egroupware/api/js/etemplate/Et2Dialog/Et2Dialog.ts

1189 lines
34 KiB
TypeScript

/**
* EGroupware eTemplate2 - Box widget
*
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
* @package etemplate
* @subpackage api
* @link https://www.egroupware.org
* @author Nathan Gray
*/
import {Et2Widget} from "../Et2Widget/Et2Widget";
import {et2_button} from "../et2_widget_button";
import {LionDialog} from "@lion/dialog";
import {et2_widget} from "../et2_core_widget";
import {html, LitElement, ScopedElementsMixin, SlotMixin} from "@lion/core";
import {Et2DialogOverlay} from "./Et2DialogOverlay";
import {Et2DialogContent} from "./Et2DialogContent";
import {et2_template} from "../et2_widget_template";
import {etemplate2} from "../etemplate2";
import {IegwAppLocal} from "../../jsapi/egw_global";
import interact from "@interactjs/interactjs";
import type {InteractEvent} from "@interactjs/core/InteractEvent";
export interface DialogButton
{
id : string,
button_id? : number,
label : string,
image? : string,
default? : boolean
align? : string,
disabled? : boolean
}
/**
* Et2Dialog widget
*
* A common dialog widget that makes it easy to inform users or prompt for information.
*
* It is possible to have a custom dialog by using a template, but you can also use
* the static method Et2Dialog.show_dialog(). At its simplest, you can just use:
* ```ts
* Et2Dialog.show_dialog(false, "Operation completed");
* ```
*
* Or a more complete example:
* ```js
* let callback = function (button_id)
* {
* if(button_id == Et2Dialog.YES_BUTTON)
* {
* // Do stuff
* }
* else if (button_id == Et2Dialog.NO_BUTTON)
* {
* // Other stuff
* }
* else if (button_id == Et2Dialog.CANCEL_BUTTON)
* {
* // Abort
* }
* }.
* let dialog = Et2Dialog.show_dialog(
* callback, "Erase the entire database?","Break things", {} // value
* et2_dialog.BUTTONS_YES_NO_CANCEL, et2_dialog.WARNING_MESSAGE
* );
* ```
*
* Or, using Promises instead of a callback:
* ```ts
* let result = await Et2Dialog.show_prompt(null, "Name").getComplete();
* if(result.button_id == Et2Dialog.OK_BUTTON)
* {
* // Do stuff with result.value
* }
* ```
*
* The parameters for the above are all optional, except callback (which can be null) and message:
* callback - function called when the dialog closes, or false/null.
* The ID of the button will be passed. Button ID will be one of the Et2Dialog.*_BUTTON constants.
* The callback is _not_ called if the user closes the dialog with the X in the corner, or presses ESC.
* message - (plain) text to display
* title - Dialog title
* value (for prompt)
* buttons - Et2Dialog BUTTONS_* constant, or an array of button settings. Use DialogButton interface.
* dialog_type - Et2Dialog *_MESSAGE constant
* icon - URL of icon
*
* Note that these methods will _not_ block program flow while waiting for user input unless you use "await" on getComplete().
* The user's input will be provided to the callback.
*
* You can also create a custom dialog using an etemplate, even setting all the buttons yourself.
* ```ts
* // Pass egw in the constructor
* let dialog = new Et2Dialog(my_egw_reference);
*
* // Set attributes. They can be set in any way, but this is convenient.
* dialog.transformAttributes({
* // If you use a template, the second parameter will be the value of the template, as if it were submitted.
* callback: function(button_id, value) {...}, // return false to prevent dialog closing
* buttons: [
* // These ones will use the callback, just like normal. Use DialogButton interface.
* {label: egw.lang("OK"),id:"OK", default: true},
* {label: egw.lang("Yes"),id:"Yes"},
* {label: egw.lang("Sure"),id:"Sure"},
* {label: egw.lang("Maybe"),click: function() {
* // If you override, 'this' will be the dialog DOMNode.
* // Things get more complicated.
