forked from extern/egroupware
721 lines
20 KiB
JavaScript
721 lines
20 KiB
JavaScript
/**
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* EGroupware clientside API object
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*
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package etemplate
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* @subpackage api
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* @link http://www.egroupware.org
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* @author Andreas Stöckel (as AT stylite.de)
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* @author Ralf Becker <RalfBecker@outdoor-training.de>
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* @version $Id$
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*/
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/**
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* This code setups the egw namespace and adds the "extend" function, which is
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* used by extension modules to inject their content into the egw object.
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*/
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(function()
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{
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"use strict";
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var instanceUid = 0;
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// Some local functions for cloning and merging javascript objects
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function cloneObject(_obj) {
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var result = {};
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for (var key in _obj)
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{
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result[key] = _obj[key];
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}
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return result;
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}
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function mergeObjects(_to, _from) {
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// Extend the egw object
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for (var key in _from)
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{
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_to[key] = _from[key];
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}
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}
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function deleteWhere(_arr, _cond)
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{
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for (var i = _arr.length - 1; i >= 0; i--)
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{
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if (_cond(_arr[i]))
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{
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_arr.splice(i, 1);
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}
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}
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}
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/**
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* The getAppModules function returns all application specific api modules
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* for the given application. If those application specific api instances
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* were not created yet, the functions creates them.
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*
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* @param _egw is a reference to the global _egw instance and is passed as
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* a context to the module instance.
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* @param _modules is the hash map which contains all module descriptors.
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* @param _moduleInstances is the the object which contains the application
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* and window specific module instances.
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* @param _app is the application for which the module instances should get
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* created.
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*/
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function getAppModules(_egw, _modules, _moduleInstances, _app)
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{
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// Check whether the application specific modules for that instance
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// already exists, if not, create it
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if (typeof _moduleInstances.app[_app] === 'undefined')
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{
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var modInsts = {};
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_moduleInstances.app[_app] = modInsts;
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// Otherwise create the application specific instances
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for (var key in _modules)
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{
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var mod = _modules[key];
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// Check whether the module is actually an application local
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// instance. As the module instance may already have been
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// created by another extension (when calling the egw.module
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// function) we're doing the second check.
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if (mod.flags === _egw.MODULE_APP_LOCAL
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&& typeof modInsts[key] === 'undefined')
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{
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modInsts[key] = mod.code.call(_egw, _app, window);
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}
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}
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}
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return _moduleInstances.app[_app];
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}
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function getExistingWndModules(_moduleInstances, _window)
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{
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// Search for the specific window instance
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for (var i = 0; i < _moduleInstances.wnd.length; i++)
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{
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if (_moduleInstances.wnd[i].window === _window)
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{
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return _moduleInstances.wnd[i].modules;
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}
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}
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return null;
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}
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/**
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* The getWndModules function returns all window specific api modules for
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* the given window. If those window specific api instances were not created
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* yet, the functions creates them.
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*
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* @param _egw is a reference to the global _egw instance and is passed as
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* a context to the module instance.
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* @param _modules is the hash map which contains all module descriptors.
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* @param _moduleInstances is the the object which contains the application
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* and window specific module instances.
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* @param _instances refers to all api instances.
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* @param _window is the window for which the module instances should get
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* created.
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*/
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function getWndModules(_egw, _modules, _moduleInstances, _instances, _window)
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{
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var mods = getExistingWndModules(_moduleInstances, _window);
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if (mods) {
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return mods;
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}
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// If none was found, create the slot
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mods = {};
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_moduleInstances.wnd.push({
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'window': _window,
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'modules': mods
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});
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// Add an eventlistener for the "onunload" event -- if "onunload" gets
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// called, we have to delete the module slot created above
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var fnct = function() {
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cleanupEgwInstances(_instances, _moduleInstances, function(_w) {
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return _w.window === _window;
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});
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};
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if (_window.attachEvent)
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{
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_window.attachEvent('onbeforeunload', fnct);
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}
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else
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{
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_window.addEventListener('beforeunload', fnct, false);
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}
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// Otherwise create the window specific instances
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for (var key in _modules)
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{
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var mod = _modules[key];
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// Check whether the module is actually a window local instance. As
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// the module instance may already have been created by another
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// extension (when calling the egw.module function) we're doing the
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// second check.
