egroupware/phpgwapi/js/tiny_mce/plugins/filemanager/InsertFile/css/selectableelements.js
2006-08-22 06:30:52 +00:00

375 lines
11 KiB
JavaScript

/*----------------------------------------------------------------------------\
| Selectable Elements 1.02 |
|-----------------------------------------------------------------------------|
| Created by Erik Arvidsson |
| (http://webfx.eae.net/contact.html#erik) |
| For WebFX (http://webfx.eae.net/) |
|-----------------------------------------------------------------------------|
| A script that allows children of any element to be selected |
|-----------------------------------------------------------------------------|
| Copyright (c) 1999 - 2004 Erik Arvidsson |
|-----------------------------------------------------------------------------|
| This software is provided "as is", without warranty of any kind, express or |
| implied, including but not limited to the warranties of merchantability, |
| fitness for a particular purpose and noninfringement. In no event shall the |
| authors or copyright holders be liable for any claim, damages or other |
| liability, whether in an action of contract, tort or otherwise, arising |
| from, out of or in connection with the software or the use or other |
| dealings in the software. |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| This software is available under the three different licenses mentioned |
| below. To use this software you must chose, and qualify, for one of those. |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| The WebFX Non-Commercial License http://webfx.eae.net/license.html |
| Permits anyone the right to use the software in a non-commercial context |
| free of charge. |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| The WebFX Commercial license http://webfx.eae.net/commercial.html |
| Permits the license holder the right to use the software in a commercial |
| context. Such license must be specifically obtained, however it's valid for |
| any number of implementations of the licensed software. |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| GPL - The GNU General Public License http://www.gnu.org/licenses/gpl.txt |
| Permits anyone the right to use and modify the software without limitations |
| as long as proper credits are given and the original and modified source |
| code are included. Requires that the final product, software derivate from |
| the original source or any software utilizing a GPL component, such as |
| this, is also licensed under the GPL license. |
|-----------------------------------------------------------------------------|
| 2002-09-19 | Original Version Posted. |
| 2002-09-27 | Fixed a bug in IE when mouse down and up occured on different |
| | rows. |
| 2003-02-11 | Minor problem with addClassName and removeClassName that |
| | triggered a bug in Opera 7. Added destroy method |
|-----------------------------------------------------------------------------|
| Created 2002-09-04 | All changes are in the log above. | Updated 2003-02-11 |
\----------------------------------------------------------------------------*/
function SelectableElements(oElement, bMultiple) {
if (oElement == null)
return;
this._htmlElement = oElement;
this._multiple = Boolean(bMultiple);
this._selectedItems = [];
this._fireChange = true;
var oThis = this;
this._onclick = function (e) {
if (e == null) e = oElement.ownerDocument.parentWindow.event;
oThis.click(e);
};
if (oElement.addEventListener)
oElement.addEventListener("click", this._onclick, false);
else if (oElement.attachEvent)
oElement.attachEvent("onclick", this._onclick);
}
SelectableElements.prototype.setItemSelected = function (oEl, bSelected) {
if (!this._multiple) {
if (bSelected) {
var old = this._selectedItems[0]
if (oEl == old)
return;
if (old != null)
this.setItemSelectedUi(old, false);
this.setItemSelectedUi(oEl, true);
this._selectedItems = [oEl];
this.fireChange();
}
else {
if (this._selectedItems[0] == oEl) {
this.setItemSelectedUi(oEl, false);
this._selectedItems = [];
}
}
}
else {
if (Boolean(oEl._selected) == Boolean(bSelected))
return;
this.setItemSelectedUi(oEl, bSelected);
if (bSelected)
this._selectedItems[this._selectedItems.length] = oEl;
else {
// remove
var tmp = [];
var j = 0;
for (var i = 0; i < this._selectedItems.length; i++) {
if (this._selectedItems[i] != oEl)
tmp[j++] = this._selectedItems[i];
}
this._selectedItems = tmp;
}
this.fireChange();
}
};
// This method updates the UI of the item
SelectableElements.prototype.setItemSelectedUi = function (oEl, bSelected) {
if (bSelected)
addClassName(oEl, "selected");
else
removeClassName(oEl, "selected");
oEl._selected = bSelected;
};
SelectableElements.prototype.getItemSelected = function (oEl) {
return Boolean(oEl._selected);
};
SelectableElements.prototype.fireChange = function () {
if (!this._fireChange)
return;
if (typeof this.onchange == "string")
this.onchange = new Function(this.onchange);
if (typeof this.onchange == "function")
this.onchange();
};
SelectableElements.prototype.click = function (e) {
var oldFireChange = this._fireChange;
this._fireChange = false;
// create a copy to compare with after changes
var selectedBefore = this.getSelectedItems(); // is a cloned array
// find row
var el = e.target != null ? e.target : e.srcElement;
while (el != null && !this.isItem(el))
el = el.parentNode;
if (el == null) { // happens in IE when down and up occur on different items
this._fireChange = oldFireChange;
return;
}
var rIndex = el;
var aIndex = this._anchorIndex;
// test whether the current row should be the anchor
if (this._selectedItems.length == 0 || (e.ctrlKey && !e.shiftKey && this._multiple)) {
aIndex = this._anchorIndex = rIndex;
}
if (!e.ctrlKey && !e.shiftKey || !this._multiple) {
// deselect all
var items = this._selectedItems;
for (var i = items.length - 1; i >= 0; i--) {
if (items[i]._selected && items[i] != el)
this.setItemSelectedUi(items[i], false);
}
this._anchorIndex = rIndex;
if (!el._selected) {
this.setItemSelectedUi(el, true);
}
this._selectedItems = [el];
}
// ctrl
else if (this._multiple && e.ctrlKey && !e.shiftKey) {
this.setItemSelected(el, !el._selected);
this._anchorIndex = rIndex;
}
// ctrl + shift
else if (this._multiple && e.ctrlKey && e.shiftKey) {
// up or down?
