/** * EGroupware eTemplate2 - JS code for implementing inheritance with attributes * * @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License * @package etemplate * @subpackage api * @link: https://www.egroupware.org * @author Andreas Stöckel */ /*egw:uses et2_core_common; */ import '../jsapi/egw_global'; import 'et2_core_common'; export class ClassWithAttributes { /** * Object to collect the attributes we operate on */ attributes: object; /** * Returns the value of the given attribute. If the property does not * exist, an error message is issued. * * @param {string} _name * @return {*} */ getAttribute(_name) { if (typeof this.attributes[_name] != "undefined" && !this.attributes[_name].ignore) { if (typeof this["get_" + _name] == "function") { return this["get_" + _name](); } else { return this[_name]; } } else { egw.debug("error", this, "Attribute '" + _name + "' does not exist!"); } } /** * The setAttribute function sets the attribute with the given name to * the given value. _override defines, whether this[_name] will be set, * if this key already exists. _override defaults to true. A warning * is issued if the attribute does not exist. * * @param {string} _name * @param {*} _value * @param {boolean} _override */ setAttribute(_name, _value, _override) { if (typeof this.attributes[_name] != "undefined") { if (!this.attributes[_name].ignore) { if (typeof _override == "undefined") { _override = true; } var val = et2_checkType(_value, this.attributes[_name].type, _name, this); if (typeof this["set_" + _name] == "function") { this["set_" + _name](val); } else if (_override || typeof this[_name] == "undefined") { this[_name] = val; } } } else { egw.debug("warn", this, "Attribute '" + _name + "' does not exist!"); } } /** * generateAttributeSet sanitizes the given associative array of attributes * (by passing each entry to "et2_checkType" and checking for existance of * the attribute) and adds the default values to the associative array. * * @param {object} _attrs is the associative array containing the attributes. */ generateAttributeSet(_attrs) { // Sanity check and validation for (var key in _attrs) { if (typeof this.attributes[key] != "undefined") { if (!this.attributes[key].ignore) { _attrs[key] = et2_checkType(_attrs[key], this.attributes[key].type, key, this); } } else { // Key does not exist - delete it and issue a warning delete(_attrs[key]); egw.debug("warn", this, "Attribute '" + key + "' does not exist in " + _attrs.type+"!"); } } // Include default values or already set values for this attribute for (var key in this.attributes) { if (typeof _attrs[key] == "undefined") { var _default = this.attributes[key]["default"]; if (_default == et2_no_init) { _default = undefined; } _attrs[key] = _default; } } return _attrs; } /** * The initAttributes function sets the attributes to their default * values. The attributes are not overwritten, which means, that the * default is only set, if either a setter exists or this[propName] does * not exist yet. * * @param {object} _attrs is the associative array containing the attributes. */ initAttributes(_attrs) { for (var key in _attrs) { if (typeof this.attributes[key] != "undefined" && !this.attributes[key].ignore && !(_attrs[key] == undefined)) { this.setAttribute(key, _attrs[key], false); } } } /** * Extend current _attributes with the one from the parent class * * This gives inheritance from the parent plus the ability to override in the current class. * * @param _attributes * @param _parent */ static extendAttributes(_attributes : object, _parent : object) : object { function _copyMerge(_new, _old) { var result = {}; // Copy the new object if (typeof _new != "undefined") { for (var key in _new) { result[key] = _new[key]; } } // Merge the old object for (var key in _old) { if (typeof result[key] == "undefined") { result[key] = _old[key]; } } return result; } var attributes = {}; // Copy the old attributes for (var key in _attributes) { attributes[key] = _copyMerge({}, _attributes[key]); } // Add the old attributes to the new ones. If the attributes already // exist, they are merged. for (var key in _parent) { var _old = _parent[key]; attributes[key] = _copyMerge(attributes[key], _old); } // Validate the attributes for (var key in attributes) { et2_validateAttrib(key, attributes[key]); } return attributes; } }