forked from extern/egroupware
1672 lines
43 KiB
JavaScript
1672 lines
43 KiB
JavaScript
/**
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* eGroupWare egw_action framework - egw action framework
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*
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* @link http://www.egroupware.org
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* @author Andreas Stöckel <as@stylite.de>
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* @copyright 2011 by Andreas Stöckel
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package egw_action
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* @version $Id$
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*/
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/** egwActionHandler Interface **/
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/**
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* Constructor for the egwActionHandler interface which (at least) should have the
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* execute function implemented.
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*/
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function egwActionHandler(_executeEvent)
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{
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//Copy the executeEvent parameter
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this.execute = _executeEvent;
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}
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/** egwAction Object **/
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/**
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* Associative array where action classes may register themselves
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*/
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if (typeof window._egwActionClasses == "undefined")
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window._egwActionClasses = {}
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_egwActionClasses["default"] = {
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"actionConstructor": egwAction,
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"implementation": null
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};
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function egwAction(_parent, _id, _caption, _iconUrl, _onExecute, _allowOnMultiple)
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{
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//Default and check the values
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if (_parent && (typeof _id != "string" || !_id))
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throw "egwAction _id must be a non-empty string!";
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if (typeof _caption == "undefined")
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_caption = "";
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if (typeof _iconUrl == "undefined")
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_iconUrl = "";
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if (typeof _onExecute == "undefined")
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_onExecute = null;
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if (typeof _allowOnMultiple == "undefined")
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_allowOnMultiple = true;
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this.id = _id;
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this.caption = _caption;
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this.iconUrl = _iconUrl;
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this.allowOnMultiple = _allowOnMultiple;
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this.enabled = true;
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this.hideOnDisabled = false;
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this.data = null; // Data which can be freely assigned to the action
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this.type = "default"; //All derived classes have to override this!
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this.canHaveChildren = false; //Has to be overwritten by inherited action classes
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this.parent = _parent;
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this.children = [];
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this.execJSFnct = null;
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this.execHandler = false;
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this.set_onExecute(_onExecute);
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}
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/**
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* Searches for a specific action with the given id
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*/
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egwAction.prototype.getActionById = function(_id)
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{
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// If the current action object has the given id, return this object
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if (this.id == _id)
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{
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return this;
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}
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// If this element is capable of having children, search those for the given
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// action id
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if (this.canHaveChildren)
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{
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for (var i = 0; i < this.children.length; i++)
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{
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var elem = this.children[i].getActionById(_id);
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if (elem)
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{
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return elem;
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}
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}
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}
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return null;
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}
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/**
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* Adds a new action to the child elements.
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*/
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egwAction.prototype.addAction = function(_type, _id, _caption, _iconUrl,
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_onExecute, _allowOnMultiple)
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{
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//Get the constructor for the given action type
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if (!_type)
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{
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_type = "default";
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}
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// Only allow adding new actions, if this action class allows it.
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if (this.canHaveChildren)
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{
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var constructor = _egwActionClasses[_type].actionConstructor;
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if (typeof constructor == "function")
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{
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var action = new constructor(this, _id, _caption, _iconUrl, _onExecute,
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_allowOnMultiple);
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this.children.push(action);
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return action;
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}
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else
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{
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throw "Given action type not registered.";
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}
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}
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else
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{
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throw "This action does not allow child elements!"
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}
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}
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/**
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* Updates the children of this element
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*/
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egwAction.prototype.updateActions = function(_actions)
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{
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if (this.canHaveChildren)
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{
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for (var i = 0 ; i < _actions.length; i++)
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{
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//Check whether the given action is already part of this action manager instance
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var elem = _actions[i];
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if (typeof elem == "object" && typeof elem.id == "string" && elem.id)
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{
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//Check whether the action already exists, and if no, add it to the
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//actions list
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var action = this.getActionById(elem.id);
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if (!action)
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{
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if (typeof elem.type == "undefined")
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elem.type = "default";
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var constructor = null;
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// Check whether the given type is inside the "canHaveChildren"
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// array
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if (this.canHaveChildren !== true && this.canHaveChildren.indexOf(elem.type) == -1)
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{
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throw "This child type '" + elem.type + "' is not allowed!"
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}
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if (typeof _egwActionClasses[elem.type] != "undefined")
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constructor = _egwActionClasses[elem.type].actionConstructor;
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if (typeof constructor == "function" && constructor)
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action = new constructor(this, elem.id);
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else
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throw "Given action type \"" + elem.type + "\" not registered.";
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this.children.push(action);
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}
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action.updateAction(elem);
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// Add sub-actions to the action
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if (elem.children)
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{
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action.updateActions(elem.children);
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}
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}
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}
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}
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else
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{
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console.log(this);
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throw "This action element cannot have children!";
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}
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}
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/**
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* Executes this action by using the method specified in the onExecute setter.
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*
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* @param array _senders array with references to the objects which caused the action
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* @param object _target is an optional parameter which may represent e.g. an drag drop target
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*/
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egwAction.prototype.execute = function(_senders, _target)
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{
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if (typeof _target == "undefined")
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{
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_target == null;
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}
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if (this.execJSFnct && typeof this.execJSFnct == "function")
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{
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return this.execJSFnct(this, _senders, _target);
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}
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else if (this.execHandler)
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{
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//this.handler.execute(this, _senders); TODO
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}
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return false;
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}
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/**
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* The set_onExecute function is the setter function for the onExecute event of
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* the egwAction object. There are three possible types the passed "_value" may
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* take:
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* 1. _value may be a string with the word "javaScript:" prefixed. The function
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* which is specified behind the colon and which has to be in the global scope
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* will be executed.
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* 2. _value may be a boolean, which specifies whether the external onExecute handler
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* (passed as "_handler" in the constructor) will be used.
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* 3. _value may be a JS functino which will then be called.
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* In all possible situation, the called function will get the following parameters:
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* 1. A reference to this action
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* 2. The senders, an array of all objects (JS)/object ids (PHP) which evoked the event
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*/
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egwAction.prototype.set_onExecute = function(_value)
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{
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//Reset the onExecute handlers
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this.execJSFnct = null;
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this.execHandler = false;
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if (typeof _value == "string")
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{
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// Check whether the given string contains a javaScript function which
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// should be called upon executing the action
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if (_value.substr(0, 11) == "javaScript:")
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{
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//Check whether the given function exists
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var fnct = _value.substr(11);
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if (typeof window[fnct] == "function")
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{
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this.execJSFnct = window[fnct];
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}
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}
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}
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else if (typeof _value == "boolean")
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{
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// There is no direct reference to the PHP code which should be executed,
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// as the PHP code has knowledge about this.