var dirUp = this.isBefore(rIndex, aIndex);
var item = aIndex;
while (item != null && item != rIndex) {
if (!item._selected && item != el)
this.setItemSelected(item, true);
item = dirUp ? this.getPrevious(item) : this.getNext(item);
}
if (!el._selected)
this.setItemSelected(el, true);
}
// shift
else if (this._multiple && !e.ctrlKey && e.shiftKey) {
// up or down?
var dirUp = this.isBefore(rIndex, aIndex);
// deselect all
var items = this._selectedItems;
for (var i = items.length - 1; i >= 0; i--)
this.setItemSelectedUi(items[i], false);
this._selectedItems = [];
// select items in range
var item = aIndex;
while (item != null) {
this.setItemSelected(item, true);
if (item == rIndex)
break;
item = dirUp ? this.getPrevious(item) : this.getNext(item);
}
}
// find change!!!
var found;
var changed = selectedBefore.length != this._selectedItems.length;
if (!changed) {
for (var i = 0; i < selectedBefore.length; i++) {
found = false;
for (var j = 0; j < this._selectedItems.length; j++) {
if (selectedBefore[i] == this._selectedItems[j]) {
found = true;
break;
}
}
if (!found) {
changed = true;
break;
}
}
}
this._fireChange = oldFireChange;
if (changed && this._fireChange)
this.fireChange();
};
SelectableElements.prototype.getSelectedItems = function () {
//clone
var items = this._selectedItems;
var l = items.length;
var tmp = new Array(l);
for (var i = 0; i < l; i++)
tmp[i] = items[i];
return tmp;
};
SelectableElements.prototype.isItem = function (node) {
return node != null && node.nodeType == 1 && node.parentNode == this._htmlElement;
};
SelectableElements.prototype.destroy = function () {
if (this._htmlElement.removeEventListener)
this._htmlElement.removeEventListener("click", this._onclick, false);
else if (this._htmlElement.detachEvent)
this._htmlElement.detachEvent("onclick", this._onclick);
this._htmlElement = null;
this._onclick = null;
this._selectedItems = null;
};
/* Traversable Collection Interface */
SelectableElements.prototype.getNext = function (el) {
var n = el.nextSibling;
if (n == null || this.isItem(n))
return n;
return this.getNext(n);
};
SelectableElements.prototype.getPrevious = function (el) {
var p = el.previousSibling;
if (p == null || this.isItem(p))
return p;
return this.getPrevious(p);
};
SelectableElements.prototype.isBefore = function (n1, n2) {
var next = this.getNext(n1);
while (next != null) {
if (next == n2)
return true;
next = this.getNext(next);
}
return false;
};
/* End Traversable Collection Interface */
/* Indexable Collection Interface */
SelectableElements.prototype.getItems = function () {
var tmp = [];
var j = 0;
var cs = this._htmlElement.childNodes;
var l = cs.length;
for (var i = 0; i < l; i++) {
if (cs[i].nodeType == 1)
tmp[j++] = cs[i]
}
return tmp;
};
SelectableElements.prototype.getItem = function (nIndex) {
var j = 0;
var cs = this._htmlElement.childNodes;
var l = cs.length;
for (var i = 0; i < l; i++) {
if (cs[i].nodeType == 1) {
if (j == nIndex)
return cs[i];
j++;
}
}
return null;
};
SelectableElements.prototype.getSelectedIndexes = function () {
var items = this.getSelectedItems();
var l = items.length;
var tmp = new Array(l);
for (var i = 0; i < l; i++)
tmp[i] = this.getItemIndex(items[i]);
return tmp;
};
SelectableElements.prototype.getItemIndex = function (el) {
var j = 0;
var cs = this._htmlElement.childNodes;
var l = cs.length;
for (var i = 0; i < l; i++) {
if (cs[i] == el)
return j;
if (cs[i].nodeType == 1)
j++;
}
return -1;
};
/* End Indexable Collection Interface */
function addClassName(el, sClassName) {
var s = el.className;
var p = s.split(" ");
if (p.length == 1 && p[0] == "")
p = [];
var l = p.length;
for (var i = 0; i < l; i++) {
if (p[i] == sClassName)
return;
}
p[p.length] = sClassName;
el.className = p.join(" ");
}
function removeClassName(el, sClassName) {
var s = el.className;
var p = s.split(" ");
var np = [];
var l = p.length;
var j = 0;
for (var i = 0; i < l; i++) {
if (p[i] != sClassName)
np[j++] = p[i];
}
el.className = np.join(" ");
}