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if (mod.flags === _egw.MODULE_WND_LOCAL
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&& typeof mods[key] === 'undefined')
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{
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mods[key] = mod.code.call(_egw, null, _window);
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}
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}
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return mods;
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}
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/**
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* Creates an api instance for the given application and the given window.
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*
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* @param {globalEgw} _egw is the global _egw instance which should be used.
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* @param {object} _modules is the hash map which contains references to all module
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* descriptors.
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* @param {object} _moduleInstances is the the object which contains the application
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* and window specific module instances.
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* @param {array} _list is the overall instances list, to which the module should be
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* added.
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* @param {object} _instances is the overall instances list, to which the module should be
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* added.
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* @param {string} _app is the application for which the instance should be created.
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* @param {DOMElement} _window is the window for which the instance should be created.
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* @return {egw}
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*/
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function createEgwInstance(_egw, _modules, _moduleInstances, _list, _instances, _app, _window)
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{
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// Clone the global object
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var instance = cloneObject(_egw);
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// Let "_window" and "_app" be exactly null, if it evaluates to false
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_window = _window ? _window : null;
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_app = _app ? _app : null;
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// Set the application name and the window the API instance belongs to
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instance.appName = _app;
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instance.window = _window;
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// Push the newly created instance onto the instance list
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_list.push({
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'instance': instance,
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'window': _window,
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'app': _app
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});
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// Merge either the application specific and/or the window specific
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// module instances into the new instance
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if (_app)
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{
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var appModules = getAppModules(_egw, _modules, _moduleInstances,
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_app);
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for (var key in appModules)
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{
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mergeObjects(instance, appModules[key]);
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}
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}
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if (_window)
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{
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var wndModules = getWndModules(_egw, _modules, _moduleInstances,
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_instances, _window);
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for (var key in wndModules)
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{
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mergeObjects(instance, wndModules[key]);
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}
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}
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// Return the new api instance
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return instance;
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}
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/**
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* Returns a egw instance for the given application and the given window. If
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* the instance does not exist now, the instance will be created.
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*
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* @param {globalEgw} _egw is the global _egw instance which should be used.
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* @param {object} _modules is the hash map which contains references to all module
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* descriptors.
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* @param {object} _moduleInstances is the the object which contains the application
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* and window specific module instances.
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* @param {object} _instances is the overall instances list, to which the module should be
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* added.
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* @param {string} _app is the application for which the instance should be created.
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* @param {DOMElement} _window is the window for which the instance should be created.
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* @return {egw}
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*/
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function getEgwInstance(_egw, _modules, _moduleInstances, _instances, _app, _window)
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{
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// Generate the hash key for the instance descriptor object
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var hash = _app ? _app : '~global~';
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// Let "_window" be exactly null, if it evaluates to false
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_window = _window ? _window : null;
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// Create a new entry if the calculated hash does not exist
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if (typeof _instances[hash] === 'undefined')
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{
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_instances[hash] = [];
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return createEgwInstance(_egw, _modules, _moduleInstances,
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_instances[hash], _instances, _app, _window);
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}
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else
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{
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// Otherwise search for the api instance corresponding to the given
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// window
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for (var i = 0; i < _instances[hash].length; i++)
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{
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if (_instances[hash][i].window === _window)
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{
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return _instances[hash][i].instance;
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}
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}
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}
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// If we're still here, no API instance for the given window has been
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// found -- create a new entry
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return createEgwInstance(_egw, _modules, _moduleInstances,
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_instances[hash], _instances, _app, _window);
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}
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function cleanupEgwInstances(_instances, _moduleInstances, _cond)
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{
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// Iterate over the instances
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for (var key in _instances)
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{
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// Delete all entries corresponding to closed windows
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deleteWhere(_instances[key], _cond);
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// Delete the complete instance key if the array is empty
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if (_instances[key].length === 0)