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this.execHandler = _value;
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}
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else if (typeof _value == "function")
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{
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//The JS function has been passed directly
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this.execJSFnct = _value;
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}
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}
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egwAction.prototype.set_caption = function(_value)
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{
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this.caption = _value;
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}
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egwAction.prototype.set_iconUrl = function(_value)
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{
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this.iconUrl = _value;
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}
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egwAction.prototype.set_enabled = function(_value)
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{
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this.enabled = _value;
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}
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egwAction.prototype.set_allowOnMultiple = function(_value)
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{
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this.allowOnMultiple = _value;
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}
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egwAction.prototype.set_hideOnDisabled = function(_value)
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{
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this.hideOnDisabled = _value;
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}
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egwAction.prototype.set_data = function(_value)
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{
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this.data = _value;
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}
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egwAction.prototype.updateAction = function(_data)
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{
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egwActionStoreJSON(_data, this, true);
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}
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function _egwActionTreeContains(_tree, _elem)
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{
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for (var i = 0; i < _tree.length; i++)
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{
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if (_tree[i].action == _elem)
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{
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return _tree[i];
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}
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if (typeof _tree[i].children != "undefined")
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{
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var elem = _egwActionTreeContains(_tree[i].children, _elem);
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if (elem)
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{
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return elem;
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}
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}
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}
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return null;
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}
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/**
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* The appendToGraph function generates an action tree which automatically contains
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* all parent elements. If the appendToGraph function is called for a
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*
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* @param array _tree contains the tree structure - pass an object containing
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* the empty array "root" to this function {"root": []}. The result will be stored in
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* this array.
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* @param boolean _addChildren is used internally to prevent parent elements from
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* adding their children automatically to the tree.
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*/
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egwAction.prototype.appendToTree = function(_tree, _addChildren)
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{
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if (typeof _addChildren == "undefined")
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{
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_addChildren = true;
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}
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if (typeof _addParent == "undefined")
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{
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_addParent = true;
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}
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// Preset some variables
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var root = _tree.root;
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var parent_cntr = null;
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var cntr = {
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"action": this,
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"children": []
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};
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if (this.parent)
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{
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// Check whether the parent container has already been added to the tree
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parent_cntr = _egwActionTreeContains(root, this.parent);
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if (!parent_cntr)
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{
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parent_cntr = this.parent.appendToTree(_tree, false);
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}
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// Check whether this element has already been added to the parent container
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var added = false;
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for (var i = 0; i < parent_cntr.children.length; i++)
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{
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if (parent_cntr.children[i].action == this)
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{
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cntr = parent_cntr.children[i];
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added = true;
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break;
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}
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}
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if (!added)
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{
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parent_cntr.children.push(cntr);
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}
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}
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else
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{
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var added = false;
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for (var i = 0; i < root.length; i++)
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{
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if (root[i].action == this)
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{
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cntr = root[i];
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added = true;
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break;
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}
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}
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if (!added)
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{
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// Add this element to the root if it has no parent
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root.push(cntr);
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}
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}
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if (_addChildren)
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{
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].appendToTree(_tree, true);
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}
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}
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return cntr;
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}
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/** egwActionManager Object **/
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/**
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* egwActionManager manages a list of actions - it overwrites the egwAction class
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* and allows child actions to be added to it.
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*/
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function egwActionManager()
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{
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var action = new egwAction(null, false);
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action.type = "actionManager";
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action.canHaveChildren = true;
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return action;
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}
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/** egwActionImplementation Interface **/
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/**
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* Abstract interface for the egwActionImplementation object. The egwActionImplementation
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* object is responsible for inserting the actual action representation (context menu,
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* drag-drop code) into the DOM Tree by using the egwActionObjectInterface object
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* supplied by the object.
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* To write a "class" which derives from this object, simply write a own constructor,
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* which replaces "this" with a "new egwActionImplementation" and implement your
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* code in "doRegisterAction" und "doUnregisterAction".
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* Register your own implementation within the _egwActionClasses object.
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*/
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function egwActionImplementation()
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{
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this.doRegisterAction = function() {throw "Abstract function call: registerAction"};
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this.doUnregisterAction = function() {throw "Abstract function call: unregisterAction"};
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this.doExecuteImplementation = function() {throw "Abstract function call: executeImplementation"};
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this.type = "";
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}
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/**
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* Injects the implementation code into the DOM tree by using the supplied
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* actionObjectInterface.
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*
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* @param object _actionObjectInterface is the AOI in which the implementation
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* should be registered.
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* @param function _triggerCallback is the callback function which will be triggered
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* when the user triggeres this action implementatino (e.g. starts a drag-drop or
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* right-clicks on an object.)
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* @param object context in which the triggerCallback should get executed.
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* @returns true if the Action had been successfully registered, false if it
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* had not.
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*/
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egwActionImplementation.prototype.registerAction = function(_actionObjectInterface, _triggerCallback, _context)
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{
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if (typeof _context == "undefined")
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_context = null;
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return this.doRegisterAction(_actionObjectInterface, _triggerCallback, _context);
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}
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/**
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* Unregister action will be called before an actionObjectInterface is destroyed,
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* which gives the egwActionImplementation the opportunity to remove the previously
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* injected code.
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*
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* @returns true if the Action had been successfully unregistered, false if it
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* had not.
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*/
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egwActionImplementation.prototype.unregisterAction = function(_actionObjectInterface)
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{
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return this.doUnregisterAction(_actionObjectInterface);
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}
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egwActionImplementation.prototype.executeImplementation = function(_context, _selected, _links)
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{
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return this.doExecuteImplementation(_context, _selected, _links);
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}
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/** egwActionLink Object **/
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/**
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* The egwActionLink is used to interconnect egwActionObjects and egwActions.
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* This gives each action object the possibility to decide, whether the action
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* should be active in this context or not.
