2011-02-26 19:04:28 +01:00
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item.set_caption(_caption);
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2011-02-23 19:24:16 +01:00
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item.set_iconUrl(_iconUrl);
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item.set_onClick(_onClick);
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return item;
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}
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/**
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* Internal function which parses the given menu tree in _elements and adds the
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* elements to the given parent.
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*/
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function _egwGenMenuStructure(_elements, _parent)
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{
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var items = [];
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//Go through each object in the elements array
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for (var i = 0; i < _elements.length; i++)
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{
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//Go through each key of the current object
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var obj = _elements[i];
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var item = new egwMenuItem(_parent, null);
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for (key in obj)
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{
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if (key == "children" && obj[key].constructor === Array)
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{
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//Recursively load the children.
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item.children = _egwGenMenuStructure(obj[key], item);
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}
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else
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{
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//Directly set the other keys
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//TODO Sanity neccessary checks here?
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//TODO Implement menu item getters?
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if (key == "id" || key == "caption" || key == "iconUrl" ||
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key == "checkbox" || key == "checked" || key == "groupIndex" ||
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key == "enabled" || key == "default" || key == "onClick")
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{
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item['set_' + key](obj[key]);
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}
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}
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}
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items.push(item);
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}
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return items;
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}
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/**
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* Internal function which searches for the given ID inside an element tree.
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*/
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function _egwSearchMenuItem(_elements, _id)
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{
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for (var i = 0; i < _elements.length; i++)
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{
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if (_elements[i].id === _id)
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return _elements[i];
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var item = _egwSearchMenuItem(_elements[i].children, _id);
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if (item)
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return item;
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}
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return null;
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}
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/**
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* Internal function which alows to set the onClick handler of multiple menu items
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*/
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function _egwSetMenuOnClick(_elements, _onClick)
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{
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for (var i = 0; i < _elements.length; i++)
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{
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if (_elements[i].onClick === null)
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{
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_elements[i].onClick = _onClick;
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}
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_egwSetMenuOnClick(_elements[i].children, _onClick);
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}
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}
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/**
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* Constructor for the egwMenu object. The egwMenu object is a abstract representation
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* of a context/popup menu. The actual generation of the menu can by done by so
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* called menu implementations. Those are activated by simply including the JS file
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* of such an implementation.
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*
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* The currently available implementation is the "egwDhtmlxMenu.js" which is based
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* upon the dhtmlxmenu component.
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*/
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function egwMenu()
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{
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//The "items" variable contains all menu items of the menu
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this.children = [];
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//The "instance" variable contains the currently opened instance. There may
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//only be one instance opened at a time.
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this.instance = null;
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}
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/**
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* The private _checkImpl function checks whether a menu implementation is available.
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*
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* @returns bool whether a menu implemenation is available.
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*/
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egwMenu.prototype._checkImpl = function()
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{
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return typeof egwMenuImpl == 'function';
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}
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/**
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* The showAtElement function shows the menu at the given screen position in an
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* (hopefully) optimal orientation. There can only be one instance of the menu opened at
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* one time and the menu implementation should care that there is only one menu
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* opened globaly at all.
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*
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* @param int _x is the x position at which the menu will be opened
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* @param int _y is the y position at which the menu will be opened
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* @param bool _force if true, the menu will be reopened at the given position,
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* even if it already had been opened. Defaults to false.
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* @returns bool whether the menu had been opened
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*/
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egwMenu.prototype.showAt = function(_x, _y, _force)
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{
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if (typeof _force == "undefined")
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_force = false;
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//Hide any other currently active menu
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if (_egw_active_menu != null)
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{
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if (_egw_active_menu == this && !_force)
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{
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this.hide();
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return false;
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}
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else
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{
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_egw_active_menu.hide();
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}
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}
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if (this.instance == null && this._checkImpl)
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{
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//Obtain a new egwMenuImpl object and pass this instance to it
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this.instance = new egwMenuImpl(this.children);
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_egw_active_menu = this;
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var self = this;
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this.instance.showAt(_x, _y, function() {
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self.instance = null;
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_egw_active_menu = null;
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});
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return true;
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}
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return false;
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}
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/**
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* Hides the menu if it is currently opened. Otherwise nothing happenes.
