diff --git a/api/js/egw_action/egw_action.d.ts b/api/js/egw_action/egw_action.d.ts new file mode 100644 index 0000000000..86b69ce354 --- /dev/null +++ b/api/js/egw_action/egw_action.d.ts @@ -0,0 +1,883 @@ +/** + * EGroupware egw_action framework - TS declarations + * + * Generated with: + * mkdir /tmp/egw_action + * cd api/js/egw_action + * tsc --declaration --allowJS --outDir /tmp/egw_action *.js + * cat /tmp/egw_action/*.d.ts > egw_action.d.ts + * + * @link http://www.egroupware.org + * @author Andreas Stöckel + * @copyright 2011 by Andreas Stöckel + * @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License + * @package egw_action + */ +/** + * Returns the action manager for the given application - each application has its + * own sub-ActionManager in the global action manager object to prevent collisions + * from happening + * + * @param _id is the name of the sub-actionManager which should be returned. + * If the action manager does not exist right now, it is created. If the + * parameter is ommited or null, the global action manager is returned. + * @param {boolean} [_create=true] If an objectManager with the given id is not + * found, it will be created at the top level. + * @param {number} [_search_depth=Infinite] How deep into existing action children + * to search. + */ +declare function egw_getActionManager(_id: any, _create?: boolean, _search_depth?: number): any; +/** + * Returns the object manager for the given application - each application may + * have its own object manager where it can place action objects or containers. + * + * @param _id is the name of the sub-object manager should be returned. If the + * object manager does not exists right now, it is created. If the parameter + * is ommited or null, the global object manager is returned. + * @param {boolean} [_create=true] If an objectManager with the given id is not + * found, it will be created at the top level. + * @param {number} [_search_depth=Infinite] How deep into existing action children + * to search. + */ +declare function egw_getObjectManager(_id: any, _create?: boolean, _search_depth?: number): any; +/** + * Returns the object manager for the current application + * + * @param {boolean} _create + * @return {egwActionObjectManager} + */ +declare function egw_getAppObjectManager(_create: boolean): typeof egwActionObjectManager; +/** + * Returns the action manager for the current application + * + * @param {boolean} _create + * @return {egwActionManager} + */ +declare function egw_getAppActionManager(_create: boolean): typeof egwActionManager; +/** egwActionHandler Interface **/ +/** + * Constructor for the egwActionHandler interface which (at least) should have the + * execute function implemented. + * + * @param {function} _executeEvent + * @return {egwActionHandler} + */ +declare function egwActionHandler(_executeEvent: Function): egwActionHandler; +declare class egwActionHandler { + /** egwActionHandler Interface **/ + /** + * Constructor for the egwActionHandler interface which (at least) should have the + * execute function implemented. + * + * @param {function} _executeEvent + * @return {egwActionHandler} + */ + constructor(_executeEvent: Function); + execute: Function; +} +/** + * Constructor for egwAction object + * + * @param {egwAction} _parent + * @param {string} _id + * @param {string} _caption + * @param {string} _iconUrl + * @param {(string|function)} _onExecute + * @param {boolean} _allowOnMultiple + * @returns {egwAction} + */ +declare function egwAction(_parent: egwAction, _id: string, _caption: string, _iconUrl: string, _onExecute: TimerHandler, _allowOnMultiple: boolean): egwAction; +declare class egwAction { + /** + * Constructor for egwAction object + * + * @param {egwAction} _parent + * @param {string} _id + * @param {string} _caption + * @param {string} _iconUrl + * @param {(string|function)} _onExecute + * @param {boolean} _allowOnMultiple + * @returns {egwAction} + */ + constructor(_parent: egwAction, _id: string, _caption: string, _iconUrl: string, _onExecute: TimerHandler, _allowOnMultiple: boolean); + id: string; + caption: string; + iconUrl: string; + allowOnMultiple: boolean; + enabled: any; + hideOnDisabled: boolean; + data: {}; + type: string; + canHaveChildren: boolean; + parent: egwAction; + children: any[]; + onExecute: egwFnct; + hideOnMobile: boolean; + disableIfNoEPL: boolean; + remove(): void; + getActionById(_id: string | number, _search_depth?: number): egwAction; + getActionsByAttr(_attr: string, _val: any): egwAction[]; + addAction(_type: string, _id: string, _caption: string, _iconUrl: any, _onExecute: TimerHandler, _allowOnMultiple: boolean): any; + /** + * Default icons for given id + */ + defaultIcons: { + view: string; + edit: string; + open: string; + add: string; + "new": string; + "delete": string; + cat: string; + document: string; + print: string; + copy: string; + move: string; + cut: string; + paste: string; + save: string; + apply: string; + cancel: string; + 'continue': string; + next: string; + finish: string; + back: string; + previous: string; + close: string; + }; + updateActions(_actions: any, _app: string): void; + not_disableClass(_action: any, _senders: any, _target: any): boolean; + enableClass(_action: any, _senders: any, _target: any): boolean; + enableId(_action: any, _senders: any, _target: any): any; + setDefaultExecute(_value: TimerHandler): void; + execute(_senders: any[], _target: any): void; + _check_confirm_mass_selections(_senders: any, _target: any): boolean; + _check_confirm(_senders: any, _target: any): any; + set_onExecute(_value: string | boolean | Function): void; + set_caption(_value: any): void; + set_iconUrl(_value: any): void; + set_enabled(_value: any): void; + set_allowOnMultiple(_value: string | number | boolean): void; + set_hideOnDisabled(_value: any): void; + set_hideOnMobile(_value: any): void; + set_disableIfNoEPL(_value: any): void; + set_data(_value: any): void; + updateAction(_data: any): void; + appendToTree(_tree: any[], _addChildren: boolean): { + "action": egwAction; + "children": any[]; + }; + getManager(): any; +} +declare function _egwActionTreeContains(_tree: any, _elem: any): any; +/** egwActionManager Object **/ +/** + * egwActionManager manages a list of actions - it overwrites the egwAction class + * and allows child actions to be added to it. + * + * @param {egwAction} _parent + * @param {string} _id + * @return {egwActionManager} + */ +declare function egwActionManager(_parent: egwAction, _id: string): typeof egwActionManager; +/** egwActionImplementation Interface **/ +/** + * Abstract interface for the egwActionImplementation object. The egwActionImplementation + * object is responsible for inserting the actual action representation (context menu, + * drag-drop code) into the DOM Tree by using the egwActionObjectInterface object + * supplied by the object. + * To write a "class" which derives from this object, simply write a own constructor, + * which replaces "this" with a "new egwActionImplementation" and implement your + * code in "doRegisterAction" und "doUnregisterAction". + * Register your own implementation within the _egwActionClasses object. + * + * @return {egwActionImplementation} + */ +declare function egwActionImplementation(): egwActionImplementation; +declare class egwActionImplementation { + doRegisterAction: () => never; + doUnregisterAction: () => never; + doExecuteImplementation: () => never; + type: string; + registerAction(_actionObjectInterface: any, _triggerCallback: Function, _context: any): any; + unregisterAction(_actionObjectInterface: egwActionObjectInterface): any; + executeImplementation(_context: any, _selected: any, _links: any): any; +} +/** egwActionLink Object **/ +/** + * The egwActionLink is used to interconnect egwActionObjects and egwActions. + * This gives each action object the possibility to decide, whether the action + * should be active in this context or not. + * + * @param _manager is a reference to the egwActionManager whic contains the action + * the object wants to link to. + */ +declare function egwActionLink(_manager: any): void; +declare class egwActionLink { + /** egwActionLink Object **/ + /** + * The egwActionLink is used to interconnect egwActionObjects and egwActions. + * This gives each action object the possibility to decide, whether the action + * should be active in this context or not. + * + * @param _manager is a reference to the egwActionManager