* // Do what you like here
* }},
*
* ],
* title: 'Why would you want to do this?',
* template:"/egroupware/addressbook/templates/default/edit.xet",
* value: { content: {...default values}, sel_options: {...}...}
* });
* // Add to DOM, dialog will auto-open
* document.body.appendChild(dialog);
* // If you want, wait for close
* let result = await dialog.getComplete();
*```
*
* Because of how LionDialog does its layout and rendering, it's easiest to separate the dialog popup from
* the dialog content. This allows us to easily preserve the WebComponent styling. You should interact with the
* Et2Dialog though, and ignore the Et2DialogOverlay & Et2DialogContent.
*/
export class Et2Dialog extends Et2Widget(ScopedElementsMixin(SlotMixin(LionDialog)))
{
/**
* Dialogs don't always get added to an etemplate, so we keep our own egw
*
* @type {IegwAppLocal}
* @protected
*/
protected __egw : IegwAppLocal
/**
* As long as the template is a legacy widget, we want to hold on to the widget
* When it becomes a WebComponent, we can just include it in render()
*
* @type {et2_template | null}
* @protected
*/
protected _template_widget : etemplate2 | null;
protected _template_promise : Promise<boolean>;
/**
* Treat the dialog as an atomic operation, and use this promise to notify when
* "done" instead of (or in addition to) using the callback function.
* It gives the button ID and the dialog value.
*/
protected _complete_promise : Promise<[number, Object]>;
/**
* The ID of the button that was clicked. Always one of the button constants,
* unless custom buttons were used
*
* @type {number|null}
* @protected
*/
protected _button_id : number | null;
/**
* Types
* @constant
*/
public static readonly PLAIN_MESSAGE : number = 0;
public static readonly INFORMATION_MESSAGE : number = 1;
public static readonly QUESTION_MESSAGE : number = 2;
public static readonly WARNING_MESSAGE : number = 3;
public static readonly ERROR_MESSAGE : number = 4;
/* Pre-defined Button combos */
public static readonly BUTTONS_OK : number = 0;
public static readonly BUTTONS_OK_CANCEL : number = 1;
public static readonly BUTTONS_YES_NO : number = 2;
public static readonly BUTTONS_YES_NO_CANCEL : number = 3;
/* Button constants */
public static readonly CANCEL_BUTTON : number = 0;
public static readonly OK_BUTTON : number = 1;
public static readonly YES_BUTTON : number = 2;
public static readonly NO_BUTTON : number = 3;
static get properties()
{
return {
...super.properties,
callback: Function,
/**
* Allow other controls to be accessed while the dialog is visible
*/
modal: Boolean,
/**
* Title for the dialog, goes in the header
*/
title: String,
/**
* Pre-defined group of buttons, one of the BUTTONS_*
*/
buttons: Number,
/**
* Instead of a message, show this template file instead
*/
template: String,
// Force size on the dialog. Normally it sizes to content.
width: Number,
height: Number,
// We just pass these on to Et2DialogContent
message: String,
dialog_type: Number,
icon: String,
value: Object,
/**
* Automatically destroy the dialog when it closes. Set to false to keep the dialog around.
*/
destroyOnClose: Boolean,
/**
* Legacy-option for appending dialog into a specific dom node
*/
appendTo: String,
/**
* When it's set to false dialog won't get closed by hitting Esc
*/
hideOnEscape: Boolean,
/**
* When set to true it removes the close button from dialog's header
*/
noCloseButton: Boolean
}
}
get slots()
{
return {
...super.slots
}
}
// Still not sure what this does, but it's important.
// Seems to be related to the constructor, and what's available during the "creation"
static get scopedElements()
{
return {
...super.scopedElements,
'et2-dialog-overlay-frame': Et2DialogOverlay,
'et2-dialog-content': Et2DialogContent
};
}
/*
* List of properties that get translated
* Done separately to not interfere with properties - if we re-define label property,
* labels go missing.