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{
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delete _instances[key];
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}
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}
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// Delete all entries corresponding to non existing elements in the
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// module instances
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deleteWhere(_moduleInstances.wnd, _cond);
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}
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function mergeGlobalModule(_module, _code, _instances, _moduleInstances)
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{
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// Generate the global extension
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var globalExtension = _code.call(egw, null, window);
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// Store the global extension module
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_moduleInstances.glo[_module] = globalExtension;
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for (var key in _instances)
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{
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for (var i = 0; i < _instances[key].length; i++)
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{
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mergeObjects(_instances[key][i].instance,
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globalExtension);
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}
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}
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}
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function mergeAppLocalModule(_module, _code, _instances, _moduleInstances)
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{
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// Generate the global extension
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var globalExtension = _code.call(egw, null, window);
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// Store the global extension module
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_moduleInstances.glo[_module] = globalExtension;
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// Merge the extension into the global instances
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for (var i = 0; i < _instances['~global~'].length; i++)
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{
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mergeObjects(_instances['~global~'][i].instance, globalExtension);
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}
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for (var key in _moduleInstances.app)
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{
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// Create the application specific instance and
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// store it in the module instances
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var appExtension = _code.call(egw, key, window);
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_moduleInstances.app[key][_module] = appExtension;
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// Merge the extension into all instances for
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// the current application
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for (var i = 0; i < _instances[key].length; i++)
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{
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mergeObjects(_instances[key][i].instance, appExtension);
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}
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}
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}
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function mergeWndLocalModule(_module, _code, _instances, _moduleInstances)
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{
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// Iterate over all existing windows
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for (var i = 0; i < _moduleInstances.wnd.length; i++)
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{
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var wnd = _moduleInstances.wnd[i].window;
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// Create the window specific instance and
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// register it.
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var wndExtension = _code.call(egw, null, wnd);
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_moduleInstances.wnd[i].modules[_module] = wndExtension;
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// Extend all existing instances which are using
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// this window.
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for (var key in _instances)
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{
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for (var j = 0; j < _instances[key].length; j++)
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{
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if (_instances[key][j].window === wnd)
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{
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mergeObjects(_instances[key][j].instance,
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wndExtension);
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}
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}
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}
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}
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}
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/**
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* Creates the egw object --- if the egw object should be created, some data
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* has already been set inside the object by the egw_framework::header
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* function and the instance has been marked as "prefsOnly".
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*/
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if (typeof window.egw != "undefined" && window.egw.prefsOnly)
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{
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// Rescue the old egw object
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var prefs = window.egw;
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delete prefs['prefsOnly'];
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/**
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* Modules contains all currently loaded egw extension modules. A module
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* is stored as an object of the following form:
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* {
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* name: <NAME OF THE OBJECT>,
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* code: <REFERENCE TO THE MODULE FUNCTION>,
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* flags: <MODULE FLAGS (local, global, etc.)
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* }
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*/
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var modules = {};
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var moduleInstances = {
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'app': {},
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'wnd': [],
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'glo': {}
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};
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/**
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* instances contains references to all created instances.
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*/
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var instances = {};
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/**
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* Set a interval which is used to cleanup unused API instances all 10
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* seconds.
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*/
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window.setInterval(function() {
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cleanupEgwInstances(instances, moduleInstances, function(w) {
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try {
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return w.window && w.window.closed;
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}
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catch(e) {
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// IE(11) seems to throw a permission denied error, when accessing closed property
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return true;
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}
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});
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}, 10000);
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/**
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* The egw function returns an instance of the client side api. If no
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* parameter is given, an egw istance, which is not bound to a certain
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* application is returned.
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* You may pass either an application name (as string) to the egw
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* function and/or a window object. If you specify both, the app name
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* has to preceed the window object reference. If no window object is
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* given, the root window will be used.