whic contains the action + * the object wants to link to. + */ + constructor(_manager: any); + enabled: boolean; + visible: boolean; + actionId: string; + actionObj: any; + manager: any; + updateLink(_data: any): void; + set_enabled(_value: any): void; + set_visible(_value: any): void; + set_actionId(_value: any): void; +} +/** + * The egwActionObject represents an abstract object to which actions may be + * applied. Communication with the DOM tree is established by using the + * egwActionObjectInterface (AOI), which is passed in the constructor. + * egwActionObjects are organized in a tree structure. + * + * @param {string} _id is the identifier of the object which + * @param {egwActionObject} _parent is the parent object in the hirachy. This may be set to NULL + * @param {egwActionObjectInterface} _iface is the egwActionObjectInterface which connects the object + * to the outer world. + * @param {egwActionManager} _manager is the action manager this object is connected to + * this object to the DOM tree. If the _manager isn't supplied, the parent manager + * is taken. + * @param {number} _flags a set of additional flags being applied to the object, + * defaults to 0 + */ +declare function egwActionObject(_id: string, _parent: egwActionObject, _iface: egwActionObjectInterface, _manager: typeof egwActionManager, _flags: number): void; +declare class egwActionObject { + /** + * The egwActionObject represents an abstract object to which actions may be + * applied. Communication with the DOM tree is established by using the + * egwActionObjectInterface (AOI), which is passed in the constructor. + * egwActionObjects are organized in a tree structure. + * + * @param {string} _id is the identifier of the object which + * @param {egwActionObject} _parent is the parent object in the hirachy. This may be set to NULL + * @param {egwActionObjectInterface} _iface is the egwActionObjectInterface which connects the object + * to the outer world. + * @param {egwActionManager} _manager is the action manager this object is connected to + * this object to the DOM tree. If the _manager isn't supplied, the parent manager + * is taken. + * @param {number} _flags a set of additional flags being applied to the object, + * defaults to 0 + */ + constructor(_id: string, _parent: egwActionObject, _iface: egwActionObjectInterface, _manager: typeof egwActionManager, _flags: number); + id: string; + parent: egwActionObject; + children: any[]; + actionLinks: any[]; + manager: typeof egwActionManager; + flags: number; + data: any; + setSelectedCallback: any; + registeredImpls: any[]; + selectedChildren: any[]; + focusedChild: string | egwActionObject; + setAOI(_aoi: egwActionObjectInterface): void; + iface: egwActionObjectInterface; + getObjectById(_id: string, _search_depth: number): egwActionObject; + addObject(_id: any, _interface: any, _flags: number): any; + insertObject(_index: number, _id: any, _iface: any, _flags: number): any; + clear(): void; + remove(): void; + getRootObject(): any; + getParentList(): any; + getContainerRoot(): any; + getSelectedObjects(_test: Function, _list: any[]): any; + getAllSelected(): boolean; + toggleAllSelected(_select: any): any; + flatList(_visibleOnly: boolean, _obj: any): any[]; + traversePath(_to: any): any[]; + getIndex(): number; + getFocusedObject(): string | egwActionObject; + _ifaceCallback(_newState: number, _changedBit: number, _shiftState: number): number; + handleKeyPress(_keyCode: number, _shift: boolean, _ctrl: boolean, _alt: boolean): boolean; + getPrevious(_intval: any): any; + getNext(_intval: any): any; + getSelected(): boolean; + getFocused(): boolean; + getVisible(): boolean; + getState(): number; + setFocused(_focused: boolean): void; + setSelected(_selected: boolean): void; + setAllSelected(_selected: boolean, _informParent: boolean): void; + updateSelectedChildren(_child: string | egwActionObject, _selected: boolean): void; + updateFocusedChild(_child: string | egwActionObject, _focused: boolean): void; + updateActionLinks(_actionLinks: any[], _recursive: boolean, _doCreate: boolean): void; + _reconnectCallback(): void; + registerActions(): void; + unregisterActions(): void; + triggerCallback(): any; + makeVisible(): void; + executeActionImplementation(_implContext: any, _implType: string, _execType: number): any; + forceSelection(): void; + getSelectedLinks(_actionType: any): any; + _getLinks(_objs: any[], _actionType: string): any; + getActionLink(_actionId: string): any; + getActionImplementationGroups(_test: Function, _groups: any): any; + isDragOut(_event: Event): boolean; + isSelection(_event: any): boolean; +} +/** egwActionObjectInterface Interface **/ +/** + * The egwActionObjectInterface has to be implemented for each actual object in + * the browser. E.g. for the object "DataGridRow", there has to be an + * egwActionObjectInterface which is responsible for returning the outer DOMNode + * of the object to which JS-Events may be attached by the egwActionImplementation + * object, and to do object specific stuff like highlighting the object in the + * correct way and to route state changes (like: "object has been selected") + * to the egwActionObject object the interface is associated to. + * + * @return {egwActionObjectInterface} + */ +declare function egwActionObjectInterface(): egwActionObjectInterface; +declare class egwActionObjectInterface { + doGetDOMNode: () => any; + doSetState: (_state: any, _outerCall: any) => void; + doTriggerEvent: (_event: any, _data: any) => boolean; + doMakeVisible: () => void; + _state: number; + stateChangeCallback: Function; + stateChangeContext: any; + reconnectActionsCallback: Function; + reconnectActionsContext: any; + setStateChangeCallback(_callback: Function, _context: any): void; + setReconnectActionsCallback(_callback: Function, _context: any): void; + reconnectActions(): void; + updateState(_stateBit: number, _set: boolean, _shiftState: boolean): void; + getDOMNode(): any; + setState(_state: any): void; + getState(): number; + triggerEvent(_event: any, _data: any): boolean; + makeVisible(): void; +} +/** egwActionObjectManager Object **/ +/** + * The egwActionObjectManager is a dummy class which only contains a dummy + * AOI. It may be used as root object or as object containers. + * + * @param {egwAction} _id + * @param {string} _manager + * @return {egwActionObjectManager} + */ +declare function egwActionObjectManager(_id: egwAction, _manager: string): typeof egwActionObjectManager; +/** + * eGroupWare egw_action framework - egw action framework + * + * @link http://www.egroupware.org + * @author Andreas Stöckel + * @copyright 2011 by Andreas Stöckel + * @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License + * @package egw_action + * @version $Id$ + */ +/** + * Getter functions for the global egwActionManager and egwObjectManager objects + */ +declare var egw_globalActionManager: any; +declare var egw_globalObjectManager: any; +/** egwActionObject Object **/ +declare var EGW_AO_STATE_NORMAL: number; +declare var EGW_AO_STATE_SELECTED: number; +declare var EGW_AO_STATE_FOCUSED: number; +declare var EGW_AO_STATE_VISIBLE: number; +declare var EGW_AO_EVENT_DRAG_OVER_ENTER: number; +declare var EGW_AO_EVENT_DRAG_OVER_LEAVE: number; +declare var EGW_AO_SHIFT_STATE_NONE: number; +declare var EGW_AO_SHIFT_STATE_MULTI: number; +declare var EGW_AO_SHIFT_STATE_BLOCK: number; +declare var EGW_AO_FLAG_IS_CONTAINER: number; +declare var EGW_AO_FLAG_DEFAULT_FOCUS: number; +declare var EGW_AO_EXEC_SELECTED: number; +declare var EGW_AO_EXEC_THIS: number; +/** -- egwActionObjectDummyInterface Class -- **/ +declare var egwActionObjectDummyInterface: typeof egwActionObjectInterface; +/** + * eGroupWare egw_action framework - egw action framework + * + * @link http://www.egroupware.org + * @author Andreas Stöckel + * @copyright 2011 by Andreas Stöckel + * @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License + * @package egw_action + * @version $Id$ + */ +/** + * Sets properties given in _data in _obj. Checks whether the property keys + * exists and if corresponding setter functions are available. Properties starting + * with "_" are ignored. + * + * @param object _data may be an object with data that will be stored inside the + * given object. + * @param object _obj is the object where the data will be stored. + * @param mixed _setterOnly false: store everything, true: only store when setter exists, "data" store rest in data