forked from extern/egroupware
464 lines
12 KiB
JavaScript
464 lines
12 KiB
JavaScript
/**
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* EGroupware eTemplate2 - JS Dialog Widget class
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*
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package etemplate
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* @link http://www.egroupware.org
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* @author Nathan Gray
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* @copyright Nathan Gray 2013
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* @version $Id$
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*/
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"use strict";
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/*egw:uses
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et2_core_widget;
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jquery.jquery-ui;
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*/
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/**
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* A common dialog widget that makes it easy to imform users or prompt for information.
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*
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* It is possible to have a custom dialog by using a template, but you can also use
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* the static method et2_dialog.show_dialog(). At its simplest, you can just use:
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* <code>
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* et2_dialog.show_dialog(false, "Operation completed");
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* </code>
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* Or a more complete example:
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* <code>
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* var callback = function (button_id)
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* {
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* if(button_id == et2_dialog.YES_BUTTON)
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* {
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* // Do stuff
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* }
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* else if (button_id == et2_dialog.NO_BUTTON)
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* {
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* // Other stuff
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* }
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* else if (button_id == et2_dialog.CANCEL_BUTTON)
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* {
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* // Abort
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* }
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* }.
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* var dialog = et2_dialog.show_dialog(
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* callback, "Erase the entire database?","Break things",
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* et2_dialog.BUTTONS_YES_NO_CANCEL, et2_dialog.WARNING_MESSAGE
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* );
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* </code>
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*
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*
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* The parameters for the above are all optional, except callback and message:
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* callback - function called when the dialog closes, or false/null.
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* The ID of the button will be passed. Button ID will be one of the et2_dialog.*_BUTTON constants.
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* The callback is _not_ called if the user closes the dialog with the X in the corner, or presses ESC.
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* message - text to display
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* title - Dialog title
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* dialog_type - et2_dialog *_MESSAGE constant
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* buttons - et2_dialog BUTTONS_* constant, or an array of button settings
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* icon - URL of icon
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* value (for prompt)
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*
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* Note that these methods will _not_ block program flow while waiting for user input.
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* The user's input will be provided to the callback.
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*
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* You can also use the standard et2_createWidget() to create a custom dialog using an etemplate, even setting all
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* the buttons yourself.
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* <code>
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* var dialog = et2_createWidget("dialog",{
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* // If you use a template, the second parameter will be the value of the template, as if it were submitted.
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* callback: function(button_id, value) {...},
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* buttons: [
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* // These ones will use the callback, just like normal
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* {text: egw.lang("OK"),id:"OK", class="ui-priority-primary", default: true},
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* {text: egw.lang("Yes"),id:"Yes"},
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* {text: egw.lang("Sure"),id:"Sure"},
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* {text: egw.lang("Maybe"),click: function() {
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* // If you override, 'this' will be the dialog DOMNode.
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* // Things get more complicated.
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* // Do what you like, but don't forget this line:
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* $j(this).dialog("close")
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* }, class="ui-state-error"},
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*
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* ],
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* title: 'Why would you want to do <span style="color: red">this</span>?',
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* template:"/egroupware/addressbook/templates/default/edit.xet",
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* value: { content: {...default values}, sel_options: {...}...}
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* });
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* </code>
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* @augments et2_widget
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* @see http://api.jqueryui.com/dialog/
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*/
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var et2_dialog = et2_widget.extend({
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attributes: {
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callback: {
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name: "Callback",
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type: "js",
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description: "Callback function is called with the value when the dialog is closed",
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"default": function(button_id) {egw.debug("log","Button ID: %d",button_id);}
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},
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message: {
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name: "Message",
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type: "string",
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description: "Dialog message",
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"default": "Somebody forgot to set this...",
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},
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dialog_type: {
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name: "Dialog type",
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type: "integer",
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description: "To use a pre-defined dialog style, use et2_dialog.ERROR_MESSAGE, INFORMATION_MESSAGE,WARNING_MESSAGE,QUESTION_MESSAGE,PLAIN_MESSAGE constants. Default is et2_dialog.PLAIN_MESSAGE",
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"default": 0, //this.PLAIN_MESSAGE
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},
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buttons: {
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name: "Buttons",
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type: "any",
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"default": 0, //this.BUTTONS_OK,