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*
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* @return {egw}
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*/
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var egw = function() {
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|
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// Get the window/app reference
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var _app = null;
|
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var _window = window;
|
|
|
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switch (arguments.length)
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{
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case 0:
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// Return the global instance
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|
return instances['~global~'][0]['instance'];
|
|
|
|
case 1:
|
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if (typeof arguments[0] === 'string')
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{
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|
_app = arguments[0];
|
|
}
|
|
else if (typeof arguments[0] === 'object')
|
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{
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|
_window = arguments[0];
|
|
}
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break;
|
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|
|
case 2:
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_app = arguments[0];
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_window = arguments[1];
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break;
|
|
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|
default:
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throw "Invalid count of parameters";
|
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}
|
|
|
|
// Generate an API instance
|
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return getEgwInstance(egw, modules, moduleInstances, instances,
|
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_app, _window);
|
|
};
|
|
|
|
var globalEgw = {
|
|
|
|
/**
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|
* The MODULE_GLOBAL flag describes a module as global. A global
|
|
* module always works on the same data.
|
|
*/
|
|
MODULE_GLOBAL: 0,
|
|
|
|
/**
|
|
* The MODULE_APP_LOCAL flag is used to describe a module as local
|
|
* for each application. Each time an api object is requested for
|
|
* another application, the complete module gets recreated.
|
|
*/
|
|
MODULE_APP_LOCAL: 1,
|
|
|
|
/**
|
|
* The MODULE_WND_LOCAL flag is used to describe a module as local
|
|
* for each window. Each time an api object is requested for another
|
|
* window, the complete module gets recreated.
|
|
*/
|
|
MODULE_WND_LOCAL: 2,
|
|
|
|
/**
|
|
* Name of the application the egw object belongs to.
|
|
*/
|
|
appName: null,
|
|
|
|
/**
|
|
* Reference to the window this egw object belongs to.
|
|
*/
|
|
window: window,
|
|
|
|
/**
|
|
* Returns the current application name. The current application
|
|
* name equals the name, which was given when calling the egw
|
|
* function. If the getAppName function is called on the global
|
|
* instance, 'etemplate' is returned.
|
|
*/
|
|
getAppName: function() {
|
|
// Return the default application name if this function is
|
|
// called on the global egw instance.
|
|
if (!this.appName) {
|
|
return 'etemplate';
|
|
}
|
|
|
|
// Otherwise return the correct application name.
|
|
return this.appName;
|
|
},
|
|
|
|
/**
|
|
* The extend function can be used to extend the egw object.
|
|
*
|
|
* @param _module should be a string containing the name of the new
|
|
* module.
|
|
* @param _flags specifies whether the extension should be treated
|
|
* as a local or a global module. May be one of egw.MODULE_GLOBAL,
|
|
* MODULE_APP_LOCAL or MODULE_WND_LOCAL.
|
|
* @param _code should be a function, which returns an object that
|
|
* should extend the egw object.
|
|
*/
|
|
extend: function(_module, _flags, _code) {
|
|
|
|
// Check whether that module is already registered
|
|
if (typeof modules[_module] === 'undefined')
|
|
{
|
|
// Create a new module entry
|
|
modules[_module] = {
|
|
'code': _code,
|
|
'flags': _flags,
|
|
'name': _module
|
|
};
|
|
|
|
// Create new app/module specific instances for the new
|
|
// module and merge the new module into all created
|
|
// instances
|
|
switch (_flags)
|
|
{
|
|
// Easiest case -- simply merge the extension into all
|
|
// instances
|
|
case egw.MODULE_GLOBAL:
|
|
mergeGlobalModule(_module, _code, instances,
|
|
moduleInstances);
|
|
break;
|
|
|
|
// Create new application specific instances and merge
|
|
// those into all api instances for that application
|
|
case egw.MODULE_APP_LOCAL:
|
|
mergeAppLocalModule(_module, _code, instances,
|
|
moduleInstances);
|
|
break;
|
|
|
|
|
|
// Create new window specific instances for each window
|
|
// and merge those into all api instances for that
|
|
// window
|
|
case egw.MODULE_WND_LOCAL:
|
|
mergeWndLocalModule(_module, _code, instances,
|
|
moduleInstances);
|
|
break;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Very similar to the egw function itself, but the module function
|
|
* returns just the functions exported by a single extension -- in
|
|
* this way extensions themselve are capable of accessing each
|
|
* others functions while they are being instanciated. Yet you
|
|
* should be carefull not to create any cyclic dependencies.
