forked from extern/egroupware
74 lines
2.3 KiB
JavaScript
74 lines
2.3 KiB
JavaScript
// htmlArea v3.0 - Copyright (c) 2003-2004 interactivetools.com, inc.
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// This copyright notice MUST stay intact for use (see license.txt).
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//
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// Portions (c) dynarch.com, 2003-2004
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//
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// A free WYSIWYG editor replacement for <textarea> fields.
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// For full source code and docs, visit http://www.interactivetools.com/
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//
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// Version 3.0 developed by Mihai Bazon.
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// http://dynarch.com/mishoo
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//
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// $Id$
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// Though "Dialog" looks like an object, it isn't really an object. Instead
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// it's just namespace for protecting global symbols.
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function Dialog(url, action, init) {
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if (typeof init == "undefined") {
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init = window; // pass this window object by default
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}
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Dialog._geckoOpenModal(url, action, init);
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};
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Dialog._parentEvent = function(ev) {
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setTimeout( function() { if (Dialog._modal && !Dialog._modal.closed) { Dialog._modal.focus() } }, 50);
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if (Dialog._modal && !Dialog._modal.closed) {
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HTMLArea._stopEvent(ev);
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}
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};
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// should be a function, the return handler of the currently opened dialog.
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Dialog._return = null;
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// constant, the currently opened dialog
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Dialog._modal = null;
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// the dialog will read it's args from this variable
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Dialog._arguments = null;
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Dialog._geckoOpenModal = function(url, action, init) {
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var dlg = window.open(url, "hadialog",
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"toolbar=no,menubar=no,personalbar=no,width=10,height=10," +
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"scrollbars=no,resizable=yes,modal=yes,dependable=yes");
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Dialog._modal = dlg;
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Dialog._arguments = init;
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// capture some window's events
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function capwin(w) {
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HTMLArea._addEvent(w, "click", Dialog._parentEvent);
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HTMLArea._addEvent(w, "mousedown", Dialog._parentEvent);
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HTMLArea._addEvent(w, "focus", Dialog._parentEvent);
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};
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// release the captured events
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function relwin(w) {
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HTMLArea._removeEvent(w, "click", Dialog._parentEvent);
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HTMLArea._removeEvent(w, "mousedown", Dialog._parentEvent);
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HTMLArea._removeEvent(w, "focus", Dialog._parentEvent);
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};
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capwin(window);
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// capture other frames
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for (var i = 0; i < window.frames.length; capwin(window.frames[i++]));
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// make up a function to be called when the Dialog ends.
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Dialog._return = function (val) {
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if (val && action) {
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action(val);
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}
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relwin(window);
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// capture other frames
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for (var i = 0; i < window.frames.length; relwin(window.frames[i++]));
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Dialog._modal = null;
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};
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};
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