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*
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* @param _manager is a reference to the egwActionManager whic contains the action
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* the object wants to link to.
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*/
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function egwActionLink(_manager)
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{
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this.enabled = true;
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this.visible = true;
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this.actionId = "";
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this.actionObj = null;
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this.manager = _manager;
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}
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egwActionLink.prototype.updateLink = function (_data)
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{
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egwActionStoreJSON(_data, this, true);
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}
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egwActionLink.prototype.set_enabled = function(_value)
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{
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this.enabled = _value;
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}
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egwActionLink.prototype.set_visible = function(_value)
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{
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this.visible = _value;
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}
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egwActionLink.prototype.set_actionId = function(_value)
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{
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this.actionId = _value;
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this.actionObj = this.manager.getActionById(_value);
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if (!this.actionObj)
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throw "Given action object does not exist!"
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}
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/** egwActionObject Object **/
|
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//State bitmask (only use powers of two for new states!)
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var EGW_AO_STATE_NORMAL = 0x00;
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var EGW_AO_STATE_SELECTED = 0x01;
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var EGW_AO_STATE_FOCUSED = 0x02;
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var EGW_AO_STATE_VISIBLE = 0x04; //< Can only be set by the AOI, means that the object is attached to the DOM-Tree and visible
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var EGW_AO_EVENT_DRAG_OVER_ENTER = 0x00;
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var EGW_AO_EVENT_DRAG_OVER_LEAVE = 0x01;
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// No shift key is pressed
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var EGW_AO_SHIFT_STATE_NONE = 0x00;
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// A shift key, which allows multiselection is pressed (usually CTRL on a PC keyboard)
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var EGW_AO_SHIFT_STATE_MULTI = 0x01;
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// A shift key is pressed, which forces blockwise selection (SHIFT on a PC keyboard)
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var EGW_AO_SHIFT_STATE_BLOCK = 0x02;
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// If this flag is set, this object will not be returned as "focused". If this
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// flag is not applied to container objects, it may lead to some strange behaviour.
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var EGW_AO_FLAG_IS_CONTAINER = 0x01;
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/**
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* The egwActionObject represents an abstract object to which actions may be
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* applied. Communication with the DOM tree is established by using the
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* egwActionObjectInterface (AOI), which is passed in the constructor.
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* egwActionObjects are organized in a tree structure.
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*
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* @param string _id is the identifier of the object which
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* @param object _parent is the parent object in the hirachy. This may be set to NULL
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* @param object _iface is the egwActionObjectInterface which connects the object
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* to the outer world.
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* @param object _manager is the action manager this object is connected to
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* this object to the DOM tree. If the _manager isn't supplied, the parent manager
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* is taken.
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* @param int _flags a set of additional flags being applied to the object,
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* defaults to 0
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*/
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function egwActionObject(_id, _parent, _iface, _manager, _flags)
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{
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//Preset some parameters
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if (typeof _manager == "undefined" && typeof _parent == "object" && _parent)
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_manager = _parent.manager;
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if (typeof _flags == "undefined")
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_flags = 0;
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this.id = _id;
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this.parent = _parent;
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this.children = [];
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this.actionLinks = [];
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this.manager = _manager;
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this.flags = _flags;
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this.data = null;
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this.setSelectedCallback = null;
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this.registeredImpls = [];
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// Two variables which help fast travelling through the object tree, when
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// searching for the selected/focused object.
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this.selectedChildren = [];
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this.focusedChild = null;
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this.setAOI(_iface);
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}
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/**
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* Sets the action object interface - if "NULL" is given, the iface is set
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* to a dummy interface which is used to store the temporary data.
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*/
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egwActionObject.prototype.setAOI = function(_aoi)
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{
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if (_aoi == null)
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{
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_aoi = new egwActionObjectDummyInterface();
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}
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// Copy the state from the old interface
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if (this.iface)
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{
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_aoi.setState(this.iface.getState());
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}
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// Replace the interface object
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this.iface = _aoi;
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this.iface.setStateChangeCallback(this._ifaceCallback, this);
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this.iface.setReconnectActionsCallback(this._reconnectCallback, this);
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}
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/**
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* Returns the object from the tree with the given ID
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*/
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//TODO: Add search function to egw_action_commons.js
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egwActionObject.prototype.getObjectById = function(_id)
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{
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if (this.id == _id)
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{
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return this;
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}
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for (var i = 0; i < this.children.length; i++)
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{
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var obj = this.children[i].getObjectById(_id);
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if (obj)
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{
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return obj;
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}
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}
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return null;
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}
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/**
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* Adds an object as child to the actionObject and returns it - if the supplied
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* parameter is a object, the object will be added directly, otherwise an object
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* with the given id will be created.
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*
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* @param string/object _id Id of the object which will be created or the object
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* that will be added.
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* @param object if _id was an string, _interface defines the interface which
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* will be connected to the newly generated object.
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* @param int _flags are the flags will which be supplied to the newly generated
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* object. May be omitted.
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* @returns object the generated object
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*/
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egwActionObject.prototype.addObject = function(_id, _interface, _flags)
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{
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return this.insertObject(false, _id, _interface, _flags);
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}
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/**
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* Inserts an object as child to the actionObject and returns it - if the supplied
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* parameter is a object, the object will be added directly, otherwise an object
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* with the given id will be created.
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*
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* @param int _index Position where the object will be inserted, "false" will add it
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* to the end of the list.
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* @param string/object _id Id of the object which will be created or the object
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* that will be added.
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* @param object _iface if _id was an string, _iface defines the interface which
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* will be connected to the newly generated object.
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* @param int _flags are the flags will which be supplied to the newly generated
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* object. May be omitted.
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* @returns object the generated object
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*/
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egwActionObject.prototype.insertObject = function(_index, _id, _iface, _flags)
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{
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if (_index === false)
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_index = this.children.length;
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var obj = null;
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if (typeof _id == "object")
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{
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obj = _id;
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// Set the parent to null and reset the focus of the object
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obj.parent = null;
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obj.setFocused(false);
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// Set the parent to this object
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obj.parent = this;
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}
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else if (typeof _id == "string")
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{
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obj = new egwActionObject(_id, this, _iface, this.manager, _flags)
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}
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if (obj)
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{
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// Add the element to the children
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this.children.splice(_index, 0, obj);
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}
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else
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{
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throw "Error while adding new element to the ActionObjects!"