|
|
*
|
|
* @param _module is the name of the module
|
|
* @param _for may either be a string describing an application,
|
|
* an object referencing to a window or evaluate to false, in which
|
|
* case the global instance will be returned.
|
|
*/
|
|
module: function(_module, _for) {
|
|
if (typeof modules[_module] !== 'undefined')
|
|
{
|
|
// Return the global instance of the module if _for
|
|
// evaluates to false
|
|
if (!_for)
|
|
{
|
|
return moduleInstances.glo[_module];
|
|
}
|
|
|
|
// Assume _for is an application name if it is a string.
|
|
// Check whether the given application instance actually
|
|
// exists.
|
|
if (typeof _for === 'string'
|
|
&& typeof moduleInstances.app[_for] !== 'undefined')
|
|
{
|
|
var mods = moduleInstances.app[_for];
|
|
|
|
// Otherwise just instanciate the module if it has not
|
|
// been created yet.
|
|
if (typeof mods[_module] === 'undefined')
|
|
{
|
|
var mod = modules[_module];
|
|
mods[_module] = mod.code.call(this, _app, window);
|
|
}
|
|
|
|
return mods[_module];
|
|
}
|
|
|
|
// If _for is an object, assume it is a window.
|
|
if (typeof _for === 'object')
|
|
{
|
|
var mods = getExistingWndModules(moduleInstances, _for);
|
|
|
|
// Check whether the module container for that window
|
|
// has been found
|
|
if (mods != null && typeof mods[_module] != 'undefined')
|
|
{
|
|
return mods[_module];
|
|
}
|
|
// If the given module has not been instanciated for
|
|
// this window, instanciate it
|
|
if (mods == null) mods = {};
|
|
if (typeof mods[_module] === 'undefined')
|
|
{
|
|
var mod = modules[_module];
|
|
mods[_module] = mod.code.call(this, null, _for);
|
|
}
|
|
return mods[_module];
|
|
|
|
}
|
|
}
|
|
|
|
return null;
|
|
},
|
|
|
|
/**
|
|
* The "constant" function can be used to update a constant in all
|
|
* egw instances.
|
|
*
|
|
* @param _module is the module for which the constant should be set
|
|
* @param _name is the name of the constant
|
|
* @param _value is the value to which it should be set
|
|
* @param _window if set, updating the constant is restricted to
|
|
* those api instances which belong to the given window, if _window
|
|
* evaluates to false, all instances will be updated.
|
|
*/
|
|
constant: function(_module, _name, _value, _window) {
|
|
// Update the module instances first
|
|
for (var i = 0; i < moduleInstances.wnd.length; i++)
|
|
{
|
|
if (!_window || _window === moduleInstances.wnd[i].window)
|
|
{
|
|
moduleInstances.wnd[i].modules[_module][_name] = _value;
|
|
}
|
|
}
|
|
|
|
// Now update all already instanciated instances
|
|
for (var key in instances)
|
|
{
|
|
for (var i = 0; i < instances[key].length; i++)
|
|
{
|
|
if (!_window || _window === instances[key][i].window)
|
|
{
|
|
instances[key][i].instance[_name] = _value;
|
|
}
|
|
}
|
|
}
|
|
},
|
|
|
|
dumpModules: function() {
|
|
return modules;
|
|
},
|
|
|
|
dumpInstances: function() {
|
|
return {
|
|
'instances': instances,
|
|
'moduleInstances': moduleInstances
|
|
};
|
|
}
|
|
};
|
|
|
|
// Merge the globalEgw functions into the egw object.
|
|
mergeObjects(egw, globalEgw);
|
|
|
|
// Merge the preferences into the egw object.
|
|
mergeObjects(egw, prefs);
|
|
|
|
// Create the entry for the root window in the module instances
|
|
moduleInstances.wnd.push({
|
|
'window': window,
|
|
'modules': []
|
|
});
|
|
|
|
// Create the entry for the global window in the instances and register
|
|
// the global instance there
|
|
instances['~global~'] = [{
|
|
'window': window,
|
|
'instance': egw,
|
|
'app': null
|
|
}];
|
|
|
|
// Publish the egw object
|
|
this['egw'] = egw;
|
|
}
|
|
}).call(window);
|
|
|