Improve ansi handling

This commit is contained in:
Jonathan Turner 2019-07-05 16:23:28 +12:00
parent 563fabfdca
commit 71ac03f287
2 changed files with 27 additions and 26 deletions

View File

@ -25,8 +25,8 @@ chrono-humanize = "0.0.11"
byte-unit = "2.1.0"
ordered-float = {version = "1.0.2", features = ["serde"]}
prettyprint = "0.7.0"
futures-preview = { version = "0.3.0-alpha.16", features = ["compat", "io-compat"] }
futures-sink-preview = "0.3.0-alpha.16"
futures-preview = { version = "=0.3.0-alpha.16", features = ["compat", "io-compat"] }
futures-sink-preview = "=0.3.0-alpha.16"
futures_codec = "0.2.2"
term = "0.5.2"
bytes = "0.4.12"

View File

@ -1,4 +1,4 @@
use crossterm::{cursor, terminal, Attribute, Color, Colored, RawScreen};
use crossterm::{cursor, terminal, Attribute, RawScreen};
use indexmap::IndexMap;
use nu::{serve_plugin, Args, CommandConfig, Plugin, ShellError, Value};
@ -52,17 +52,6 @@ fn view_binary(b: &[u8]) -> Result<(), Box<dyn std::error::Error>> {
Ok(())
}
#[derive(PartialEq, Debug)]
pub enum JoyButton {
A = 0,
B = 1,
Select = 2,
Start = 3,
Up = 4,
Down = 5,
Left = 6,
Right = 7,
}
pub struct Context {
pub width: usize,
pub height: usize,
@ -86,28 +75,40 @@ impl Context {
let cursor = cursor();
cursor.goto(0, 0)?;
let mut prev_color = None;
let mut prev_color: Option<(u8,u8,u8)> = None;
let mut prev_count = 1;
for pixel in &self.frame_buffer {
match prev_color {
Some(c) if c == pixel.1 => {
print!("{}", pixel.0);
prev_count += 1;
}
Some(c) => {
print!(
"{}",
ansi_term::Colour::RGB(c.0, c.1, c.2)
.paint((0..prev_count).map(|_| pixel.0).collect::<String>())
);
prev_color = Some(pixel.1);
prev_count = 1;
}
_ => {
prev_color = Some(pixel.1);
print!(
"{}{}",
Colored::Fg(Color::Rgb {
r: (pixel.1).0,
g: (pixel.1).1,
b: (pixel.1).2
}),
pixel.0
)
prev_color = Some(pixel.1);
prev_count = 1;
}
}
}
if prev_count > 0 {
if let Some(color) = prev_color {
print!(
"{}",
ansi_term::Colour::RGB(color.0, color.1, color.2)
.paint((0..prev_count).map(|_| "@").collect::<String>())
);
}
}
println!("{}", Attribute::Reset);
Ok(())