Files
nushell/crates/nu-command/src/filesystem/umkdir.rs
Ian Manske c747ec75c9 Add command_prelude module (#12291)
# Description
When implementing a `Command`, one must also import all the types
present in the function signatures for `Command`. This makes it so that
we often import the same set of types in each command implementation
file. E.g., something like this:
```rust
use nu_protocol::ast::Call;
use nu_protocol::engine::{Command, EngineState, Stack};
use nu_protocol::{
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData,
    ShellError, Signature, Span, Type, Value,
};
```

This PR adds the `nu_engine::command_prelude` module which contains the
necessary and commonly used types to implement a `Command`:
```rust
// command_prelude.rs
pub use crate::CallExt;
pub use nu_protocol::{
    ast::{Call, CellPath},
    engine::{Command, EngineState, Stack},
    record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned,
    PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value,
};
```

This should reduce the boilerplate needed to implement a command and
also gives us a place to track the breadth of the `Command` API. I tried
to be conservative with what went into the prelude modules, since it
might be hard/annoying to remove items from the prelude in the future.
Let me know if something should be included or excluded.
2024-03-26 21:17:30 +00:00

105 lines
2.7 KiB
Rust

use nu_engine::command_prelude::*;
use std::path::PathBuf;
use uu_mkdir::mkdir;
#[cfg(not(windows))]
use uucore::mode;
#[derive(Clone)]
pub struct UMkdir;
const IS_RECURSIVE: bool = true;
const DEFAULT_MODE: u32 = 0o777;
#[cfg(not(windows))]
fn get_mode() -> u32 {
DEFAULT_MODE - mode::get_umask()
}
#[cfg(windows)]
fn get_mode() -> u32 {
DEFAULT_MODE
}
impl Command for UMkdir {
fn name(&self) -> &str {
"mkdir"
}
fn usage(&self) -> &str {
"Create directories, with intermediary directories if required using uutils/coreutils mkdir."
}
fn search_terms(&self) -> Vec<&str> {
vec!["directory", "folder", "create", "make_dirs", "coreutils"]
}
fn signature(&self) -> Signature {
Signature::build("mkdir")
.input_output_types(vec![(Type::Nothing, Type::Nothing)])
.rest(
"rest",
SyntaxShape::Directory,
"The name(s) of the path(s) to create.",
)
.switch(
"verbose",
"print a message for each created directory.",
Some('v'),
)
.category(Category::FileSystem)
}
fn run(
&self,
engine_state: &EngineState,
stack: &mut Stack,
call: &Call,
_input: PipelineData,
) -> Result<PipelineData, ShellError> {
let mut directories = call
.rest::<String>(engine_state, stack, 0)?
.into_iter()
.map(PathBuf::from)
.peekable();
let is_verbose = call.has_flag(engine_state, stack, "verbose")?;
if directories.peek().is_none() {
return Err(ShellError::MissingParameter {
param_name: "requires directory paths".to_string(),
span: call.head,
});
}
for dir in directories {
if let Err(error) = mkdir(&dir, IS_RECURSIVE, get_mode(), is_verbose) {
return Err(ShellError::GenericError {
error: format!("{}", error),
msg: format!("{}", error),
span: None,
help: None,
inner: vec![],
});
}
}
Ok(PipelineData::empty())
}
fn examples(&self) -> Vec<Example> {
vec![
Example {
description: "Make a directory named foo",
example: "mkdir foo",
result: None,
},
Example {
description: "Make multiple directories and show the paths created",
example: "mkdir -v foo/bar foo2",
result: None,
},
]
}
}