Remove action WIP

This commit is contained in:
nathan 2023-03-10 14:50:05 -07:00
parent 5cfe1cef58
commit ca17161f4a

View File

@ -11,8 +11,6 @@ import {ClassWithAttributes, ClassWithInterfaces} from "../et2_core_inheritance"
import {css, dedupeMixin, LitElement, PropertyValues, unsafeCSS} from "@lion/core";
import type {et2_container} from "../et2_core_baseWidget";
import type {et2_DOMWidget} from "../et2_core_DOMWidget";
import {egw_getActionManager, egw_getAppObjectManager} from "../../egw_action/egw_action.js";
import {EGW_AI_DRAG_OUT, EGW_AI_DRAG_OVER} from "../../egw_action/egw_action_constants";
/**
* This mixin will allow any LitElement to become an Et2Widget
@ -86,11 +84,6 @@ const Et2WidgetMixin = <T extends Constructor>(superClass : T) =>
*/
protected _deferred_properties : { [key : string] : string } = {};
/**
* EGroupware action system action manager
*/
private _actionManager : egwAction;
/** WebComponent **/
static get styles()
@ -98,20 +91,18 @@ const Et2WidgetMixin = <T extends Constructor>(superClass : T) =>
return [
...(super.styles ? (Array.isArray(super.styles) ? super.styles : [super.styles]) : []),
css`
:host([disabled]) {
:host([disabled]) {
display: none;
}
/* CSS to align internal inputs according to box alignment */
:host([align="center"]) .input-group__input {
}
/* CSS to align internal inputs according to box alignment */
:host([align="center"]) .input-group__input {
justify-content: center;
}
:host([align="right"]) .input-group__input {
}
:host([align="right"]) .input-group__input {
justify-content: flex-end;
}
`];
}
`];
}
static get properties()
@ -201,9 +192,6 @@ const Et2WidgetMixin = <T extends Constructor>(superClass : T) =>
data: {
type: String,
reflect: false
},
actions: {
type: Object
}
};
}
@ -1343,124 +1331,6 @@ const Et2WidgetMixin = <T extends Constructor>(superClass : T) =>
// If we're the root object, return the phpgwapi API instance
return typeof egw === "function" ? egw('phpgwapi', wnd) : (window['egw'] ? window['egw'] : null);
}
/**
* Set Actions on the widget
*
* Each action is defined as an object:
*
* move: {
* type: "drop",
* acceptedTypes: "mail",
* icon: "move",
* caption: "Move to"
* onExecute: javascript:app.mail.drop_move"
* }
*
* This will turn the widget into a drop target for "mail" drag types. When "mail" drag types are dropped,
* the function drop_move(egwAction action, egwActionObject sender) will be called. The ID of the
* dragged "mail" will be in sender.id, some information about the sender will be in sender.context. The
* widget involved can typically be found in action.parent.data.widget, so your handler
* can operate in the widget context easily. The location varies depending on your action though. It
* might be action.parent.parent.data.widget
*
* To customise how the actions are handled for a particular widget, override _link_actions(). It handles
* the more widget-specific parts.
*
* @param {object} actions {ID: {attributes..}+} map of egw action information
*/
set actions(actions : egwAction[])
{
if(this.id == "" || typeof this.id == "undefined")
{
return;
}
// Initialize the action manager and add some actions to it
// Only look 1 level deep
let gam = egw_getActionManager(this.egw().app_name(), true, 1);
if(typeof this._actionManager != "object" && actions.length > 0)
{
if(gam.getActionById(this.getInstanceManager().uniqueId, 1) !== null)
{
gam = gam.getActionById(this.getInstanceManager().uniqueId, 1);
}
if(gam.getActionById(this.id, 1) != null)
{
this._actionManager = gam.getActionById(this.id, 1);
}
else
{
this._actionManager = gam.addAction("actionManager", this.id);
}
}
this._actionManager.updateActions(actions, this.egw().appName);
//if (this.options.default_execute) this._actionManager.setDefaultExecute(this.options.default_execute);
// Put a reference to the widget into the action stuff, so we can
// easily get back to widget context from the action handler
this._actionManager.data = {widget: this};
// Link the actions to the DOM
this._link_actions(actions);
}
get actions()
{
return this._actionManager?.children || []
}
/**
* Link the EGroupware actions to the DOM nodes / widget bits.
*
* @param {object} actions {ID: {attributes..}+} map of egw action information
*/
protected _link_actions(actions)
{
// Get the top level element for the tree
const objectManager = egw_getAppObjectManager(true);
let widget_object = objectManager.getObjectById(this.id);
if(widget_object == null)
{
// Add a new container to the object manager which will hold the widget
// objects
widget_object = objectManager.insertObject(false, new egwActionObject(
this.id, objectManager, (new Et2ActionObjectForWidget(this)).getAOI(),
this._actionManager || objectManager.manager.getActionById(this.id) || objectManager.manager
));
}
else
{
widget_object.setAOI((new Et2ActionObjectForWidget(this, this.getDOMNode())).getAOI());
}
// Delete all old objects
widget_object.clear();
widget_object.unregisterActions();
// Go over the widget & add links - this is where we decide which actions are
// 'allowed' for this widget at this time
widget_object.updateActionLinks(this._get_action_links(actions));
}
/**
* Get all action-links / id's of 1.-level actions from a given action object
*
* This can be overwritten to not allow all actions, by not returning them here.
*
* @param actions
* @returns {Array}
*/
_get_action_links(actions)
{
const action_links = [];
for(let i in actions)
{
let action = actions[i];
action_links.push(typeof action.id != 'undefined' ? action.id : i);
}
return action_links;
}
}
// Add some more stuff in
@ -1756,62 +1626,4 @@ export function cssImage(image_name : string, app_name? : string)
{
return css``;
}
}
/**
* The egw_action system requires an egwActionObjectInterface Interface implementation
* to tie actions to DOM nodes. This one can be used by any widget.
*
*
* @param {et2_DOMWidget} widget
* @param {Object} node
*
*/
export class Et2ActionObjectForWidget
{
aoi : egwActionObjectInterface;
constructor(_widget : LitElement, _node? : HTMLElement)
{
const widget = _widget;
const objectNode = _node;
this.aoi = new egwActionObjectInterface();
this.aoi['getWidget'] = function()
{
return widget;
};
this.aoi.doGetDOMNode = function()
{
return widget
};
// _outerCall may be used to determine, whether the state change has been
// evoked from the outside and the stateChangeCallback has to be called
// or not.
this.aoi.doSetState = function(_state, _outerCall)
{
};
// The doTiggerEvent function may be overritten by the aoi if it wants to
// support certain action implementation specific events like EGW_AI_DRAG_OVER
// or EGW_AI_DRAG_OUT
this.aoi.doTriggerEvent = function(_event, _data)
{
switch(_event)
{
case EGW_AI_DRAG_OVER:
this.widget.classList.add("ui-state-active");
break;
case EGW_AI_DRAG_OUT:
this.widget.classList.remove("ui-state-active");
break;
}
return true;
};
}
getAOI()
{
return this.aoi;
}
}