property + */ +declare function egwActionStoreJSON(_data: any, _obj: any, _setterOnly: any): void; +/** + * Switches the given bit in the set on or off. + * + * @param int _set is the current set + * @param int _bit is the position of the bit which should be switched on/off + * @param boolean _state is whether the bit should be switched on or off + * @returns the new set + */ +declare function egwSetBit(_set: any, _bit: any, _state: any): number; +/** + * Returns whether the given bit is set in the set. + */ +declare function egwBitIsSet(_set: any, _bit: any): boolean; +declare function egwObjectLength(_obj: any): number; +/** + * Isolates the shift state from an event object + */ +declare function egwGetShiftState(e: any): number; +declare function egwPreventSelect(e: any): boolean; +declare class egwPreventSelect { + constructor(e: any); + onselectstart: () => boolean; +} +declare function egwResetPreventSelect(elem: any): void; +declare function egwUnfocus(): void; +declare function egwCallAbstract(_obj: any, _fn: any, _args: any): any; +declare function egwArraysEqual(_ar1: any, _ar2: any): boolean; +declare function egwQueueCallback(_proc: any, _args: any, _context: any, _id: any): void; +/** + * The eventQueue object is used to have control over certain events such as + * ajax responses or timeouts. Sometimes it may happen, that a function attached + * to such an event should no longer be called - with egwEventQueue one has + * a simple possibility to control that. + */ +/** + * Constructor for the egwEventQueue class. Initializes the queue object and the + * internal data structures such as the internal key. + */ +declare function egwEventQueue(): void; +declare class egwEventQueue { + events: {}; + key_id: number; + flush(): void; + queue(_proc: any, _context: any, _args: any, _id: any): string; + run(_key: any): void; + queueTimeout(_proc: any, _context: any, _args: any, _id: any, _timeout: any): void; +} +/** + * Class which is used to be able to handle references to JavaScript functions + * from strings. + * + * @param object _context is the context in which the function will be executed. + * @param mixed _default is the default value which should be returned when no + * function (string) has been set. If it is a function this function will be + * called. + * @param array _acceptedTypes is an array of types which contains the "typeof" + * strings of accepted non-functions in setValue + */ +declare function egwFnct(_context: any, _default: any, _acceptedTypes: any): void; +declare class egwFnct { + /** + * Class which is used to be able to handle references to JavaScript functions + * from strings. + * + * @param object _context is the context in which the function will be executed. + * @param mixed _default is the default value which should be returned when no + * function (string) has been set. If it is a function this function will be + * called. + * @param array _acceptedTypes is an array of types which contains the "typeof" + * strings of accepted non-functions in setValue + */ + constructor(_context: any, _default: any, _acceptedTypes: any); + context: any; + acceptedTypes: any; + fnct: any; + value: any; + isDefault: boolean; + hasHandler(): boolean; + setValue(_value: any): void; + exec(...args: any[]): any; +} +declare function egwIsMobile(): any; +/** +sprintf() for JavaScript 0.6 + +Copyright (c) Alexandru Marasteanu +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of sprintf() for JavaScript nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL Alexandru Marasteanu BE LIABLE FOR ANY +DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + +Changelog: +2007.04.03 - 0.1: + - initial release +2007.09.11 - 0.2: + - feature: added argument swapping +2007.09.17 - 0.3: + - bug fix: no longer throws exception on empty paramenters (Hans Pufal) +2007.10.21 - 0.4: + - unit test and patch (David Baird) +2010.05.09 - 0.5: + - bug fix: 0 is now preceeded with a + sign + - bug fix: the sign was not at the right position on padded results (Kamal Abdali) + - switched from GPL to BSD license +2010.05.22 - 0.6: + - reverted to 0.4 and fixed the bug regarding the sign of the number 0 + Note: + Thanks to Raphael Pigulla (http://www.n3rd.org/) + who warned