*/
static get translate()
{
return {
...super.translate,
title: true,
message: true
}
}
private readonly _buttons : DialogButton[][] = [
/*
Pre-defined Button combos
*/
//BUTTONS_OK: 0,
[{"button_id": Et2Dialog.OK_BUTTON, label: 'ok', id: 'dialog[ok]', image: 'check', "default": true}],
//BUTTONS_OK_CANCEL: 1,
[
{"button_id": Et2Dialog.OK_BUTTON, label: 'ok', id: 'dialog[ok]', image: 'check', "default": true},
{
"button_id": Et2Dialog.CANCEL_BUTTON,
label: 'cancel',
id: 'dialog[cancel]',
image: 'cancel',
align: "right"
}
],
//BUTTONS_YES_NO: 2,
[
{"button_id": Et2Dialog.YES_BUTTON, label: 'yes', id: 'dialog[yes]', image: 'check', "default": true},
{"button_id": Et2Dialog.NO_BUTTON, label: 'no', id: 'dialog[no]', image: 'cancel'}
],
//BUTTONS_YES_NO_CANCEL: 3,
[
{"button_id": Et2Dialog.YES_BUTTON, label: 'yes', id: 'dialog[yes]', image: 'check', "default": true},
{"button_id": Et2Dialog.NO_BUTTON, label: 'no', id: 'dialog[no]', image: 'cancelled'},
{
"button_id": Et2Dialog.CANCEL_BUTTON,
label: 'cancel',
id: 'dialog[cancel]',
image: 'cancel',
align: "right"
}
]
];
constructor(parent_egw? : string | IegwAppLocal)
{
super();
if(parent_egw)
{
this._setApiInstance(parent_egw);
}
this.modal = true;
this.dialog_type = Et2Dialog.PLAIN_MESSAGE;
this.destroyOnClose = true;
this.hideOnEscape = this.hideOnEscape === false ? false : true;
this.__value = {};
this._onOpen = this._onOpen.bind(this);
this._onClose = this._onClose.bind(this);
this._onClick = this._onClick.bind(this);
this._onMoveResize = this._onMoveResize.bind(this);
this._adoptTemplateButtons = this._adoptTemplateButtons.bind(this);
// Create this here so we have something, otherwise the creator might continue with undefined while we
// wait for the dialog to complete & open
this._complete_promise = new Promise<[number, Object]>((resolve) =>
{
this._completeResolver = value => resolve(value);
});
}
connectedCallback()
{
super.connectedCallback();
// Wait for everything to complete, then auto-open
this.getUpdateComplete().then(() =>
{
// _overlayCtrl is not available earlier
this._overlayCtrl?.addEventListener("show", this._onOpen);
this._overlayCtrl.addEventListener('hide', this._onClose);
window.setTimeout(this.open, 0);
});
}
disconnectedCallback()
{
super.disconnectedCallback();
this._overlayCtrl.removeEventListener("hide", this._onClose);
this._overlayCtrl.removeEventListener("show", this._onOpen);
}
// Need to wait for Overlay
async getUpdateComplete()
{
await super.getUpdateComplete();
await this._overlayContentNode.getUpdateComplete();
// Wait for template to finish loading
if(this._template_widget)
{
await this._template_promise;
}
// This calls _onClose() when the dialog is closed
this._overlayContentNode.querySelectorAll("et2-button").forEach((button) => button.addEventListener("click", this._onClick));
}
getComplete() : Promise<[number, Object]>
{
return this._complete_promise;
}
_onOpen()
{
this._button_id = null;
this._complete_promise = this._complete_promise || new Promise<[number, Object]>((resolve) => this._completeResolver);
this._setupMoveResize(this._overlayContentNode);
// Now consumers can listen for "open" event, though getUpdateComplete().then(...) also works
this.dispatchEvent(new Event('open'));
}
_onClose(ev : PointerEvent)
{
this._completeResolver([this._button_id, this.value]);
this._button_id = null;
this._complete_promise = undefined;
this.dispatchEvent(new Event('close'));
if(this.destroyOnClose)
{
if(this._template_widget)
{
this._template_widget.clear();
}
this._overlayCtrl.teardown();
this.remove();
}
}
_onClick(ev : MouseEvent)
{
// @ts-ignore
this._button_id = ev.target?.getAttribute("button_id") ? parseInt(ev.target?.getAttribute("button_id")) : (ev.target?.getAttribute("id") || null);
// we need to consider still buttons used in dialogs that may actually submit and have server-side interactions(eg.vfsSelect)
if (!ev.target?.getInstanceManager()?._etemplate_exec_id)
{
// we always need to stop the event as otherwise the result would be submitted to server-side eT2 handler