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*/
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egwMenu.prototype.hide = function()
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{
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//Reset the currently active menu variable
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if (_egw_active_menu == this)
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_egw_active_menu = null;
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//Check whether an currently opened instance exists. If it does, close it.
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if (this.instance != null)
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{
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this.instance.hide();
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this.instance = null;
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}
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}
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/**
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* Adds a new menu item to the list and returns a reference to that object.
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*
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* @param string _id is a unique identifier of the menu item. You can use the
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* the getItem function to search a specific menu item inside the menu tree. The
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* id may also be false, null or "", which makes sense for items like seperators,
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* which you don't want to access anymore after adding them to the menu tree.
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2011-02-26 19:04:28 +01:00
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* @param string _caption is the caption of the newly generated menu item. Set the caption
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2011-02-23 19:24:16 +01:00
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* to "-" in order to create a sperator.
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* @param string _iconUrl is the URL of the icon which should be prepended to the
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* menu item. It may be false, null or "" if you don't want a icon to be displayed.
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* @param function _onClick is the JS function which is being executed when the
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* menu item is clicked.
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* @returns egwMenuItem the newly generated menu item, which had been appended to the
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* menu item list.
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*/
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2011-02-26 19:04:28 +01:00
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egwMenu.prototype.addItem = function(_id, _caption, _iconUrl, _onClick)
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2011-02-23 19:24:16 +01:00
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{
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//Append the item to the list
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2011-02-26 19:04:28 +01:00
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var item = _egwGenMenuItem(this, _id, _caption, _iconUrl, _onClick);
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2011-02-23 19:24:16 +01:00
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this.children.push(item);
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return item;
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}
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/**
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* Removes all elements fromt the menu structure.
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*/
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egwMenu.prototype.clear = function()
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{
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this.children = [];
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}
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/**
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* Loads the menu structure from the given object tree. The object tree is an array
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* of objects which may contain a subset of the menu item properties. The "children"
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* property of such an object is interpreted as a new sub-menu tree and appended
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* to that child.
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*
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* @param array _elements is a array of elements which should be added to the menu
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*/
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egwMenu.prototype.loadStructure = function(_elements)
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{
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this.children = _egwGenMenuStructure(_elements, this);
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}
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/**
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* Searches for the given item id within the element tree.
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*/
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egwMenu.prototype.getItem = function(_id)
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{
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return _egwSearchMenuItem(this.children, _id);
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}
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/**
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* Applies the given onClick handler to all menu items which don't have a clicked
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* handler assigned yet.
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*/
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egwMenu.prototype.setGlobalOnClick = function(_onClick)
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{
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_egwSetMenuOnClick(this.children, _onClick);
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}
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/**
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* Constructor for the egwMenuItem. Each entry in a menu (including seperators)
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* is represented by a menu item.
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*/
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function egwMenuItem(_parent, _id)
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{
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this.id = _id;
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this.caption = "";
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this.checkbox = false;
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this.checked = false;
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this.groupIndex = 0;
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this.enabled = true;
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this.iconUrl = "";
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this.onClick = null;
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2011-02-26 19:04:28 +01:00
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this["default"] = false;
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this.data = null;
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2011-02-23 19:24:16 +01:00
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this.children = [];
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this.parent = _parent;
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}
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/**
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* Searches for the given item id within the element tree.
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*/
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egwMenuItem.prototype.getItem = function(_id)
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{
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if (this.id === _id)
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return this;
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return _egwSearchMenuItem(this.children, _id);
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}
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/**
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* Applies the given onClick handler to all menu items which don't have a clicked
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* handler assigned yet.
