* WIP: Start laying overlays
* Rename Overlay->Module; Start adding overlay
* Revamp adding overlay
* Add overlay add tests; Disable debug print
* Fix overlay add; Add overlay remove
* Add overlay remove tests
* Add missing overlay remove file
* Add overlay list command
* (WIP?) Enable overlays for env vars
* Move OverlayFrames to ScopeFrames
* (WIP) Move everything to overlays only
ScopeFrame contains nothing but overlays now
* Fix predecls
* Fix wrong overlay id translation and aliases
* Fix broken env lookup logic
* Remove TODOs
* Add overlay add + remove for environment
* Add a few overlay tests; Fix overlay add name
* Some cleanup; Fix overlay add/remove names
* Clippy
* Fmt
* Remove walls of comments
* List overlays from stack; Add debugging flag
Currently, the engine state ordering is somehow broken.
* Fix (?) overlay list test
* Fix tests on Windows
* Fix activated overlay ordering
* Check for active overlays equality in overlay list
This removes the -p flag: Either both parser and engine will have the
same overlays, or the command will fail.
* Add merging on overlay remove
* Change help message and comment
* Add some remove-merge/discard tests
* (WIP) Track removed overlays properly
* Clippy; Fmt
* Fix getting last overlay; Fix predecls in overlays
* Remove merging; Fix re-add overwriting stuff
Also some error message tweaks.
* Fix overlay error in the engine
* Update variable_completions.rs
* Adds flags and optional arguments to view-source (#5446)
* added flags and optional arguments to view-source
* removed redundant code
* removed redundant code
* fmt
* fix bug in shell_integration (#5450)
* fix bug in shell_integration
* add some comments
* enable cd to work with directory abbreviations (#5452)
* enable cd to work with abbreviations
* add abbreviation example
* fix tests
* make it configurable
* make cd recornize symblic link (#5454)
* implement seq char command to generate single character sequence (#5453)
* add tmp code
* add seq char command
* Add split number flag in `split row` (#5434)
Signed-off-by: Yuheng Su <gipsyh.icu@gmail.com>
* Add two more overlay tests
* Add ModuleId to OverlayFrame
* Fix env conversion accidentally activating overlay
It activated overlay from permanent state prematurely which would
cause `overlay add` to misbehave.
* Remove unused parameter; Add overlay list test
* Remove added traces
* Add overlay commands examples
* Modify TODO
* Fix $nu.scope iteration
* Disallow removing default overlay
* Refactor some parser errors
* Remove last overlay if no argument
* Diversify overlay examples
* Make it possible to update overlay's module
In case the origin module updates, the overlay add loads the new module,
makes it overlay's origin and applies the changes. Before, it was
impossible to update the overlay if the module changed.
Co-authored-by: JT <547158+jntrnr@users.noreply.github.com>
Co-authored-by: pwygab <88221256+merelymyself@users.noreply.github.com>
Co-authored-by: Darren Schroeder <343840+fdncred@users.noreply.github.com>
Co-authored-by: WindSoilder <WindSoilder@outlook.com>
Co-authored-by: Yuheng Su <gipsyh.icu@gmail.com>
* Pass completion options to each fetch() call
* Add MatchAlgorithm to CompletionOptions
* Add unit test for MatchAlgorithm
* Pass completion options to directory completer
* Add search terms to command
* Rename Signature desc to usage
To be named uniformly with extra_usage
* Throw in foldl search term for reduce
* Add missing usage to post
* Add search terms to signature
* Try to add capnp Signature serialization
* Fix alias import
Alias importing was registering the alias id as a decl instead of alias.
This caused issues when hiding and then reimporting the alias.
* Clippy format
Co-authored-by: Hristo Filaretov <h.filaretov@protonmail.com>
* Refactor & fix which
Instead of fetching all definitions / aliases, only show the one that is
visible.
* Fix $nu.scope to show only visible definitions
* Add missing tests file; Rename one which test
Previously, the parser tried to look up the predecl also in the
permanent state and if a definition with that name already existed, it
would try to update it, which is illegal.
* Add alias interning
Now, AliasId is used to reference aliases stored in EngineState, similar
to decls, blocks, etc.
* Fix wrong message
* Fix using decl instead of alias
* Extend also alias id visibility
* Merge also aliases from delta
* Add alias hiding code
Does not work yet but passes tests at least.
* Fix wrong alias lookup and visibility appending
* Add hide alias tests
* Fmt & Clippy
* Fix random clippy warnings in "which" command
* Make env var eval order during "use" deterministic
Fixes#726.
* Merge delta after getting config
To make sure env vars are all in the engine state and not in the stack.
* Use only $nu.env.PWD for getting current directory
Because setting and reading to/from std::env changes the global state
shich is problematic if we call `cd` from multiple threads (e.g., in a
`par-each` block).
With this change, when engine-q starts, it will either inherit existing
PWD env var, or create a new one from `std::env::current_dir()`.
Otherwise, everything that needs the current directory will get it from
`$nu.env.PWD`. Each spawned external command will get its current
directory per-process which should be thread-safe.