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}
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return obj;
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}
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/**
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* Searches for the root object in the action object tree and returns it.
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*/
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egwActionObject.prototype.getRootObject = function()
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{
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if (this.parent === null)
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{
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return this;
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}
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else
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{
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return this.parent.getRootObject();
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}
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}
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/**
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* Returns a list with all parents of this object.
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*/
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egwActionObject.prototype.getParentList = function()
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{
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if (this.parent === null)
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{
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return [];
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}
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else
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{
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var list = this.parent.getParentList();
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list.unshift(this.parent);
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return list;
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}
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}
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/**
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* Returns the first parent which has the container flag
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*/
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egwActionObject.prototype.getContainerRoot = function()
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{
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if (egwBitIsSet(this.flags, EGW_AO_FLAG_IS_CONTAINER) || this.parent === null)
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{
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return this;
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}
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else
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{
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return this.parent.getContainerRoot();
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}
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}
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/**
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* Returns all selected objects which are in the current subtree.
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*
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* @param function _test is a function, which gets an object and checks whether
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* it will be added to the list.
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* @param array _list is internally used to fetch all selected elements, please
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* omit this parameter when calling the function.
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*/
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egwActionObject.prototype.getSelectedObjects = function(_test, _list)
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{
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if (typeof _test == "undefined")
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_test = null;
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if (typeof _list == "undefined")
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{
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_list = {"elements": []}
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}
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if ((!_test || _test(this)) && this.getSelected())
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_list.elements.push(this);
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if (this.selectedChildren)
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{
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for (var i = 0; i < this.selectedChildren.length; i++)
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{
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this.selectedChildren[i].getSelectedObjects(_test, _list)
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}
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}
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return _list.elements;
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}
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/**
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* Returns whether all objects in this tree are selected
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*/
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egwActionObject.prototype.getAllSelected = function()
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{
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if (this.children.length == this.selectedChildren.length)
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{
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for (var i = 0; i < this.children.length; i++)
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{
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|
if (!this.children[i].getAllSelected())
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|
return false;
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|
}
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|
return true;
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|
}
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|
return false;
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|
}
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/**
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|
* Toggles the selection of all objects.
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|
*
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|
* @param _select boolean specifies whether the objects should get selected or not.
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|
* If this parameter is not supplied, the selection will be toggled.
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|
*/
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|
egwActionObject.prototype.toggleAllSelected = function(_select)
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{
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|
if (typeof _select == "undefined")
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|
{
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|
_select = !this.getAllSelected();
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|
}
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|
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|
this.setAllSelected(_select);
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|
}
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/**
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|
* Creates a list which contains all items of the element tree.
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*
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|
* @param object _obj is used internally to pass references to the array inside
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* the object.
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*/
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|
egwActionObject.prototype.flatList = function(_obj)
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{
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if (typeof(_obj) == "undefined")
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{
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_obj = {
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"elements": []
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|
}
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}
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_obj.elements.push(this);
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for (var i = 0; i < this.children.length; i++)
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{
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this.children[i].flatList(_obj);
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}
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|
return _obj.elements;
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}
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/**
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|
* Returns a traversal list with all objects which are in between the given object
|
|
* and this one. The operation returns an empty list, if a container object is
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* found on the way.
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*/
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//TODO: Remove flatList here!
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egwActionObject.prototype.traversePath = function(_to)
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{
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|
var contRoot = this.getContainerRoot();
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if (contRoot)
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{
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// Get a flat list of all the hncp elements and search for this object
|
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// and the object supplied in the _to parameter.
|
|
var flatList = contRoot.flatList();
|
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var thisId = flatList.indexOf(this);
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var toId = flatList.indexOf(_to);
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// Check whether both elements have been found in this part of the tree,
|
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// return the slice of that list.
|
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if (thisId !== -1 && toId !== -1)
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{
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var from = Math.min(thisId, toId);
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var to = Math.max(thisId, toId);
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|
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return flatList.slice(from, to + 1);
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}
|
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}
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return [];
|
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}
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/**
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|
* Returns the index of this object in the children list of the parent object.
|
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*/
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|
egwActionObject.prototype.getIndex = function()
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{
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if (this.parent === null)
|
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{
|
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return 0;
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}
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else
|
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{
|
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return this.parent.children.indexOf(this);
|
|
}
|
|
}
|
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|
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/**
|
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* Returns the deepest object which is currently focused. Objects with the
|
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* "container"-flag will not be returned.
|
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*/
|
|
egwActionObject.prototype.getFocusedObject = function()
|
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{
|
|
var cr = this.getContainerRoot();
|
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return cr ? cr.focusedChild : null;
|
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}
|
|
|
|
/**
|
|
* Internal function which is connected to the ActionObjectInterface associated
|
|
* with this object in the constructor. It gets called, whenever the object
|
|
* gets (de)selected.
|
|
*
|
|
* @param int _newState is the new state of the object
|
|
* @param int _shiftState is the status of extra keys being pressed during the
|
|
* selection process.
|
|
*/
|
|
egwActionObject.prototype._ifaceCallback = function(_newState, _changedBit, _shiftState)
|
|
{
|
|
if (typeof _shiftState == "undefined")
|
|
_shiftState = EGW_AO_SHIFT_STATE_NONE;
|
|
|
|
var selected = egwBitIsSet(_newState, EGW_AO_STATE_SELECTED);
|
|
var visible = egwBitIsSet(_newState, EGW_AO_STATE_VISIBLE);
|
|
|
|
// Check whether the visibility of the object changed
|
|
if (_changedBit == EGW_AO_STATE_VISIBLE && visible != this.getVisible())
|
|
{
|
|
// Deselect the object
|
|
if (!visible)
|
|
{
|
|
this.setSelected(false);
|
|
this.setFocused(false);
|
|
return EGW_AO_STATE_NORMAL;
|
|
}
|
|
else
|
|
{
|
|
// Auto-register the actions attached to this object
|
|
this.registerActions();
|
|
}
|
|
}
|
|
|
|
// Remove the focus from all children on the same level
|
|
if (this.parent && visible && _changedBit == EGW_AO_STATE_SELECTED)
|
|
{
|
|
var selected = egwBitIsSet(_newState, EGW_AO_STATE_SELECTED);
|
|
var objs = [];
|
|
|
|
if (selected)
|
|
{
|
|
// Search the index of this object
|
|
var id = this.parent.children.indexOf(this);
|
|
|
|
// Deselect all other objects inside this container, if the "MULTI" shift-
|
|
// state is not set
|
|
if (!egwBitIsSet(_shiftState, EGW_AO_SHIFT_STATE_MULTI))
|
|
{
|
|
var lst = this.getContainerRoot().setAllSelected(false);
|
|
}
|
|
|
|
// If the LIST state is active, get all objects inbetween this one and the focused one
|
|
// and set their select state.