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description: "Buttons that appear at the bottom of the dialog. You can use the constants et2_dialog.BUTTONS_OK, BUTTONS_YES_NO, BUTTONS_YES_NO_CANCEL, BUTTONS_OK_CANCEL, or pass in an array for full control",
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},
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icon: {
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name: "Icon",
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type: "string",
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description: "URL of an icon for the dialog. If omitted, an icon based on dialog_type will be used.",
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"default": ""
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},
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title: {
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name: "Title",
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type: "string",
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description: "Title for the dialog box",
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"default": ""
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},
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modal: {
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name: "Modal",
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type: "boolean",
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description: "Prevent the user from interacting with the page",
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"default": true
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},
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resizable: {
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name: "Resizable",
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type: "boolean",
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description: "Allow the user to resize the dialog",
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"default": true
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},
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value: {
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"name": "Value",
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"description": "The (default) value of the dialog. Use with template.",
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"type": "any",
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"default": et2_no_init
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},
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template: {
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"name": "Template",
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"description": "Instead of displaying a simple message, a full template can be loaded instead. Set defaults with value.",
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"type": "string",
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"default": et2_no_init
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}
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},
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/**
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* Details for dialog type options
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*/
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_dialog_types: [
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//PLAIN_MESSAGE: 0
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{icon: ""},
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//INFORMATION_MESSAGE: 1,
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{icon: egw.image("dialog_info")},
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//QUESTION_MESSAGE: 2,
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{icon: egw.image("dialog_help")},
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//WARNING_MESSAGE: 3,
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{icon: egw.image("dialog_warning")},
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//ERROR_MESSAGE: 4,
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{icon: egw.image("dialog_error")},
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],
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_buttons: [
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/*
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Pre-defined Button combos
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- button ids copied from et2_dialog static, since the constants are not defined yet
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*/
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//BUTTONS_OK: 0,
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[{"button_id": 1,"text": egw.lang('ok'),"default":true}],
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//BUTTONS_OK_CANCEL: 1,
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[
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{"button_id": 1,"text": egw.lang('ok'), "default":true},
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{"button_id": 0,"text": egw.lang('cancel')}
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],
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//BUTTONS_YES_NO: 2,
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[
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{"button_id": 2,"text": egw.lang('yes'),"default":true},
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{"button_id": 3,"text": egw.lang('no')}
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],
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//BUTTONS_YES_NO_CANCEL: 3,
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[
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{"button_id": 2,"text": egw.lang('yes'),"default":true},
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{"button_id": 3,"text": egw.lang('no')},
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{"button_id": 0,"text": egw.lang('cancel')}
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]
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],
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// Define this as null to avoid breaking any hierarchies (eg: destroy())
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_parent: null,
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/**
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* Constructor
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*
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* @memberOf et2_dialog
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*/
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init: function() {
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// Call the inherited constructor
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this._super.apply(this, arguments);
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// Button callbacks need a reference to this
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var self = this;
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for(var i = 0; i < this._buttons.length; i++)
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{
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for(var j = 0; j < this._buttons[i].length; j++)
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{
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this._buttons[i][j].click = (function(id) {
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return function(event) {
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self.click(event.target,id);
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};
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})(this._buttons[i][j].button_id);
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}
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}
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this.div = $j(document.createElement("div"));
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this.div.attr("id", this.id);
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this._createDialog();
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},
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/**
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* Clean up dialog
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*/
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destroy: function() {
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// Un-dialog the dialog
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this.div.dialog("destroy");
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if(this.template)
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{
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this.template.clear();
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this.template = null;
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}
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this.div = null;
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// Call the inherited constructor
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this._super.apply(this, arguments);
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},
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/**
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* Internal callback registered on all standard buttons.
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* The provided callback is called after the dialog is closed.