// which does not know what to do with it, as the dialog was initiated from client-side (no eT2 request)
ev.preventDefault();
ev.stopPropagation();
}
// Handle anything bound via et2 onclick property
try
{
let et2_widget_result = super._handleClick(ev);
if(et2_widget_result === false)
{
return false;
}
}
catch(e)
{
console.log(e);
}
// Callback expects (button_id, value)
try
{
let callback_result = this.callback ? this.callback(this._button_id, this.value, ev) : true;
if(callback_result === false)
{
return false;
}
}
catch(e)
{
console.log(e);
}
this.close();
}
/**
* Handle moving and resizing
*
* @param event
*/
_onMoveResize(event : InteractEvent)
{
let target = event.target
let x = (parseFloat(target.getAttribute('data-x')) || 0)
let y = (parseFloat(target.getAttribute('data-y')) || 0)
// update the element's style
target.style.width = event.rect.width + 'px'
target.style.height = event.rect.height + 'px'
// translate when resizing from top or left edges
if(event.type == "resizemove")
{
x += event.deltaRect.left
y += event.deltaRect.top
}
else
{
x += event.delta.x;
y += event.delta.y;
}
target.style.transform = 'translate(' + x + 'px,' + y + 'px)'
target.setAttribute('data-x', x)
target.setAttribute('data-y', y)
}
/**
* Returns the values of any widgets in the dialog. This does not include
* the buttons, which are only supplied for the callback.
*/
get value() : Object
{
let value = this.__value;
if(this._template_widget && this._template_widget.widgetContainer)
{
value = this._template_widget.getValues(this._template_widget.widgetContainer);
}
return value;
}
/**
* Fire the close-overlay event to use all registered listeners
* @deprecated
*/
destroy()
{
this._overlayContentNode.dispatchEvent(new Event('close-overlay'));
}
/**
* @deprecated
* @returns {Object}
*/
get_value() : Object
{
console.warn("Deprecated get_value() called");
return this.value;
}
set value(new_value)
{
this.__value = new_value;
}
set template(new_template_name)
{
let old_template = this.__template;
this.__template = new_template_name;
this.requestUpdate("template", old_template);
}
get template()
{
// Can't return undefined or requestUpdate() will not notice a change
return this._template_widget || null;
}
updated(changedProperties)
{
super.updated(changedProperties);
if(changedProperties.has("template"))
{
this._loadTemplate();
}
}
_loadTemplate()
{
if(this._template_widget)
{
this._template_widget.clear();
}
// Etemplate wants a content
if(typeof this.__value.content === "undefined")
{
this.__value.content = {};
}
this._template_widget = new etemplate2(this._overlayContentNode._contentNode);
// Fire an event so consumers can do their thing - etemplate will fire its own load event when its done
if(!this.dispatchEvent(new CustomEvent("before-load", {
bubbles: true,
cancelable: true,
detail: this._template_widget
})))
{
return;
}
if(this.__template.indexOf('.xet') > 0)
{
let template = this.__template;
// inject preprocessor, if not already in template-url
const webserverUrl = this.egw().webserverUrl;
if(!template.match(new RegExp(webserverUrl + '/api/etemplate.php')))
{
template = template.replace(new RegExp(webserverUrl), webserverUrl + '/api/etemplate.php');
}
// if we have no cache-buster, reload daily
if(template.indexOf('?') === -1)
{
template += '?' + ((new Date).valueOf() / 86400 | 0).toString();
}
// File name provided, fetch from server
this._template_promise = this._template_widget.load("", template, this.__value || {content: {}},);
}
else
{
// Just template name, it better be loaded already
this._template_promise = this._template_widget.load(this.__template, '', this.__value || {},
// true: do NOT call et2_ready, as it would overwrite this.et2 in app.js
undefined, undefined, true);
}
// Don't let dialog closing destroy the parent session
if(this._template_widget.etemplate_exec_id && this._template_widget.app)
{
for(let et of etemplate2.getByApplication(this._template_widget.app))
{
if(et !== this._template_widget && et.etemplate_exec_id === this._template_widget.etemplate_exec_id)
{
// Found another template using that exec_id, don't destroy when dialog closes.
