nushell/crates/nu-protocol/src/ast/import_pattern.rs

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use serde::{Deserialize, Serialize};
Overlays (#5375) * WIP: Start laying overlays * Rename Overlay->Module; Start adding overlay * Revamp adding overlay * Add overlay add tests; Disable debug print * Fix overlay add; Add overlay remove * Add overlay remove tests * Add missing overlay remove file * Add overlay list command * (WIP?) Enable overlays for env vars * Move OverlayFrames to ScopeFrames * (WIP) Move everything to overlays only ScopeFrame contains nothing but overlays now * Fix predecls * Fix wrong overlay id translation and aliases * Fix broken env lookup logic * Remove TODOs * Add overlay add + remove for environment * Add a few overlay tests; Fix overlay add name * Some cleanup; Fix overlay add/remove names * Clippy * Fmt * Remove walls of comments * List overlays from stack; Add debugging flag Currently, the engine state ordering is somehow broken. * Fix (?) overlay list test * Fix tests on Windows * Fix activated overlay ordering * Check for active overlays equality in overlay list This removes the -p flag: Either both parser and engine will have the same overlays, or the command will fail. * Add merging on overlay remove * Change help message and comment * Add some remove-merge/discard tests * (WIP) Track removed overlays properly * Clippy; Fmt * Fix getting last overlay; Fix predecls in overlays * Remove merging; Fix re-add overwriting stuff Also some error message tweaks. * Fix overlay error in the engine * Update variable_completions.rs * Adds flags and optional arguments to view-source (#5446) * added flags and optional arguments to view-source * removed redundant code * removed redundant code * fmt * fix bug in shell_integration (#5450) * fix bug in shell_integration * add some comments * enable cd to work with directory abbreviations (#5452) * enable cd to work with abbreviations * add abbreviation example * fix tests * make it configurable * make cd recornize symblic link (#5454) * implement seq char command to generate single character sequence (#5453) * add tmp code * add seq char command * Add split number flag in `split row` (#5434) Signed-off-by: Yuheng Su <gipsyh.icu@gmail.com> * Add two more overlay tests * Add ModuleId to OverlayFrame * Fix env conversion accidentally activating overlay It activated overlay from permanent state prematurely which would cause `overlay add` to misbehave. * Remove unused parameter; Add overlay list test * Remove added traces * Add overlay commands examples * Modify TODO * Fix $nu.scope iteration * Disallow removing default overlay * Refactor some parser errors * Remove last overlay if no argument * Diversify overlay examples * Make it possible to update overlay's module In case the origin module updates, the overlay add loads the new module, makes it overlay's origin and applies the changes. Before, it was impossible to update the overlay if the module changed. Co-authored-by: JT <547158+jntrnr@users.noreply.github.com> Co-authored-by: pwygab <88221256+merelymyself@users.noreply.github.com> Co-authored-by: Darren Schroeder <343840+fdncred@users.noreply.github.com> Co-authored-by: WindSoilder <WindSoilder@outlook.com> Co-authored-by: Yuheng Su <gipsyh.icu@gmail.com>
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use crate::{span, ModuleId, Span};
use std::collections::HashSet;
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub enum ImportPatternMember {
Glob { span: Span },
Name { name: Vec<u8>, span: Span },
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List { names: Vec<(Vec<u8>, Span)> },
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}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct ImportPatternHead {
pub name: Vec<u8>,
Overlays (#5375) * WIP: Start laying overlays * Rename Overlay->Module; Start adding overlay * Revamp adding overlay * Add overlay add tests; Disable debug print * Fix overlay add; Add overlay remove * Add overlay remove tests * Add missing overlay remove file * Add overlay list command * (WIP?) Enable overlays for env vars * Move OverlayFrames to ScopeFrames * (WIP) Move everything to overlays only ScopeFrame contains nothing but overlays now * Fix predecls * Fix wrong overlay id translation and aliases * Fix broken env lookup logic * Remove TODOs * Add overlay add + remove for environment * Add a few overlay tests; Fix overlay add name * Some cleanup; Fix overlay add/remove names * Clippy * Fmt * Remove walls of comments * List overlays from stack; Add debugging flag Currently, the engine state ordering is somehow broken. * Fix (?) overlay list test * Fix tests on Windows * Fix activated overlay ordering * Check for active overlays equality in overlay list This removes the -p flag: Either both parser and engine will have the same overlays, or the command will fail. * Add