me about a bug in 0.5, I discovered that the last update was + a regress. I appologize for that. +**/ +declare function str_repeat(i: any, m: any): string; +declare function sprintf(...args: any[]): string; +declare var _egwQueuedCallbacks: {}; +/** + * Checks whether this is currently run on a mobile browser + */ +declare var _egw_mobileBrowser: any; +/** + * The egwDragAction class overwrites the egwAction class and adds the new + * "dragType" propery. The "onExecute" event of the drag action will be called + * whenever dragging starts. The onExecute JS handler should return the + * drag-drop helper object - otherwise an default helper will be generated. + * + * @param {egwAction} _id + * @param {string} _handler + * @param {string} _caption + * @param {string} _icon + * @param {(string|function)} _onExecute + * @param {bool} _allowOnMultiple + * @returns {egwDragAction} + */ +declare function egwDragAction(_id: egwAction, _handler: string, _caption: string, _icon: string, _onExecute: TimerHandler, _allowOnMultiple: any): typeof egwDragAction; +declare function getDragImplementation(): any; +declare function egwDragActionImplementation(): egwActionImplementation; +/** + * The egwDropAction class overwrites the egwAction class and adds the "acceptedTypes" + * property. This array should contain all "dragTypes" the drop action is allowed to + * + * @param {egwAction} _id + * @param {string} _handler + * @param {string} _caption + * @param {string} _icon + * @param {(string|function)} _onExecute + * @param {bool} _allowOnMultiple + * @returns {egwDropAction} + */ +declare function egwDropAction(_id: egwAction, _handler: string, _caption: string, _icon: string, _onExecute: TimerHandler, _allowOnMultiple: any): typeof egwDropAction; +declare function getDropImplementation(): any; +declare function egwDropActionImplementation(): egwActionImplementation; +declare var _dragActionImpl: any; +declare var _dropActionImpl: any; +declare var EGW_AI_DRAG: number; +declare var EGW_AI_DRAG_OUT: number; +declare var EGW_AI_DRAG_OVER: number; +declare function egwPopupAction(_id: any, _handler: any, _caption: any, _icon: any, _onExecute: any, _allowOnMultiple: any): egwAction; +declare function getPopupImplementation(): any; +declare function egwPopupActionImplementation(): egwActionImplementation; +declare var _popupActionImpl: any; +/** + * eGroupWare egw_dragdrop_dhtmlxmenu - egw action framework + * + * @link http://www.egroupware.org + * @author Andreas Stöckel + * @copyright 2011 by Andreas Stöckel + * @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License + * @package egw_action + * @version $Id$ + */ +/** +* This file contains an egw_actionObjectInterface which allows a dhtmlx tree +* row to be a drag target and contains a function which transforms a complete +* dhtmlx tree into egw_actionObjects +*/ +declare function dhtmlxTree_getNode(_tree: any, _itemId: any): JQuery; +declare function dhtmlxtreeItemAOI(_tree: any, _itemId: any): egwActionObjectInterface; +/** + * Checks whether the given keycode is in the list of valid key codes. If not, + * returns -1. + */ +declare function egw_keycode_makeValid(_keyCode: any): any; +declare function _egw_nodeIsInInput(_node: any): any; +/** + * Creates an unique key for the given shortcut + */ +declare function egw_shortcutIdx(_keyCode: any, _shift: any, _ctrl: any, _alt: any): string; +/** + * Registers a global shortcut. If the shortcut already exists, it is overwritten. + * @param int _keyCode is one of the keycode constants + * @param bool _shift whether shift has to be set + * @param bool _ctrl whether ctrl has to be set + * @param bool _alt whether alt has to be set + * @param function _handler the function which will be called when the shortcut + * is evoked. An object containing the shortcut data will be passed as first + * parameter. + * @param object _context is the context in which the function will be executed + */ +declare function egw_registerGlobalShortcut(_keyCode: any, _shift: any, _ctrl: any, _alt: any, _handler: any, _context: any): void; +/** + * Unregisters the given shortcut. + */ +declare function egw_unregisterGlobalShortcut(_keyCode: any, _shift: any, _ctrl: any, _alt: any): void; +/** + * the