this._template_widget.unbind_unload();
break;
}
}
}
// set template-name as id, to allow to style dialogs
this._template_widget.DOMContainer.setAttribute('id', this.__template.replace(/^(.*\/)?([^/]+?)(\.xet)?(\?.*)?$/, '$2').replace(/\./g, '-'));
// Look for buttons after load
this._overlayContentNode._contentNode.addEventListener("load", this._adoptTemplateButtons);
}
render()
{
return this._overlayTemplate();
}
/**
* Don't allow any children here, pass them on to the content node
*
* @param {HTMLElement} node
* @returns {any}
*/
appendChild(node : HTMLElement)
{
return this._overlayContentNode.appendChild(node);
}
/**
* Defining this overlay as a templates from OverlayMixin
* this is our source to give as .contentNode to OverlayController.
* @protected
*/
protected _overlayTemplate()
{
return html`
<div id="overlay-content-node-wrapper">
<et2-dialog-overlay-frame class="dialog__overlay-frame"
.width=${this.width}
.height=${this.height}
._dialog=${this}
.buttons=${this._getButtons()}>
<span slot="heading">${this.title}</span>
${this._contentTemplate()}
</et2-dialog-overlay-frame>
</div>
`;
}
/**
* @override Configures OverlayMixin
*/
get _overlayContentNode()
{
if(this._cachedOverlayContentNode)
{
return this._cachedOverlayContentNode;
}
this._cachedOverlayContentNode = /** @type {HTMLElement} */ (
/** @type {ShadowRoot} */ (this.shadowRoot).querySelector('.dialog__overlay-frame')
);
return this._cachedOverlayContentNode;
}
_contentTemplate()
{
if(this.__template)
{
return html`
<div slot="content"></div>`;
}
else
{
return html`
<et2-dialog-content slot="content" ?icon=${this.icon}
.dialog_type=${this.dialog_type}
.value=${this.value}
>
${this.message}
</et2-dialog-content>
`;
}
}
_getButtons()
{
if(Number.isInteger(this.buttons))
{
// Translate as needed, since we're not calling transformAttributes() on the buttons
// when we create them in a render()
return this._buttons[this.buttons].map((but) =>
{
but.label = this.egw().lang(but.label);
return but
});
}
else if(Array.isArray(this.buttons))
{
return this.buttons;
}
}
/**
* Search for buttons in the template, and try to slot them
*
* We don't want to just grab them all, as there may be other buttons.
*/
_adoptTemplateButtons()
{
// Check for something with buttons slot set
let search_in = this._template_widget?.DOMContainer || this._overlayContentNode._contentNode;
let template_buttons = search_in.querySelectorAll('[slot="buttons"]') ||
// Look for a dialog footer, which will contain several buttons and possible other widgets
search_in.querySelectorAll(".dialogFooterToolbar") ||
// Look for buttons anywhere
search_in.querySelectorAll("et2-button");
if(template_buttons)
{
template_buttons.forEach((button) =>
{
button.setAttribute("slot", "buttons");
this._overlayContentNode.appendChild(button);
})
}
return template_buttons;
}
/**
* @override Configures OverlayMixin
* @desc overrides default configuration options for this component
* @returns {Object}
*/
_defineOverlayConfig()
{
let not_modal = {
hasBackdrop: false,
preventsScroll: false,
trapsKeyboardFocus: false,
}
return {
...super._defineOverlayConfig(),
hidesOnEscape: this.hideOnEscape,
...(this.modal ? {} : not_modal)
}
}
_setupMoveResize(element)
{
// Quick calculation of min size - dialog is made up of header, content & buttons
let minHeight = 0;
for(let e of element.shadowRoot.querySelector('.overlay').children)
{
minHeight += e.getBoundingClientRect().height + parseFloat(getComputedStyle(e).marginTop) + parseFloat(getComputedStyle(e).marginBottom)
}
interact(element)
.resizable({
edges: {bottom: true, right: true},
listeners: {
move: this._onMoveResize
},
modifiers: [
// keep the edges inside the parent
interact.modifiers.restrictEdges({
outer: 'parent'
}),
// minimum size
interact.modifiers.restrictSize({
min: {width: 100, height: minHeight}
})
]
})
.draggable({
allowFrom: ".overlay__heading",
listeners: {
move: this._onMoveResize
},
});
}
/**
* Inject application specific egw object with loaded translations into the dialog
*
* @param {string|egw} _egw_or_appname egw object with already loaded translations or application name to load translations for
*/
_setApiInstance(_egw_or_appname ? : string | IegwAppLocal)
{
if(typeof _egw_or_appname == 'undefined')
{
// @ts-ignore
_egw_or_appname = egw_appName;
}
// if egw object is passed in because called from et2, just use it
if(typeof _egw_or_appname != 'string')
{
this.__egw = _egw_or_appname;
}
// otherwise use given appname to create app-specific egw instance and load default translations
else
{
this.__egw = egw(_egw_or_appname);
this.egw().langRequireApp(this.egw().window, _egw_or_appname);
}
}
egw() : IegwAppLocal
{
if(this.__egw)
{
return this.__egw;
}
else
{
return super.egw();
}
}
/**
* Show a confirmation dialog
*
* @param {function} _callback Function called when the user clicks a button. The context will be the et2_dialog widget, and the button constant is passed in.