|
|
if (egwBitIsSet(_shiftState, EGW_AO_SHIFT_STATE_BLOCK))
|
|
{
|
|
var focused = this.getFocusedObject();
|
|
if (focused)
|
|
{
|
|
objs = this.traversePath(focused);
|
|
for (var i = 0; i < objs.length; i++)
|
|
{
|
|
objs[i].setSelected(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If the focused element didn't belong to this container, or the "list"
|
|
// shift-state isn't active, set the focus to this element.
|
|
if (objs.length == 0 || !egwBitIsSet(_shiftState, EGW_AO_SHIFT_STATE_BLOCK))
|
|
{
|
|
this.setFocused(true);
|
|
_newState = egwSetBit(EGW_AO_STATE_FOCUSED, _newState, true);
|
|
}
|
|
|
|
this.setSelected(selected);
|
|
}
|
|
|
|
return _newState;
|
|
}
|
|
|
|
/**
|
|
* Returns whether the object is currently selected.
|
|
*/
|
|
egwActionObject.prototype.getSelected = function()
|
|
{
|
|
return egwBitIsSet(this.getState(), EGW_AO_STATE_SELECTED);
|
|
}
|
|
|
|
/**
|
|
* Returns whether the object is currently focused.
|
|
*/
|
|
egwActionObject.prototype.getFocused = function()
|
|
{
|
|
return egwBitIsSet(this.getState(), EGW_AO_STATE_FOCUSED);
|
|
}
|
|
|
|
/**
|
|
* Returns whether the object currently is visible - visible means, that the
|
|
* AOI has a dom node and is visible.
|
|
*/
|
|
egwActionObject.prototype.getVisible = function()
|
|
{
|
|
return egwBitIsSet(this.getState(), EGW_AO_STATE_VISIBLE);
|
|
}
|
|
|
|
/**
|
|
* Returns the complete state of the object.
|
|
*/
|
|
egwActionObject.prototype.getState = function()
|
|
{
|
|
return this.iface.getState();
|
|
}
|
|
|
|
|
|
/**
|
|
* Sets the focus of the element. The formerly focused element in the tree will
|
|
* be de-focused.
|
|
*
|
|
* @param boolean _focused - whether to remove or set the focus. Defaults to true
|
|
*/
|
|
egwActionObject.prototype.setFocused = function(_focused)
|
|
{
|
|
if (typeof _focused == "undefined")
|
|
_focused = true;
|
|
|
|
var state = this.iface.getState();
|
|
|
|
if (egwBitIsSet(state, EGW_AO_STATE_FOCUSED) != _focused)
|
|
{
|
|
// Un-focus the currently focused object
|
|
var currentlyFocused = this.getFocusedObject();
|
|
if (currentlyFocused && currentlyFocused != this)
|
|
{
|
|
currentlyFocused.setFocused(false);
|
|
}
|
|
|
|
this.iface.setState(egwSetBit(state, EGW_AO_STATE_FOCUSED, _focused));
|
|
if (this.parent)
|
|
{
|
|
this.parent.updateFocusedChild(this, _focused);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets the selected state of the element.
|
|
* TODO: Callback
|
|
*/
|
|
egwActionObject.prototype.setSelected = function(_selected)
|
|
{
|
|
var state = this.iface.getState();
|
|
|
|
if ((egwBitIsSet(state, EGW_AO_STATE_SELECTED) != _selected) &&
|
|
egwBitIsSet(state, EGW_AO_STATE_VISIBLE))
|
|
{
|
|
this.iface.setState(egwSetBit(state, EGW_AO_STATE_SELECTED, _selected));
|
|
if (this.parent)
|
|
{
|
|
this.parent.updateSelectedChildren(this, _selected || this.selectedChildren.length > 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets the selected state of all elements, including children
|
|
*/
|
|
egwActionObject.prototype.setAllSelected = function(_selected, _informParent)
|
|
{
|
|
if (typeof _informParent == "undefined")
|
|
_informParent = true;
|
|
|
|
var state = this.iface.getState();
|
|
|
|
// Update this element
|
|
if (egwBitIsSet(state, EGW_AO_STATE_SELECTED) != _selected)
|
|
{
|
|
this.iface.setState(egwSetBit(state, EGW_AO_STATE_SELECTED, _selected));
|
|
if (_informParent && this.parent)
|
|
{
|
|
this.parent.updateSelectedChildren(this, _selected);
|
|
}
|
|
}
|
|
|
|
// Update the children if the should be selected or if they should be
|
|
// deselected and there are selected children.
|
|
if (_selected || this.selectedChildren.length > 0)
|
|
{
|
|
for (var i = 0; i < this.children.length; i++)
|
|
{
|
|
this.children[i].setAllSelected(_selected, false);
|
|
}
|
|
}
|
|
|
|
// Copy the selected children list
|
|
this.selectedChildren = [];
|
|
if (_selected)
|
|
{
|
|
for (var i = 0; i < this.children.length; i++)
|
|
{
|
|
this.selectedChildren.push(this.children[i]);
|
|
}
|
|
}
|
|
|
|
// Call the setSelectedCallback
|
|
egwQueueCallback(this.setSelectedCallback, [], this, "setSelectedCallback");
|
|
}
|
|
|
|
|
|
/**
|
|
* Updates the selectedChildren array each actionObject has in order to determine
|
|
* all selected children in a very fast manner.
|
|
* TODO: Has also to be updated, if an child is added/removed!