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*/
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egwMenuItem.prototype.setGlobalOnClick = function(_onClick)
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{
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this.onClick = _onClick;
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_egwSetMenuOnClick(this.children, _onClick);
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}
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2011-02-26 19:04:28 +01:00
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/**
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* Adds a new menu item to the list and returns a reference to that object.
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*
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* @param string _id is a unique identifier of the menu item. You can use the
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* the getItem function to search a specific menu item inside the menu tree. The
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* id may also be false, null or "", which makes sense for items like seperators,
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* which you don't want to access anymore after adding them to the menu tree.
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* @param string _caption is the caption of the newly generated menu item. Set the caption
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* to "-" in order to create a sperator.
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* @param string _iconUrl is the URL of the icon which should be prepended to the
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* menu item. It may be false, null or "" if you don't want a icon to be displayed.
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* @param function _onClick is the JS function which is being executed when the
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* menu item is clicked.
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* @returns egwMenuItem the newly generated menu item, which had been appended to the
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* menu item list.
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*/
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egwMenuItem.prototype.addItem = function(_id, _caption, _iconUrl, _onClick)
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{
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//Append the item to the list
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var item = _egwGenMenuItem(this, _id, _caption, _iconUrl, _onClick);
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this.children.push(item);
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return item;
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}
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2011-02-23 19:24:16 +01:00
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//Setter functions for the menuitem properties
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egwMenuItem.prototype.set_id = function(_value)
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{
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this.id = _value;
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}
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egwMenuItem.prototype.set_caption = function(_value)
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{
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//A value of "-" means that this element is a seperator.
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this.caption = _value;
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}
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egwMenuItem.prototype.set_checkbox = function(_value)
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{
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this.checkbox = _value;
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}
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egwMenuItem.prototype.set_checked = function(_value)
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{
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if (_value && this.groupIndex > 0)
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{
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//Uncheck all other elements in this radio group
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for (var i = 0; i < this.parent.children.length; i++)
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{
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var obj = this.parent.children[i];
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if (obj.groupIndex == this.groupIndex)
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obj.checked = false;
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}
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}
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this.checked = _value;
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}
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egwMenuItem.prototype.set_groupIndex = function(_value)
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{
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//If groupIndex is greater than 0 and the element is a checkbox, it is
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//treated like a radio box
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this.groupIndex = _value;
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|
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}
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egwMenuItem.prototype.set_enabled = function(_value)
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|
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{
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|
this.enabled = _value;
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}
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egwMenuItem.prototype.set_onClick = function(_value)
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|
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{
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|
this.onClick = _value;
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|
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}
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|
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egwMenuItem.prototype.set_iconUrl = function(_value)
|
|
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|
{
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|
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|
this.iconUrl = _value;
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|
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}
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egwMenuItem.prototype.set_default = function(_value)
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|
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{
|
2011-02-26 19:04:28 +01:00
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this["default"] = _value;
|
2011-02-23 19:24:16 +01:00
|
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}
|
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|
2011-02-26 19:04:28 +01:00
|
|
|
egwMenuItem.prototype.set_data = function(_value)
|
|
|
|
{
|
|
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|
this.data = _value;
|
|
|
|
}
|
2011-02-23 19:24:16 +01:00
|
|
|
|
Fixed problems with executeActionImplementation when called from a container object, fixed problem with popup menu which did not open in some cases, added the ability to use the 'enabled' property of an action as an callback function (actionObject is passed as parameter), introduced egwFnct-class which consistently handles 'javaScript:fnct' strings, added 'allowOnMultiple':'only' setting, added 'hint', 'checkbox', 'checked', 'radioGroup' properties to popup actions, added 'setDefaultExecute' function to egwAction objects, which applies an handler to all objects which don't have a handler yet
2011-04-17 17:38:46 +02:00
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egwMenuItem.prototype.set_hint = function(_value)
|
|
|
|
{
|
|
|
|
this.hint = _value;
|
|
|
|
}
|
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|