* @param {string} _message Message to be place in the dialog.
* @param {string} _title Text in the top bar of the dialog.
* @param _value passed unchanged to callback as 2. parameter
* @param {integer|array} _buttons One of the BUTTONS_ constants defining the set of buttons at the bottom of the box
* @param {integer} _type One of the message constants. This defines the style of the message.
* @param {string} _icon URL of an icon to display. If not provided, a type-specific icon will be used.
* @param {string|egw} _egw_or_appname egw object with already laoded translations or application name to load translations for
*
* @return {Et2Dialog} You can use dialog.getComplete().then(...) to wait for the dialog to close.
*/
static show_dialog(_callback? : Function, _message? : string, _title? : string, _value? : object, _buttons?, _type? : number, _icon? : string, _egw_or_appname? : string | IegwAppLocal)
{
// Just pass them along, widget handles defaults & missing
let dialog = <Et2Dialog><unknown>document.createElement('et2-dialog');
dialog._setApiInstance(_egw_or_appname);
dialog.transformAttributes({
callback: _callback || function() {},
message: _message,
title: _title || dialog.egw().lang('Confirmation required'),
buttons: typeof _buttons != 'undefined' ? _buttons : Et2Dialog.BUTTONS_YES_NO,
dialog_type: typeof _type != 'undefined' ? _type : Et2Dialog.QUESTION_MESSAGE,
icon: _icon,
value: _value
});
document.body.appendChild(<LitElement><unknown>dialog);
return dialog;
};
/**
* Show an alert message with OK button
*
* @param {string} _message Message to be place in the dialog.
* @param {string} _title Text in the top bar of the dialog.
* @param {integer} _type One of the message constants. This defines the style of the message.
*
* @return Promise<[ button_id : number, value : Object ]> will resolve when the dialog closes
*/
static alert(_message? : string, _title? : string, _type?)
{
let dialog = <Et2Dialog><unknown>document.createElement('et2-dialog');
dialog._setApiInstance();
dialog.transformAttributes({
callback: function() {},
message: _message,
title: _title,
buttons: Et2Dialog.BUTTONS_OK,
dialog_type: _type || Et2Dialog.INFORMATION_MESSAGE
});
document.body.appendChild(<LitElement><unknown>dialog);
return dialog.getComplete();
}
/**
* Show a prompt dialog
*
* @param {function} _callback Function called when the user clicks a button. The button constant is passed in along with the value.
* @param {string} _message Message to be place in the dialog.
* @param {string} _title Text in the top bar of the dialog.
* @param {string} _value for prompt, passed to callback as 2. parameter
* @param {integer|array} _buttons One of the BUTTONS_ constants defining the set of buttons at the bottom of the box
* @param {string|egw} _egw_or_appname egw object with already laoded translations or application name to load translations for
*
* @return {Et2Dialog} You can use dialog.getComplete().then(...) to wait for the dialog to close.
*/
static show_prompt(_callback, _message, _title?, _value?, _buttons?, _egw_or_appname?)