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*
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* @param target DOMNode The clicked button
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* @param button_id integer The ID of the clicked button
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*/
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click: function(target, button_id) {
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var value = this.options.value;
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if(this.template)
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{
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value = this.template.getValues(this.template.widgetContainer);
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}
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if(this.options.callback)
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{
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this.options.callback.call(this,button_id,value);
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}
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// Triggers destroy too
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this.div.dialog("close");
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},
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/**
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* Set the displayed prompt message
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*
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* @param string New message for the dialog
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*/
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set_message: function(message) {
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this.options.message = message;
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this.div.empty()
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.append("<img class='dialog_icon' />")
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.append(message);
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},
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/**
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* Set the dialog type to a pre-defined type
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*
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* @param integer Type constant from et2_dialog
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*/
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set_dialog_type: function(type) {
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if(this.options.dialog_type != type && typeof this._dialog_types[type] == "object")
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{
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this.options.dialog_type = type;
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}
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var type_info = this._dialog_types[type];
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this.set_icon(type_info.icon);
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},
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/**
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* Set the icon for the dialog
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*
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* @param string icon
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*/
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set_icon: function(icon_url) {
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if(icon_url == "")
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{
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$j("img.dialog_icon",this.div).hide();
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}
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else
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{
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$j("img.dialog_icon",this.div).show().attr("src", icon_url);
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}
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},
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/**
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* Set the dialog buttons
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*
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* Use either the pre-defined options in et2_dialog, or an array
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* @see http://api.jqueryui.com/dialog/#option-buttons
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*/
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set_buttons: function(buttons) {
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this.options.buttons = buttons;
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if(typeof buttons == "number" && typeof this._buttons[buttons] != "undefined")
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{
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this.div.dialog("option", "buttons", this._buttons[buttons]);
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}
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else if (buttons instanceof Array)
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{
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for (var i = 0; i < buttons.length; i++)
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{
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if(!buttons[i].click)
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{
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buttons[i].click = jQuery.proxy(this.click,this,null,buttons[i].id);
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}
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}
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this.options.buttons = buttons;
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this.div.dialog("option", "buttons", buttons);
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}
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// Focus default button so enter works
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$j('.ui-dialog-buttonpane button[default]',this.div.parent()).focus();
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},
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/**
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* Set the dialog title
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*
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* @param string New title for the dialog
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*/
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set_title: function(title) {
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this.options.title = title;
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this.div.dialog("option","title",title);
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},
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/**
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* Block interaction with the page behind the dialog
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*
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* @param boolean Block page behind dialog
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*/
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set_modal: function(modal) {
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this.options.modal = modal;
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this.div.dialog("option","modal",modal);
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},
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/**
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* Load an etemplate into the dialog
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*
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* @param template String etemplate file name
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*/
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set_template: function(template) {
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if(this.template && this.options.template != template)
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{
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this.template.clear();
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}
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this.template = new etemplate2(this.div[0], false);
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this.template.load("",template,this.options.value||{});
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},
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/**
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* Actually create and display the dialog
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*/
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_createDialog: function() {
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if(this.options.template)
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{
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this.set_template(this.options.template);
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}
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else
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{
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this.set_message(this.options.message);
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this.set_dialog_type(this.options.dialog_type);
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}
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this.set_buttons(this.options.buttons);
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this.div.dialog({
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// Pass the internal object, not the option
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buttons: typeof this.options.buttons == "number" ? this._buttons[this.options.buttons] : this.options.buttons,
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modal: this.options.modal,
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resizable: this.options.resizable,
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title: this.options.title,
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open: function() {
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// Focus default button so enter works
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$j(this).parents('.ui-dialog-buttonpane button[default]').focus();
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},
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close: jQuery.proxy(function() {this.destroy();},this)
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});
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}
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});
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et2_register_widget(et2_dialog, ["dialog"]);
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// Static class stuff
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jQuery.extend(et2_dialog,
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/** @lends et2_dialog */
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{
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// Some class constants //
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/**
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* Types
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* @constant
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*/
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PLAIN_MESSAGE: 0,
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INFORMATION_MESSAGE: 1,
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QUESTION_MESSAGE: 2,
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WARNING_MESSAGE: 3,
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ERROR_MESSAGE: 4,
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/* Pre-defined Button combos */
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BUTTONS_OK: 0,
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BUTTONS_OK_CANCEL: 1,
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BUTTONS_YES_NO: 2,
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BUTTONS_YES_NO_CANCEL: 3,
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/* Button constants */
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CANCEL_BUTTON: 0,
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OK_BUTTON: 1,
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YES_BUTTON: 2,
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NO_BUTTON: 3,
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/**
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* Show a confirmation dialog
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*
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* @param function callback Function called when the user clicks a button. The context will be the et2_dialog widget, and the button constant is passed in.
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* @param String message Message to be place in the dialog. Usually just text, but DOM nodes will work too.
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* @param String title Text in the top bar of the dialog.
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* @param integer buttons One of the BUTTONS_ constants defining the set of buttons at the bottom of the box
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* @param integer type One of the message constants. This defines the style of the message.
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* @param String icon URL of an icon to display. If not provided, a type-specific icon will be used.
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* @param Object value Default values for display
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*/
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show_dialog: function(callback, message, title, buttons, type, icon, value) {
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if(!callback || typeof callback == "undefined")
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{
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callback = function() {return;};
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}
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// Just pass them along, widget handles defaults & missing
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return et2_createWidget("dialog", {
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callback: callback,
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message: message,
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title: title,
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buttons: buttons,
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dialog_type: type,
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icon: icon,
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value: value
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});
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}
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});
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