egw_keyHandler function handles various key presses. The boolean + * _shift, _ctrl, _alt values have been translated into platform independent + * values (for apple devices). + */ +declare function egw_keyHandler(_keyCode: any, _shift: any, _ctrl: any, _alt: any): any; +/** + * eGroupWare egw_action framework - Shortcut/Keyboard input manager + * + * @link http://www.egroupware.org + * @author Andreas Stöckel + * @copyright 2011 by Andreas Stöckel + * @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License + * @package egw_action + * @version $Id$ + */ +/** + * Define the key constants (IE doesn't support "const" keyword) + */ +declare var EGW_KEY_BACKSPACE: number; +declare var EGW_KEY_TAB: number; +declare var EGW_KEY_ENTER: number; +declare var EGW_KEY_ESCAPE: number; +declare var EGW_KEY_DELETE: number; +declare var EGW_KEY_SPACE: number; +declare var EGW_KEY_PAGE_UP: number; +declare var EGW_KEY_PAGE_DOWN: number; +declare var EGW_KEY_ARROW_LEFT: number; +declare var EGW_KEY_ARROW_UP: number; +declare var EGW_KEY_ARROW_RIGHT: number; +declare var EGW_KEY_ARROW_DOWN: number; +declare var EGW_KEY_0: number; +declare var EGW_KEY_1: number; +declare var EGW_KEY_2: number; +declare var EGW_KEY_3: number; +declare var EGW_KEY_4: number; +declare var EGW_KEY_5: number; +declare var EGW_KEY_6: number; +declare var EGW_KEY_7: number; +declare var EGW_KEY_8: number; +declare var EGW_KEY_9: number; +declare var EGW_KEY_A: number; +declare var EGW_KEY_B: number; +declare var EGW_KEY_C: number; +declare var EGW_KEY_D: number; +declare var EGW_KEY_E: number; +declare var EGW_KEY_F: number; +declare var EGW_KEY_G: number; +declare var EGW_KEY_H: number; +declare var EGW_KEY_I: number; +declare var EGW_KEY_J: number; +declare var EGW_KEY_K: number; +declare var EGW_KEY_L: number; +declare var EGW_KEY_M: number; +declare var EGW_KEY_N: number; +declare var EGW_KEY_O: number; +declare var EGW_KEY_P: number; +declare var EGW_KEY_Q: number; +declare var EGW_KEY_R: number; +declare var EGW_KEY_S: number; +declare var EGW_KEY_T: number; +declare var EGW_KEY_U: number; +declare var EGW_KEY_V: number; +declare var EGW_KEY_W: number; +declare var EGW_KEY_X: number; +declare var EGW_KEY_Y: number; +declare var EGW_KEY_Z: number; +declare var EGW_KEY_MENU: number; +declare var EGW_KEY_F1: number; +declare var EGW_KEY_F2: number; +declare var EGW_KEY_F3: number; +declare var EGW_KEY_F4: number; +declare var EGW_KEY_F5: number; +declare var EGW_KEY_F6: number; +declare var EGW_KEY_F7: number; +declare var EGW_KEY_F8: number; +declare var EGW_KEY_F9: number; +declare var EGW_KEY_F10: number; +declare var EGW_KEY_F11: number; +declare var EGW_KEY_F12: number; +declare var EGW_VALID_KEYS: number[]; +declare function egw_keycode_translation_function(_nativeKeyCode: any): any; +declare var egw_registeredShortcuts: {}; +/** + * Internal function which generates a menu item with the given parameters as used + * in e.g. the egwMenu.addItem function. + */ +declare function _egwGenMenuItem(_parent: any, _id: any, _caption: any, _iconUrl: any, _onClick: any): egwMenuItem; +/** + * Internal function which parses the given menu tree in _elements and adds the + * elements to the given parent. + */ +declare function _egwGenMenuStructure(_elements: any, _parent: any): egwMenuItem[]; +/** + * Internal function which searches for the given ID inside an element tree. + */ +declare function _egwSearchMenuItem(_elements: any, _id: any): any; +/** + * Internal function which alows to set the onClick handler of multiple menu items + */ +declare function _egwSetMenuOnClick(_elements: any, _onClick: any): void; +/** + * Constructor for the egwMenu object. The egwMenu object is a abstract representation + * of a context/popup menu. The actual generation of the menu can by done by so + * called menu implementations. Those are activated by simply including the JS file + * of such an implementation. + * + * The currently available implementation is the "egwDhtmlxMenu.js" which is based + * upon the dhtmlxmenu component. + */ +declare function egwMenu(): void; +declare class egwMenu { + children: any[]; + instance: egwMenuImpl; + _checkImpl(): boolean; + showAt(_x: any, _y: any, _force: any): boolean; + hide(): void; + addItem(_id: any, _caption: any, _iconUrl: any, _onClick: any): egwMenuItem; + clear(): void; + loadStructure(_elements: any): void; + getItem(_id: any): any; + setGlobalOnClick(_onClick: any): void; +} +/** + * Constructor for the egwMenuItem. Each entry in a menu (including seperators) + * is represented by a menu item. + */ +declare function egwMenuItem(_parent: any, _id: any): void; +declare class egwMenuItem { + /** + * Constructor for the egwMenuItem. Each entry in a menu (including seperators) + * is represented by a menu item. + */ + constructor(_parent: any, _id: any); + id: any; + caption: string; + checkbox: boolean; + checked: boolean; + groupIndex: number; + enabled: boolean; + iconUrl: string; + onClick: any; + default: boolean; + data: any; + shortcutCaption: any; + children: any[]; + parent: any; + getItem(_id: any): any; + setGlobalOnClick(_onClick: any): void; + addItem(_id: any, _caption: any, _iconUrl: any, _onClick: any): egwMenuItem; + set_id(_value: any): void; + set_caption(_value: any): void; + set_checkbox(_value: any): void; + set_checked(_value: any): void; + set_groupIndex(_value: any): void; + set_enabled(_value: any): void; + set_onClick(_value: any): void; + set_iconUrl(_value: any): void; + set_default(_value: any): void; + set_data(_value: any): void; + set_hint(_value: any): void; + hint: any; + set_shortcutCaption(_value: any): void; +} +/** + * eGroupWare egw_action framework - JS Menu abstraction + * + * @link http://www.egroupware.org + * @author Andreas Stöckel + * @copyright 2011 by Andreas Stöckel + * @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License + * @package egw_action + * @version $Id$ + */ +declare var _egw_active_menu: any; +/** + * eGroupWare egw_action framework - JS Menu abstraction + * + * @link http://www.egroupware.org + * @author Andreas Stöckel + * @copyright 2011 by Andreas Stöckel + * @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License + * @package egw_action + * @version $Id$ + */ +/** + * + * @param {type} _structure + */ +declare function egwMenuImpl(_structure: any): void; +declare class egwMenuImpl { + /** + * eGroupWare egw_action framework - JS Menu abstraction + * + * @link http://www.egroupware.org + * @author Andreas Stöckel + * @copyright 2011 by Andreas Stöckel + * @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License + * @package egw_action + * @version $Id$ + */ + /** + * + * @param {type} _structure + */ + constructor(_structure: any); + dhtmlxmenu: any; + _translateStructure(_structure: any, _parentId: any, _idCnt: any): number; + showAt(_x: any, _y: any, _onHide: any): void; + hide(): void; +} +/** + * Main egwDynStyleSheet class - all egwDynStyleSheets share the same stylesheet + * which is dynamically inserted into the head section of the DOM-Tree. + * This stylesheet is created with the first egwDynStyleSheet class. + */ +declare function egwDynStyleSheet(): any; +declare class egwDynStyleSheet { + styleSheet: any; + selectors: {}; + selectorCount: number; + updateRule(_selector: any, _rule: any): void; +} +/** + * eGroupWare egw_action framework - egw action framework + * + * @link http://www.egroupware.org + * @author Andreas Stöckel + * @copyright 2011 by Andreas Stöckel + * @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License + * @package egw_action + * @version $Id$ + */ +/** + * Contains the egwDynStyleSheet class which allows dynamic generation of stylesheet + * rules - updating a single stylesheet rule is way more efficient than updating + * the element style of many objects. + */ +declare var EGW_DYNAMIC_STYLESHEET: any; diff --git a/api/js/jsapi/egw_global.d.ts b/api/js/jsapi/egw_global.d.ts index 7f087024db..f67c817a2c 100644 --- a/api/js/jsapi/egw_global.d.ts +++ b/api/js/jsapi/egw_global.d.ts @@ -21,7 +21,7 @@ declare var egw : Iegw; /** * Interface for global egw with window global or local methods or as function returning an object allowing also application local methods */ -declare interface Iegw extends IegwWndLocal { (_app? : string, _wnd? : Window) : IegwAppLocal } +declare interface Iegw extends IegwWndLocal { (_app? : string|Window, _wnd? : Window) : IegwAppLocal } /** * Return type for egw.app() call