import {et2_IInput, et2_IInputNode, et2_ISubmitListener} from "../et2_core_interfaces"; import {Et2Widget} from "../Et2Widget/Et2Widget"; import {css, dedupeMixin, PropertyValues} from "@lion/core"; import {ManualMessage} from "../Validators/ManualMessage"; import {Required} from "../Validators/Required"; /** * This mixin will allow any LitElement to become an Et2InputWidget * * Usage: * export class Et2Button extends Et2InputWidget(LitWidget)) {...} */ /** * Need to define the interface first, to get around TypeScript issues with protected/public * This must match the public API for Et2InputWidgetClass * @see https://lit.dev/docs/composition/mixins/#typing-the-subclass */ export declare class Et2InputWidgetInterface { readOnly : boolean; protected value : string | number | Object; public set_value(any) : void; public get_value() : any; public getValue() : any; public set_readonly(boolean) : void; public isDirty() : boolean; public resetDirty() : void; public isValid(messages : string[]) : boolean; } const Et2InputWidgetMixin = (superclass) => { class Et2InputWidgetClass extends Et2Widget(superclass) implements et2_IInput, et2_IInputNode, et2_ISubmitListener { protected _oldValue : string | number | Object; protected node : HTMLElement; /** WebComponent **/ static get styles() { return [ super.styles, css` /* Needed so required can show through */ ::slotted(input), input { background-color: transparent; }` ]; } static get properties() { return { ...super.properties, // readOnly is what the property is in Lion, readonly is the attribute readOnly: { type: Boolean, attribute: 'readonly', reflect: true, }, // readonly is what is in the templates // I put this in here so loadWebComponent finds it when it tries to set it from the template readonly: { type: Boolean }, required: { type: Boolean, reflect: true }, onchange: { type: Function }, }; } /** * List of properties that get translated * Done separately to not interfere with properties - if we re-define label property, * labels go missing. * @returns object */ static get translate() { return { ...super.translate, placeholder: true, } } /** * Compatibility for deprecated name "needed" * * @deprecated use required instead * @param val */ set needed(val : boolean) { this.required = val; } /** * Compatibility for deprecated name "needed" * * @deprecated use required instead */ get needed() { return this.required; } constructor(...args : any[]) { super(...args); } connectedCallback() { super.connectedCallback(); this._oldChange = this._oldChange.bind(this); this.addEventListener("change", this._oldChange); this.node = this.getInputNode(); } disconnectedCallback() { super.disconnectedCallback(); this.removeEventListener("change", this._oldChange); } /** * A property has changed, and we want to make adjustments to other things * based on that * * @param {import('@lion/core').PropertyValues } changedProperties */ updated(changedProperties : PropertyValues) { super.updated(changedProperties); // required changed, add / remove validator if(changedProperties.has('required')) { // Remove class this.classList.remove("et2_required") // Remove all existing Required validators (avoids duplicates) this.validators = (this.validators || []).filter((validator) => validator instanceof Required) if(this.required) { this.validators.push(new Required()); this.classList.add("et2_required"); } } } /** * Change handler calling custom handler set via onchange attribute * * @param _ev * @returns */ _oldChange(_ev : Event) : boolean { if(typeof this.onchange == 'function') { // Make sure function gets a reference to the widget, splice it in as 2. argument if not let args = Array.prototype.slice.call(arguments); if(args.indexOf(this) == -1) { args.splice(1, 0, this); } return this.onchange(...args); } return true; } set_value(new_value) { this.value = new_value; if(typeof this._callParser == "function") { this.modelValue = this._callParser(new_value); } } get_value() { return this.getValue(); } set_readonly(new_value) { this.readonly = this.readOnly = new_value; } getValue() { return this.readOnly ? null : this.value; } isDirty() { let value = this.getValue(); if(typeof value !== typeof this._oldValue) { return true; } if(this._oldValue === value) { return false; } switch(typeof this._oldValue) { case "object": if(Array.isArray(this._oldValue) && this._oldValue.length !== value.length ) { return true; } for(let key in this._oldValue) { if(this._oldValue[key] !== value[key]) { return true; } } return false; default: return this._oldValue != value; } } resetDirty() { this._oldValue = this.getValue(); } /** * Used by etemplate2 to determine if we can submit or not * * @param messages * @returns {boolean} */ isValid(messages) { var ok = true; debugger; // Check for required if(this.required && !this.readonly && !this.disabled && (this.getValue() == null || this.getValue().valueOf() == '')) { messages.push(this.egw().lang('Field must not be empty !!!')); ok = false; } return ok; } getInputNode() { // From LionInput return this._inputNode; } transformAttributes(attrs) { super.transformAttributes(attrs); // Check whether an validation error entry exists if(this.id && this.getArrayMgr("validation_errors")) { let val = this.getArrayMgr("validation_errors").getEntry(this.id); if(val) { this.set_validation_error(val); } } } set_validation_error(err : string | false) { // ToDo - implement Lion validators properly, most likely by adding to this.validators if(err === false) { // Remove all Manual validators this.validators = (this.validators || []).filter((validator) => validator instanceof ManualMessage) return; } // Need to change interaction state so messages show up // submitted is a little heavy-handed, especially on first load, but it works this.submitted = true; // Add validator this.validators.push(new ManualMessage(err)); // Force a validate - not needed normally, but if you call set_validation_error() manually, // it won't show up without validate() this.validate(); } /** * Called whenever the template gets submitted. We return false if the widget * is not valid, which cancels the submission. * * @param _values contains the values which will be sent to the server. * Listeners may change these values before they get submitted. */ async submit(_values) : Promise { this.submitted = true; // If using Lion validators, run them now if(this.validate) { // Force update now this.validate(true); await this.validateComplete; return (this.hasFeedbackFor || []).indexOf("error") == -1; } return true; } } return Et2InputWidgetClass; } export const Et2InputWidget = dedupeMixin(Et2InputWidgetMixin);