|
|
*/
|
|
egwActionObject.prototype.updateSelectedChildren = function(_child, _selected)
|
|
{
|
|
var id = this.selectedChildren.indexOf(_child); // TODO Replace by binary search, insert children sorted by index!
|
|
var wasEmpty = this.selectedChildren.length == 0;
|
|
|
|
// Add or remove the given child from the selectedChildren list
|
|
if (_selected && id == -1)
|
|
{
|
|
this.selectedChildren.push(_child);
|
|
}
|
|
else if (!_selected && id != -1)
|
|
{
|
|
this.selectedChildren.splice(id, 1);
|
|
}
|
|
|
|
// If the emptieness of the selectedChildren array has changed, update the
|
|
// parent selected children array.
|
|
if (wasEmpty != this.selectedChildren.length == 0 && this.parent)
|
|
{
|
|
this.parent.updateSelectedChildren(this, wasEmpty);
|
|
}
|
|
|
|
// Call the setSelectedCallback
|
|
egwQueueCallback(this.setSelectedCallback, [], this, "setSelectedCallback");
|
|
}
|
|
|
|
/**
|
|
* Updates the focusedChild up to the container boundary.
|
|
*/
|
|
egwActionObject.prototype.updateFocusedChild = function(_child, _focused)
|
|
{
|
|
if (_focused)
|
|
{
|
|
this.focusedChild = _child;
|
|
}
|
|
else
|
|
{
|
|
if (this.focusedChild == _child)
|
|
{
|
|
this.focusedChild = null;
|
|
}
|
|
}
|
|
|
|
if (this.parent && !egwBitIsSet(this.flags, EGW_AO_FLAG_IS_CONTAINER))
|
|
{
|
|
this.parent.updateFocusedChild(_child, _focused);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Updates the actionLinks of the given ActionObject.
|
|
*
|
|
* @param array _actionLinks contains the information about the actionLinks which
|
|
* should be updated as an array of objects. Example
|
|
* [
|
|
* {
|
|
* "actionId": "file_delete",
|
|
* "enabled": true
|
|
* }
|
|
* ]
|
|
* If an supplied link doesn't exist yet, it will be created (if _doCreate is true)
|
|
* and added to the list. Otherwise the information will just be updated.
|
|
* @param boolean _recursive If true, the settings will be applied to all child
|
|
* object (default false)
|
|
* @param boolean _doCreate If true, not yet existing links will be created (default true)
|
|
*/
|
|
egwActionObject.prototype.updateActionLinks = function(_actionLinks, _recursive, _doCreate)
|
|
{
|
|
if (typeof _recursive == "undefined")
|
|
_recursive = false;
|
|
if (typeof _doCreate == "undefined")
|
|
_doCreate = true;
|
|
|
|
for (var i = 0; i < _actionLinks.length; i++)
|
|
{
|
|
var elem = _actionLinks[i];
|
|
|
|
// Allow single strings for simple action links.
|
|
if (typeof elem == "string")
|
|
{
|
|
elem = {"actionId": elem};
|
|
}
|
|
|
|
if (typeof elem.actionId != "undefined" && elem.actionId)
|
|
{
|
|
//Get the action link object, if it doesn't exist yet, create it
|
|
var actionLink = this.getActionLink(elem.actionId);
|
|
if (!actionLink && _doCreate)
|
|
{
|
|
actionLink = new egwActionLink(this.manager);
|
|
this.actionLinks.push(actionLink);
|
|
}
|
|
|
|
//Set the supplied data
|
|
if (actionLink)
|
|
{
|
|
actionLink.updateLink(elem);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_recursive)
|
|
{
|
|
for (var i = 0; i < this.children.length; i++)
|
|
{
|
|
this.children[i].updateActionLinks(_actionLinks, true, _doCreate);
|
|
}
|
|
}
|
|
|
|
if (this.getVisible() && this.iface != null)
|
|
{
|
|
this.registerActions();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reconnects the actions.
|
|
*/
|
|
egwActionObject.prototype._reconnectCallback = function()
|
|
{
|
|
this.registeredImpls = [];
|
|
this.registerActions();
|
|
}
|
|
|
|
/**
|
|
* Registers the action implementations inside the DOM-Tree.
|
|
*/
|
|
egwActionObject.prototype.registerActions = function()
|
|
{
|
|
var groups = this.getActionImplementationGroups();
|
|
|
|
for (group in groups)
|
|
{
|
|
// Get the action implementation for each group
|
|
if (typeof _egwActionClasses[group] != "undefined" &&
|
|
_egwActionClasses[group].implementation &&
|
|
this.iface)
|
|
{
|
|
var impl = _egwActionClasses[group].implementation();
|
|
|
|
if (this.registeredImpls.indexOf(impl) == -1)
|
|
{
|
|
// Register a handler for that action with the interface of that object,
|
|
// the callback and this object as context for the callback
|
|
if (impl.registerAction(this.iface, this.executeActionImplementation, this))
|
|
{
|
|
this.registeredImpls.push(impl);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calls the onBeforeTrigger function - if it is set - or returns false.
|
|
*/
|
|
egwActionObject.prototype.triggerCallback = function()
|
|
{
|
|
if (this.onBeforeTrigger)
|
|
{
|
|
return this.onBeforeTrigger();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
var EGW_AO_EXEC_SELECTED = 0;
|
|
var EGW_AO_EXEC_THIS = 1;
|
|
|
|
/**
|
|
* Executes the action implementation which is associated to the given action type.
|
|
*
|
|
* @param object _implContext is data which should be delivered to the action implementation.
|
|
* E.g. in case of the popup action implementation, the x and y coordinates where the
|
|
* menu should open are transmitted.
|
|
* @param string _implType is the action type for which the implementation should be
|
|
* executed.
|
|
* @param int _execType specifies in which context the execution should take place.
