use nu_engine::CallExt; use nu_protocol::ast::Call; use nu_protocol::engine::{Command, EvaluationContext}; use nu_protocol::{Signature, SyntaxShape, Value}; pub struct Cd; impl Command for Cd { fn name(&self) -> &str { "cd" } fn usage(&self) -> &str { "Change directory." } fn signature(&self) -> nu_protocol::Signature { Signature::build("cd").optional("path", SyntaxShape::Filepath, "the path to change to") } fn run( &self, context: &EvaluationContext, call: &Call, _input: Value, ) -> Result { let path: Option = call.opt(context, 0)?; let path = match path { Some(path) => { let path = nu_path::expand_path(path); path.to_string_lossy().to_string() } None => { let path = nu_path::expand_tilde("~"); path.to_string_lossy().to_string() } }; let _ = std::env::set_current_dir(&path); //FIXME: this only changes the current scope, but instead this environment variable //should probably be a block that loads the information from the state in the overlay context.add_env_var("PWD".into(), path); Ok(Value::Nothing { span: call.head }) } }