{
let dialog = <Et2Dialog><unknown>document.createElement('et2-dialog');
dialog._setApiInstance();
dialog.transformAttributes({
// Wrap callback to _only_ return _value.value, not the whole object like we normally would
callback: function(_button_id, _value)
{
if(typeof _callback == "function")
{
_callback.call(this, _button_id, _value.value);
}
},
title: _title || 'Input required',
buttons: _buttons || Et2Dialog.BUTTONS_OK_CANCEL,
value: {
content: {
value: _value,
message: _message
}
},
template: egw.webserverUrl + '/api/etemplate.php/api/templates/default/prompt.xet',
class: "et2_prompt"
});
document.body.appendChild(<LitElement><unknown>dialog);
return dialog
}
/**
* Method to build a confirmation dialog only with
* YES OR NO buttons and submit content back to server
*
* @param {widget} _senders widget that has been clicked
* @param {string} _dialogMsg message shows in dialog box
* @param {string} _titleMsg message shows as a title of the dialog box
* @param {boolean} _postSubmit true: use postSubmit instead of submit
*
* @description submit the form contents including the button that has been pressed
*/
static confirm(_senders, _dialogMsg, _titleMsg, _postSubmit?)
{
let senders = _senders;
let buttonId = _senders.id;
let dialogMsg = (typeof _dialogMsg != "undefined") ? _dialogMsg : '';
let titleMsg = (typeof _titleMsg != "undefined") ? _titleMsg : '';
let egw = _senders instanceof et2_widget ? _senders.egw() : undefined;
let callbackDialog = function(button_id)
{
if(button_id == Et2Dialog.YES_BUTTON)
{
if(_postSubmit)
{
senders.getRoot().getInstanceManager().postSubmit(buttonId);
}
else if(senders.instanceOf(et2_button) && senders.getType() !== "buttononly")
{
senders.clicked = true;
senders.getInstanceManager().submit(senders, false, senders.options.novalidate);
senders.clicked = false;
}
else
{
senders.getRoot().getInstanceManager().submit(buttonId);
}
}
};
Et2Dialog.show_dialog(callbackDialog, dialogMsg, titleMsg, {},
Et2Dialog.BUTTONS_YES_NO, Et2Dialog.WARNING_MESSAGE, undefined, egw);
};
/**
* Show a dialog for a long-running, multi-part task
*
* Given a server url and a list of parameters, this will open a dialog with
* a progress bar, asynchronously call the url with each parameter, and update
* the progress bar.
* Any output from the server will be displayed in a box.
*
* When all tasks are done, the callback will be called with boolean true. It will
* also be called if the user clicks a button (OK or CANCEL), so be sure to
* check to avoid executing more than intended.
*
* @param {function} _callback Function called when the user clicks a button,
* or when the list is done processing. The context will be the et2_dialog
* widget, and the button constant is passed in.
* @param {string} _message Message to be place in the dialog. Usually just
* text, but DOM nodes will work too.
* @param {string} _title Text in the top bar of the dialog.
* @param {string} _menuaction the menuaction function which should be called and
* which handles the actual request. If the menuaction is a full featured
* url, this one will be used instead.
* @param {Array[]} _list - List of parameters, one for each call to the
* address. Multiple parameters are allowed, in an array.