|
|
* defaults to EGW_AO_EXEC_SELECTED
|
|
*/
|
|
egwActionObject.prototype.executeActionImplementation = function(_implContext, _implType, _execType)
|
|
{
|
|
if (typeof _execType == "undefined")
|
|
{
|
|
_execType = EGW_AO_EXEC_SELECTED;
|
|
}
|
|
|
|
if (typeof _implType == "string")
|
|
{
|
|
_implType = _egwActionClasses[_implType].implementation();
|
|
}
|
|
|
|
if (typeof _implType == "object" && _implType)
|
|
{
|
|
if (_execType == EGW_AO_EXEC_SELECTED)
|
|
{
|
|
this.forceSelection();
|
|
var selectedActions = this.getSelectedLinks(_implType.type);
|
|
}
|
|
else if (_execType = EGW_AO_EXEC_THIS)
|
|
{
|
|
selectedActions = this._getLinks([this], _implType.type);
|
|
}
|
|
|
|
if (selectedActions.selected.length > 0 && egwObjectLength(selectedActions.links) > 0)
|
|
{
|
|
return _implType.executeImplementation(_implContext,
|
|
selectedActions.selected, selectedActions.links);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Forces the object to be inside the currently selected objects. If this is
|
|
* not the case, the object will select itself and deselect all other objects.
|
|
*/
|
|
egwActionObject.prototype.forceSelection = function()
|
|
{
|
|
var selected = this.getContainerRoot().getSelectedObjects();
|
|
|
|
// Check whether this object is in the list
|
|
var thisInList = selected.indexOf(this) != -1;
|
|
|
|
// If not, select it
|
|
if (!thisInList)
|
|
{
|
|
this.getContainerRoot().setAllSelected(false);
|
|
this.setSelected(true);
|
|
}
|
|
|
|
this.setFocused(true);
|
|
}
|
|
|
|
/**
|
|
* Returns all selected objects, and all action links of those objects, which are
|
|
* of the given implementation type, wheras actionLink properties such as
|
|
* "enabled" and "visible" are accumulated.
|
|
*
|
|
* Objects have the chance to change their action links or to deselect themselves
|
|
* in the onBeforeTrigger event, which is evaluated by the triggerCallback function.
|
|
*
|
|
* @param _actionType is the action type for which the actionLinks should be collected.
|
|
* @returns object An object which contains a "links" and a "selected" section with
|
|
* an array of links/selected objects-
|
|
*/
|
|
egwActionObject.prototype.getSelectedLinks = function(_actionType)
|
|
{
|
|
// Get all objects in this container which are currently selected
|
|
var selected = this.getContainerRoot().getSelectedObjects();
|
|
|
|
return this._getLinks(selected, _actionType);
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
egwActionObject.prototype._getLinks = function(_objs, _actionType)
|
|
{
|
|
var actionLinks = {};
|
|
var testedSelected = [];
|
|
for (var i = 0; i < _objs.length; i++)
|
|
{
|
|
var obj = _objs[i];
|
|
if (obj.triggerCallback())
|
|
{
|
|
testedSelected.push(obj);
|
|
|
|
for (var j = 0; j < obj.actionLinks.length; j++)
|
|
{
|
|
var olink = obj.actionLinks[j]; //object link
|
|
|
|
// Test whether the action type is of the given implementation type
|
|
if (olink.actionObj.type == _actionType)
|
|
{
|
|
if (typeof actionLinks[olink.actionId] == "undefined")
|
|
{
|
|
actionLinks[olink.actionId] = {
|
|
"actionObj": olink.actionObj,
|
|
"enabled": (testedSelected.length == 1),
|
|
"visible": false,
|
|
"cnt": 0
|
|
}
|
|
}
|
|
|
|
// Accumulate the action link properties
|
|
var llink = actionLinks[olink.actionId];
|
|
llink.enabled = olink.actionObj.enabled && llink.enabled &&
|
|
olink.enabled && olink.visible;
|
|
llink.visible = (llink.visible || olink.visible);
|
|
llink.cnt++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check whether all objects supported the action
|
|
for (k in actionLinks)
|
|
{
|
|
actionLinks[k].enabled = actionLinks[k].enabled &&
|
|
(actionLinks[k].cnt >= testedSelected.length) &&
|
|
(actionLinks[k].actionObj.allowOnMultiple ||
|
|
actionLinks[k].cnt == 1);
|
|
actionLinks[k].visible = actionLinks[k].visible &&
|
|
(actionLinks[k].enabled || !actionLinks[k].actionObj.hideOnDisabled);
|
|
}
|
|
|
|
// Return an object which contains the accumulated actionLinks and all selected
|
|
// objects.
|
|
return {
|
|
"selected": testedSelected,
|
|
"links": actionLinks
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the action link, which contains the association to the action with
|
|
* the given actionId.
|
|
*
|
|
* @param string _actionId name of the action associated to the link
|
|
*/
|
|
egwActionObject.prototype.getActionLink = function(_actionId)
|
|
{
|
|
for (var i = 0; i < this.actionLinks.length; i++)
|
|
{
|
|
if (this.actionLinks[i].actionObj.id == _actionId)
|
|
{
|
|
return this.actionLinks[i];
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Returns all actions associated to the object tree, grouped by type.
|
|
*
|
|
* @param function _test gets an egwActionObject and should return, whether the
|
|
* actions of this object are added to the result. Defaults to a "always true"
|
|
* function.
|
|
* @param object _groups is an internally used parameter, may be omitted.
|
|
*/
|
|
egwActionObject.prototype.getActionImplementationGroups = function(_test, _groups)
|
|
{
|
|
// If the _groups parameter hasn't been given preset it to an empty object
|
|
// (associative array).
|
|
if (typeof _groups == "undefined")
|
|
_groups = {};
|
|
if (typeof _test == "undefined")
|
|
_test = function(_obj) {return true};
|
|
|
|
for (var i = 0; i < this.actionLinks.length; i++)
|
|
{
|
|
var action = this.actionLinks[i].actionObj;
|
|
if (typeof action != "undefined" && _test(this))
|
|
{
|
|
if (typeof _groups[action.type] == "undefined")
|
|
{
|
|
_groups[action.type] = [];
|
|
}
|
|
|
|
_groups[action.type].push(
|
|
{
|
|
"object": this,
|
|
"link": this.actionLinks[i]
|
|
}
|
|
);
|
|
}
|
|
}
|
|
|
|
// Recursively add the actions of the children to the result (as _groups is
|
|
// an object, only the reference is passed).