One thing left to do is to patch nu-path for this as well since it uses
`std::env::current_dir()` in its expansions.
* Rename nu-path functions
*_with is not *_relative which should be more descriptive and frees
"with" for use in a followup commit.
* Clone stack every each iter; Fix some commands
Cloning the stack each iteration of `each` makes sure we're not reusing
PWD between iterations.
Some fixes in commands to make them use the new PWD.
* Post-rebase cleanup, fmt, clippy
* Change back _relative to _with in nu-path funcs
Didn't use the idea I had for the new "_with".
* Remove leftover current_dir from rebase
* Add cwd sync at merge_delta()
This makes sure the parser and completer always have up-to-date cwd.
* Always pass absolute path to glob in ls
* Do not allow PWD a relative path; Allow recovery
Makes it possible to recover PWD by proceeding with the REPL cycle.
* Clone stack in each also for byte/string stream
* (WIP) Start moving env variables to engine state
* (WIP) Move env vars to engine state (ugly)
Quick and dirty code.
* (WIP) Remove unused mut and args; Fmt
* (WIP) Fix dataframe tests
* (WIP) Fix missing args after rebase
* (WIP) Clone only env vars, not the whole stack
* (WIP) Add env var clone to `for` loop as well
* Minor edits
* Refactor merge_delta() to include stack merging.
Less error-prone than doing it manually.
* Clone env for each `update` command iteration
* Mark env var hidden only when found in eng. state
* Fix clippt warnings
* Add TODO about env var reading
* Do not clone empty environment in loops
* Remove extra cwd collection
* Split current_dir() into str and path; Fix autocd
* Make completions respect PWD env var
* Proof of concept treating env vars as Values
* Refactor env var collection and method name
* Remove unnecessary pub
* Move env translations into a new file
* Fix LS_COLORS to support any Value
* Fix spans during env var translation
* Add span to env var in cd
* Improve error diagnostics
* Fix non-string env vars failing string conversion
* Make PROMPT_COMMAND a Block instead of String
* Record host env vars to a fake file
This will give spans to env vars that would otherwise be without one.
Makes errors less confusing.
* Add 'env' command to list env vars
It will list also their values translated to strings
* Sort env command by name; Add env var type
* Remove obsolete test
* Remember environment variables from previous scope
* Re-introduce env var hiding
Right now, hiding decls is broken
* Re-introduce hidden field of import patterns
All tests pass now.
* Remove/Address tests TODOs
* Fix test typo; Report hiding error
* Add a few more tests
* Fix wrong expected test result
* option to replace command same name
* moved order of custom value declarations
* arranged dataframe folders and objects
* sort help commands by name
* added dtypes function for debugging
* corrected name for dataframe commands
* command names using function
It's no longer attached to a Block. Makes access to overlays more
streamlined by removing this one indirection. Also makes it easier to
create standalone overlays without a block which might come in handy.
* Add 'expor env' dummy command
* (WIP) Abstract away module exportables as Overlay
* Switch to Overlays for use/hide
Works for decls only right now.
* Fix passing import patterns of hide to eval
* Simplify use/hide of decls
* Add ImportPattern as Expr; Add use env eval
Still no parsing of "export env" so I can't test it yet.
* Refactor export parsing; Add InternalError
* Add env var export and activation; Misc changes
Now it is possible to `use` env var that was exported from a module.
This commit also adds some new errors and other small changes.
* Add env var hiding
* Fix eval not recognizing hidden decls
Without this change, calling `hide foo`, the evaluator does not know
whether a custom command named "foo" was hidden during parsing,
therefore, it is not possible to reliably throw an error about the "foo"
name not found.
* Add use/hide/export env var tests; Cleanup; Notes
* Ignore hide env related tests for now
* Fix main branch merge mess
* Fixed multi-word export def
* Fix hiding tests on Windows
* Remove env var hiding for now
The introduction of `use <file.nu>` added the possibility of calling
`working_set.add_file()` more than once per parse pass. Some of the
logic handling the file contents offsets prevented it from working and
hopefully, this commit fixes it.
In some rare cases, the global predeclarations would clash, for example:
> module spam { export def foo [] { "foo" } }; def foo [] { "bar" }
In the example, the `foo [] { "bar" }` would get predeclared first, then
the predeclaration would be overwritten and consumed by `foo [] {"foo"}`
inside the module, then when parsing the actual `foo [] { "bar" }`, it
would not find its predeclaration.
Hiding definitions now should work correctly with repeated use of 'use',
'def' and 'hide' keywords.
The key change is that 'hide foo' will hide all definitions of foo
that were defined/used within the scope (those from other scopes are
still available). This makes the logic simpler and I found it leads to a
simpler mental map: you don't need to remember the order of defined/used
commands withing the scope -- it just hides all.
* Fixes a panic with defining two commands with the same name caused by
declaration not found after predeclaration.
* Adds a new error if a custom command is defined more than once in one
block.
* Add some tests
* Hiding logic is simplified and fixed so you can hide and unhide the
same def repeatedly.
* Separates predeclared ids into its own data structure to protect them
from hiding. Otherwise, you could hide the predeclared variable and
the actual def would panic.