* @param {string|egw} _egw_or_appname egw object with already laoded translations or application name to load translations for
*
* @return {et2_dialog}
*/
static long_task(_callback, _message, _title, _menuaction, _list, _egw_or_appname)
{
// Special action for cancel
let buttons = [
// OK starts disabled
{"button_id": Et2Dialog.OK_BUTTON, label: 'ok', "default": true, "disabled": true, image: "check"},
{
"button_id": Et2Dialog.CANCEL_BUTTON, label: 'cancel', image: "cancel", click: function()
{
// Cancel run
cancel = true;
jQuery("button[button_id=" + Et2Dialog.CANCEL_BUTTON + "]", dialog.div.parent()).button("disable");
update.call(_list.length, '');
}
}
];
let dialog = new Et2Dialog(_egw_or_appname);
dialog.transformAttributes({
template: dialog.egw().webserverUrl + '/api/etemplate.php/api/templates/default/long_task.xet',
value: {
content: {
message: _message
}
},
callback: function(_button_id, _value)
{
if(_button_id == Et2Dialog.CANCEL_BUTTON)
{
cancel = true;
}
if(typeof _callback == "function")
{
_callback.call(this, _button_id, _value.value);
}
},
title: _title || 'please wait...',
buttons: buttons
});
dialog.egw().window.document.body.appendChild(<LitElement><unknown>dialog);
let log = null;
let progressbar = null;
let cancel = false;
let totals = {
success: 0,
skipped: 0,
failed: 0,
widget: null
};
// Updates progressbar & log, calls next step
let update = function(response)
{
// context is index
let index = this || 0;
progressbar.set_value(100 * (index / _list.length));
progressbar.set_label(index + ' / ' + _list.length);
// Display response information
switch(response.type)
{
case 'error':
let div = document.createElement("DIV");
div.className = "message error";
div.textContent = response.data
log.appendChild(div);
totals.failed++;
// Ask to retry / ignore / abort
let retry = new Et2Dialog(dialog.egw());
retry.transformAttributes({
callback: function(button)
{
debugger;
switch(button)
{
case 'dialog[cancel]':
cancel = true;
return update.call(index, '');
case 'dialog[skip]':
// Continue with next index
totals.skipped++;
return update.call(index, '');
default:
// Try again with previous index
return update.call(index - 1, '');
}
},
message: response.data,
title: '',
buttons: [
// These ones will use the callback, just like normal
{label: dialog.egw().lang("Abort"), id: 'dialog[cancel]'},
{label: dialog.egw().lang("Retry"), id: 'dialog[retry]'},
{label: dialog.egw().lang("Skip"), id: 'dialog[skip]', default: true}
],
dialog_type: Et2Dialog.ERROR_MESSAGE
});
dialog.egw().window.document.body.appendChild(<LitElement><unknown>retry);
// Early exit
return;
default:
if(response && typeof response === "string")
{
totals.success++;
let div = document.createElement("DIV");
div.className = "message";
div.textContent = response
log.appendChild(div);
}
else if(response)
{
let div = document.createElement("DIV");
div.className = "message error";
div.textContent = JSON.stringify(response)
log.appendChild(div);
}
}
// Scroll to bottom
let height = log.scrollHeight;
log.scrollTop = height;
// Update totals
totals.widget.set_value(dialog.egw().lang(
"Total: %1 Successful: %2 Failed: %3 Skipped: %4",
_list.length, <string><unknown>totals.success, <string><unknown>totals.failed, <string><unknown>totals.skipped
));
// Fire next step
if(!cancel && index < _list.length)
{
var parameters = _list[index];
if(typeof parameters != 'object')
{
parameters = [parameters];
}
// Async request, we'll take the next step in the callback
// We can't pass index = 0, it looks like false and causes issues
dialog.egw().json(_menuaction, parameters, update, index + 1, true, index + 1).sendRequest();
}
else
{
// All done
if(!cancel)
{
progressbar.set_value(100);
}
// Disable cancel (it's too late), enable OK
dialog._overlayContentNode.querySelector('et2-button[button_id="' + Et2Dialog.CANCEL_BUTTON + '"]').setAttribute("disabled")
dialog._overlayContentNode.querySelector('et2-button[button_id="' + Et2Dialog.OK_BUTTON + '"]').removeAttribute("disabled")
if(!cancel && typeof _callback == "function")
{
_callback.call(dialog, true, response);
}
}
};
// Wait for dialog, then start the process
dialog.getUpdateComplete().then(function()
{
// Get access to template widgets
log = dialog.template.widgetContainer.getDOMWidgetById('log').getDOMNode();
progressbar = dialog.template.widgetContainer.getWidgetById('progressbar');
progressbar.set_label('0 / ' + _list.length);
totals.widget = dialog.template.widgetContainer.getWidgetById('totals');
// Start
window.setTimeout(function()
{
update.call(0, '');
}, 0);
});
return dialog;
}
}
//@ts-ignore TS doesn't recognize Et2Dialog as HTMLEntry
customElements.define("et2-dialog", Et2Dialog);
// make et2_dialog publicly available as we need to call it from templates
{
window['et2_dialog'] = Et2Dialog;
window['Et2Dialog'] = Et2Dialog;
}