import {et2_IInput, et2_IInputNode, et2_ISubmitListener} from "../et2_core_interfaces"; import {Et2Widget} from "../Et2Widget/Et2Widget"; import {css, dedupeMixin, LitElement, PropertyValues} from "@lion/core"; import {Required} from "../Validators/Required"; import {ManualMessage} from "../Validators/ManualMessage"; import {LionValidationFeedback, Validator} from "@lion/form-core"; /** * This mixin will allow any LitElement to become an Et2InputWidget * * Usage: * export class Et2Button extends Et2InputWidget(LitWidget)) {...} */ /** * Need to define the interface first, to get around TypeScript issues with protected/public * This must match the public API for Et2InputWidgetClass * @see https://lit.dev/docs/composition/mixins/#typing-the-subclass */ export declare class Et2InputWidgetInterface { readonly : boolean; protected value : string | number | Object; public required : boolean; public set_value(any) : void; public get_value() : any; public getValue() : any; public set_readonly(boolean) : void; public set_validation_error(message : string | false) : void; public isDirty() : boolean; public resetDirty() : void; public isValid(messages : string[]) : boolean; } type Constructor = new (...args : any[]) => T; const Et2InputWidgetMixin = >(superclass : T) => { class Et2InputWidgetClass extends Et2Widget(superclass) implements et2_IInput, et2_IInputNode, et2_ISubmitListener { private __readonly : boolean; protected _oldValue : string | number | Object; protected node : HTMLElement; // Validators assigned to one specific instance of a widget protected validators : Validator[]; // Validators for every instance of a type of widget protected defaultValidators : Validator[]; // Promise used during validation protected validateComplete : Promise; protected isSlComponent = false; /** WebComponent **/ static get styles() { return [ ...super.styles, css` /* Needed so required can show through */ ::slotted(input), input { background-color: transparent; } /* Used to allow auto-sizing on slotted inputs */ .input-group__container > .input-group__input ::slotted(.form-control) { width: 100%; } .form-field__feedback { position: relative; } ` ]; } static get properties() { return { ...super.properties, // readOnly is what the property is in Lion, readonly is the attribute readOnly: { type: Boolean, attribute: 'readonly', }, // readonly is what is in the templates // I put this in here so loadWebComponent finds it when it tries to set it from the template readonly: { type: Boolean, reflect: true }, required: { type: Boolean, reflect: true }, onchange: { type: Function }, }; } /** * List of properties that get translated * Done separately to not interfere with properties - if we re-define label property, * labels go missing. * @returns object */ static get translate() { return { ...super.translate, placeholder: true, } } /** * Compatibility for deprecated name "needed" * * @deprecated use required instead * @param val */ set needed(val : boolean) { this.required = val; } /** * Compatibility for deprecated name "needed" * * @deprecated use required instead */ get needed() { return this.required; } constructor(...args : any[]) { super(...args); this.validators = []; this.defaultValidators = []; this.__readonly = false; this.isSlComponent = typeof (this).handleChange === 'function'; } connectedCallback() { super.connectedCallback(); this._oldChange = this._oldChange.bind(this); this.node = this.getInputNode(); this.updateComplete.then(() => { this.addEventListener(this.isSlComponent ? 'sl-change' : 'change', this._oldChange); }); } disconnectedCallback() { super.disconnectedCallback(); this.removeEventListener(this.isSlComponent ? 'sl-change' : 'change', this._oldChange); } /** * A property has changed, and we want to make adjustments to other things * based on that * * @param {import('@lion/core').PropertyValues } changedProperties */ updated(changedProperties : PropertyValues) { super.updated(changedProperties); // required changed, add / remove validator if(changedProperties.has('required')) { // Remove all existing Required validators (avoids duplicates) this.validators = (this.validators || []).filter((validator) => validator instanceof Required) if(this.required) { this.validators.push(new Required()); } } if(changedProperties.has("value")) { // Base off this.value, not this.getValue(), to ignore readonly this.classList.toggle("hasValue", !(this.value == null || this.value == "")); } } /** * Change handler calling custom handler set via onchange attribute * * @param _ev * @returns */ _oldChange(_ev : Event) : boolean { if(typeof this.onchange == 'function') { // Make sure function gets a reference to the widget, splice it in as 2. argument if not let args = Array.prototype.slice.call(arguments); if(args.indexOf(this) == -1) { args.splice(1, 0, this); } return this.onchange(...args); } return true; } set_value(new_value) { this.value = new_value; if(typeof this._callParser == "function") { this.modelValue = this._callParser(new_value); } } get_value() { return this.getValue(); } set_readonly(new_value) { this.readonly = new_value; } // Deal with Lion readOnly vs etemplate readonly public set readonly(new_value) { this.__readonly = super.__readOnly = new_value; this.requestUpdate("readonly"); } public get readonly() { return this.__readonly}; set readOnly(new_value) {this.readonly = new_value;} /** * Lion mapping * @deprecated */ get readOnly() { return this.readonly}; getValue() { return this.readonly || this.disabled ? null : this.value; } isDirty() { // Readonly can't be dirty, it can't change if(this.readonly) { return false; } let value = this.getValue(); if(typeof value !== typeof this._oldValue) { return true; } if(this._oldValue === value) { return false; } switch(typeof this._oldValue) { case "object": if(Array.isArray(this._oldValue) && this._oldValue.length !