|
|
for (var i = 0; i < this.children.length; i++)
|
|
{
|
|
this.children[i].getActionImplementationGroups(_test, _groups);
|
|
}
|
|
|
|
return _groups;
|
|
}
|
|
|
|
|
|
/** egwActionObjectInterface Interface **/
|
|
|
|
/**
|
|
* The egwActionObjectInterface has to be implemented for each actual object in
|
|
* the browser. E.g. for the object "DataGridRow", there has to be an
|
|
* egwActionObjectInterface which is responsible for returning the outer DOMNode
|
|
* of the object to which JS-Events may be attached by the egwActionImplementation
|
|
* object, and to do object specific stuff like highlighting the object in the
|
|
* correct way and to route state changes (like: "object has been selected")
|
|
* to the egwActionObject object the interface is associated to.
|
|
*/
|
|
function egwActionObjectInterface()
|
|
{
|
|
//Preset the interface functions
|
|
|
|
this.doGetDOMNode = function() {return null};
|
|
|
|
// _outerCall may be used to determine, whether the state change has been
|
|
// evoked from the outside and the stateChangeCallback has to be called
|
|
// or not.
|
|
this.doSetState = function(_state, _outerCall) {};
|
|
|
|
// The doTiggerEvent function may be overritten by the aoi if it wants to
|
|
// support certain action implementation specific events like EGW_AI_DRAG_OVER
|
|
// or EGW_AI_DRAG_OUT
|
|
this.doTriggerEvent = function(_event, _data) {return false;}
|
|
|
|
this._state = EGW_AO_STATE_NORMAL || EGW_AO_STATE_VISIBLE;
|
|
|
|
this.stateChangeCallback = null;
|
|
this.stateChangeContext = null;
|
|
this.reconnectActionsCallback = null;
|
|
this.reconnectActionsContext = null;
|
|
}
|
|
|
|
/**
|
|
* Sets the callback function which will be called when a user interaction changes
|
|
* state of the object.
|
|
*/
|
|
egwActionObjectInterface.prototype.setStateChangeCallback = function(_callback, _context)
|
|
{
|
|
this.stateChangeCallback = _callback;
|
|
this.stateChangeContext = _context;
|
|
}
|
|
|
|
/**
|
|
* Sets the reconnectActions callback, which will be called by the AOI if its
|
|
* DOM-Node has been replaced and the actions have to be re-registered.
|
|
*/
|
|
egwActionObjectInterface.prototype.setReconnectActionsCallback = function(_callback, _context)
|
|
{
|
|
this.reconnectActionsCallback = _callback;
|
|
this.reconnectActionsContext = _context;
|
|
}
|
|
|
|
/**
|
|
* Will be called by the aoi if the actions have to be re-registered due to a
|
|
* DOM-Node exchange.
|
|
*/
|
|
egwActionObjectInterface.prototype.reconnectActions = function()
|
|
{
|
|
if (this.reconnectActionsCallback)
|
|
{
|
|
this.reconnectActionsCallback.call(this.reconnectActionsContext);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Internal function which should be used whenever the select status of the object
|
|
* has been changed by the user. This will automatically calculate the new state of
|
|
* the object and call the stateChangeCallback (if it has been set)
|
|
*
|
|
* @param int _stateBit is the bit in the state bit which should be changed
|
|
* @param boolean _set specifies whether the state bit should be set or not
|
|
*/
|
|
egwActionObjectInterface.prototype.updateState = function(_stateBit, _set, _shiftState)
|
|
{
|
|
// Calculate the new state
|
|
var newState = egwSetBit(this._state, _stateBit, _set);
|
|
|
|
// Call the stateChangeCallback if the state really changed
|
|
if (this.stateChangeCallback)
|
|
{
|
|
this._state = this.stateChangeCallback.call(this.stateChangeContext, newState,
|
|
_stateBit, _shiftState);
|
|
}
|
|
else
|
|
{
|
|
this._state = newState;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the DOM-Node the ActionObject is actually a representation of.
|
|
* Calls the internal "doGetDOMNode" function, which has to be overwritten
|
|
* by implementations of this class.
|
|
*/
|
|
egwActionObjectInterface.prototype.getDOMNode = function()
|
|
{
|
|
return this.doGetDOMNode();
|
|
}
|
|
|
|
/**
|
|
* Sets the state of the object.
|
|
* Calls the internal "doSetState" function, which has to be overwritten
|
|
* by implementations of this class. The state-change callback must not be evoked!
|
|
*
|
|
* @param _state is the state of the object.
|
|
*/
|
|
egwActionObjectInterface.prototype.setState = function(_state)
|
|
{
|
|
//Call the doSetState function with the new state (if it has changed at all)
|
|
if (_state != this._state)
|
|
{
|
|
this._state = _state;
|
|
this.doSetState(_state);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the current state of the object. The state is maintained by the
|
|
* egwActionObjectInterface and implementations do not have to overwrite this
|
|
* function as long as they call the _selectChange function.
|
|
*/
|
|
egwActionObjectInterface.prototype.getState = function()
|
|
{
|
|
return this._state;
|
|
}
|
|
|
|
/**
|
|
* The trigger event function can be called by the action implementation in order
|
|
* to tell the AOI to performe some action.
|
|
* In the drag/drop handler this function is e.g. used for telling the droppable
|
|
* element that there was a drag over/out event.
|
|
*/
|
|
egwActionObjectInterface.prototype.triggerEvent = function(_event, _data)
|
|
{
|
|
if (typeof _data == "undefined")
|
|
{
|
|
_data = null;
|
|
}
|
|
|
|
return this.doTriggerEvent(_event, _data);
|
|
}
|
|
|
|
|
|
|
|
|
|
/** -- egwActionObjectDummyInterface Class -- **/
|
|
|
|
var egwActionObjectDummyInterface = egwActionObjectInterface;
|
|
|
|
/** egwActionObjectManager Object **/
|
|
|
|
/**
|
|
* The egwActionObjectManager is a dummy class which only contains a dummy
|
|
* AOI. It may be used as root object or as object containers.
|
|
*/
|
|
function egwActionObjectManager(_id, _manager)
|
|
{
|
|
var ao = new egwActionObject(_id, null, new egwActionObjectInterface(),
|
|
_manager, EGW_AO_FLAG_IS_CONTAINER);
|
|
|
|
// The object manager doesn't allow selections and cannot perform actions
|
|
ao.triggerCallback = function() {return false;};
|
|
|
|
return ao;
|
|
}
|
|
|