merging on overlay remove * Change help message and comment * Add some remove-merge/discard tests * (WIP) Track removed overlays properly * Clippy; Fmt * Fix getting last overlay; Fix predecls in overlays * Remove merging; Fix re-add overwriting stuff Also some error message tweaks. * Fix overlay error in the engine * Update variable_completions.rs * Adds flags and optional arguments to view-source (#5446) * added flags and optional arguments to view-source * removed redundant code * removed redundant code * fmt * fix bug in shell_integration (#5450) * fix bug in shell_integration * add some comments * enable cd to work with directory abbreviations (#5452) * enable cd to work with abbreviations * add abbreviation example * fix tests * make it configurable * make cd recornize symblic link (#5454) * implement seq char command to generate single character sequence (#5453) * add tmp code * add seq char command * Add split number flag in `split row` (#5434) Signed-off-by: Yuheng Su <gipsyh.icu@gmail.com> * Add two more overlay tests * Add ModuleId to OverlayFrame * Fix env conversion accidentally activating overlay It activated overlay from permanent state prematurely which would cause `overlay add` to misbehave. * Remove unused parameter; Add overlay list test * Remove added traces * Add overlay commands examples * Modify TODO * Fix $nu.scope iteration * Disallow removing default overlay * Refactor some parser errors * Remove last overlay if no argument * Diversify overlay examples * Make it possible to update overlay's module In case the origin module updates, the overlay add loads the new module, makes it overlay's origin and applies the changes. Before, it was impossible to update the overlay if the module changed. Co-authored-by: JT <547158+jntrnr@users.noreply.github.com> Co-authored-by: pwygab <88221256+merelymyself@users.noreply.github.com> Co-authored-by: Darren Schroeder <343840+fdncred@users.noreply.github.com> Co-authored-by: WindSoilder <WindSoilder@outlook.com> Co-authored-by: Yuheng Su <gipsyh.icu@gmail.com>
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pub id: Option<ModuleId>,
pub span: Span,
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub struct ImportPattern {
pub head: ImportPatternHead,
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pub members: Vec<ImportPatternMember>,
// communicate to eval which decls/aliases were hidden during `parse_hide()` so it does not
// interpret these as env var names:
pub hidden: HashSet<Vec<u8>>,
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}
impl ImportPattern {
pub fn new() -> Self {
ImportPattern {
head: ImportPatternHead {
name: vec![],
id: None,
Protocol: debug_assert!() Span to reflect a valid slice (#6806) Also enforce this by #[non_exhaustive] span such that going forward we cannot, in debug builds (1), construct invalid spans. The motivation for this stems from #6431 where I've seen crashes due to invalid slice indexing. My hope is this will mitigate such senarios 1. https://github.com/nushell/nushell/pull/6431#issuecomment-1278147241 # Description (description of your pull request here) # Tests Make sure you've done the following: - [ ] Add tests that cover your changes, either in the command examples, the crate/tests folder, or in the /tests folder. - [ ] Try to think about corner cases and various ways how your changes could break. Cover them with tests. - [ ] If adding tests is not possible, please document in the PR body a minimal example with steps on how to reproduce so one can verify your change works. Make sure you've run and fixed any issues with these commands: - [x] `cargo fmt --all -- --check` to check standard code formatting (`cargo fmt --all` applies these changes) - [ ] `cargo clippy --workspace --features=extra -- -D warnings -D clippy::unwrap_used -A clippy::needless_collect` to check that you're using the standard code style - [ ] `cargo test --workspace --features=extra` to check that all the tests pass # Documentation - [ ] If your PR touches a user-facing nushell feature then make sure that there is an entry in the documentation (https://github.com/nushell/nushell.github.io) for the feature, and update it if necessary.
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span: Span::unknown(),
},
members: vec![],
hidden: HashSet::new(),
}
}
pub fn span(&self) -> Span {
let mut spans = vec![self.head.span];
for member in &self.members {
match member {
ImportPatternMember::Glob { span } => spans.push(*span),
ImportPatternMember::Name { name: _, span } => spans.push(*span),
ImportPatternMember::List { names } => {
for (_, span) in names {
spans.push(*span);
}
}
}
}
span(&spans)
}
pub fn with_hidden(self, hidden: HashSet<Vec<u8>>) -> Self {
ImportPattern {
head: self.head,
members: self.members,
hidden,
}
}
}
impl Default for ImportPattern {
fn default() -> Self {
Self::new()
}
}