== value.length ) { return true; } for(let key in this._oldValue) { if(this._oldValue[key] !== value[key]) { return true; } } return false; default: return this._oldValue != value; } } resetDirty() { this._oldValue = this.getValue(); } /** * Used by etemplate2 to determine if we can submit or not * * @param messages * @returns {boolean} */ isValid(messages) { var ok = true; debugger; // Check for required if(this.required && !this.readonly && !this.disabled && (this.getValue() == null || this.getValue().valueOf() == '')) { messages.push(this.egw().lang('Field must not be empty !!!')); ok = false; } return ok; } getInputNode() { // From LionInput return this._inputNode; } transformAttributes(attrs) { super.transformAttributes(attrs); // Check whether an validation error entry exists if(this.id && this.getArrayMgr("validation_errors")) { let val = this.getArrayMgr("validation_errors").getEntry(this.id); if(val) { this.set_validation_error(val); } } } /** * Massively simplified validate, as compared to what ValidatorMixin gives us, since ValidatorMixin extends * FormControlMixin which breaks SlSelect's render() * * We take all validators for the widget, and if there's a value (or field is required) we check the value * with each validator. For array values we check each element with each validator. If the value does not * pass the validator, we collect the message and display feedback to the user. * * We handle validation errors from the server with ManualMessages, which always "fail". * If the value is empty, we only validate if the field is required. */ async validate() { let validators = [...(this.validators || []), ...(this.defaultValidators || [])]; let fieldName = this.id; let feedbackData = []; let resultPromises = []; this.querySelector("lion-validation-feedback")?.remove(); // Collect message of a (failing) validator const doValidate = async function(validator, value) { if(validator.config.fieldName) { fieldName = await validator.config.fieldName; } // @ts-ignore [allow-protected] return validator._getMessage({ modelValue: value, formControl: this, fieldName, }).then((message) => { feedbackData.push({message, type: validator.type, validator}); }); }.bind(this); // Check if a validator fails const doCheck = async(value, validator) => { const result = validator.execute(value, validator.param, {node: this}); if(result === true) { resultPromises.push(doValidate(validator, value)); } else if(result !== false && typeof result.then === 'function') { result.then(doValidate(validator, value)); resultPromises.push(result); } }; validators.map(async validator => { let values = this.value; if(!Array.isArray(values)) { values = [values]; } if(!values.length) { values = ['']; } // so required validation works // Run manual validation messages just once, doesn't usually matter what the value is if(validator instanceof ManualMessage) { doCheck(values, validator); } // Only validate if field is required, or not required and has a value // Don't bother to validate empty fields else if(this.required || !this.required && this.getValue() != '') { // Validate each individual item values.forEach((value) => doCheck(value, validator)); } }); this.validateComplete = Promise.all(resultPromises); // Wait until all validation is finished, then update UI this.validateComplete.then(() => { // Show feedback from all failing validators if(feedbackData.length > 0) { let feedback = document.createElement("lion-validation-feedback"); feedback.feedbackData = feedbackData; feedback.slot = "help-text"; this.append(feedback); if(this.shadowRoot.querySelector("slot[name='feedback']")) { feedback.slot = "feedback"; } else if(this.shadowRoot.querySelector("#help-text")) { // Not always visible? (this.shadowRoot.querySelector("#help-text")).style.display = "initial"; } else { // No place to show the validation error. That's a widget problem, but we'll show it as message this.egw().message(feedback.textContent, "error"); } } }); return this.validateComplete; } set_validation_error(err : string | false) { /* Shoelace uses constraint validation API https://html.spec.whatwg.org/multipage/form-control-infrastructure.html#the-constraint-validation-api if(err === false && this.setCustomValidity) { // Remove custom validity this.setCustomValidity(''); return; } this.setCustomValidity(err); // must call reportValidity() or nothing will happen this.reportValidity(); */ if(err === false) { // Remove all Manual validators this.validators = (this.validators || []).filter((validator) => !(validator instanceof ManualMessage)) return; } // Need to change interaction state so messages show up // submitted is a little heavy-handed, especially on first load, but it works this.submitted = true; // Add validator this.validators.push(new ManualMessage(err)); // Force a validate - not needed normally, but if you call set_validation_error() manually, // it won't show up without validate() this.validate(); } /** * Get a list of feedback types * * @returns {string[]} */ public get hasFeedbackFor() : string[] { let feedback = (this.querySelector("lion-validation-feedback"))?.feedbackData || []; return feedback.map((f) => f.type); } /** * Called whenever the template gets submitted. We return false if the widget * is not valid, which cancels the submission. * * @param _values contains the values which will be sent to the server. * Listeners may change these values before they get submitted. */ async submit(_values) : Promise { this.submitted = true; // If using Lion validators, run them now if(this.validate) { // Force update now this.validate(true); await this.validateComplete; return (this.hasFeedbackFor || []).indexOf("error") == -1; } return true; } } return Et2InputWidgetClass; } export const Et2InputWidget = dedupeMixin(Et2InputWidgetMixin);