Get Et2Textarea to automatically fill their available space if no width or height attribute is set

This commit is contained in:
nathan 2021-09-14 11:10:49 -06:00
parent 50a7179fce
commit 6883760d6f

View File

@ -27,6 +27,19 @@ export class Et2Textarea extends Et2InputWidget(LionTextarea)
flex-direction: column;
width: 100%;
height: 100%;
}
/* Get text area to fill its space */
.form-field__group-two {
height: 100%;
display: flex;
flex-direction: column;
}
.input-group {
height: 100%;
display: flex;
}
.input-group__container {
width: 100%;
}
`,
];
@ -40,12 +53,12 @@ export class Et2Textarea extends Et2InputWidget(LionTextarea)
* Specify the width of the text area.
* If not set, it will expand to fill the space available.
*/
width: {type: String, reflect: true},
width: {type: String},
/**
* Specify the height of the text area.
* If not set, it will expand to fill the space available.
*/
height: {type: String, reflect: true},
height: {type: String},
onkeypress: Function,
}
}
@ -53,29 +66,61 @@ export class Et2Textarea extends Et2InputWidget(LionTextarea)
constructor()
{
super();
this.rows = "";
}
connectedCallback()
{
super.connectedCallback();
if(this._width && this._inputNode)
{
this._inputNode.style.width = this._width;
}
if(this._height && this._inputNode)
{
this._inputNode.style.height = this._height;
}
}
/**
* Use width and height attributes to affect style
* It would be better to deprecate these and just use CSS
*
* @param value
*/
set width(value)
{
if(this._inputNode)
{
this._inputNode.style.width = value;
}
this.resizeTextarea();
let oldValue = this._width;
this._width = value;
this.requestUpdate("width", oldValue);
}
set height(value)
{
if(this._inputNode)
{
this._inputNode.style.height = value;
let oldValue = this._height;
this._height = value;
this.requestUpdate("height", oldValue);
}
this.resizeTextarea();
/** Override some parent stuff to get sizing how we like it **/
setTextareaMaxHeight()
{
this._inputNode.style.maxHeight = 'inherit';
}
__initializeAutoresize()
{
return;
}
__startAutoresize()
{
return;
}
}