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forked from extern/smegmesh
smegmesh/pkg/sync/syncservice.go

54 lines
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// sync merges shared state between two nodes
package sync
import (
"context"
"errors"
"github.com/tim-beatham/wgmesh/pkg/ctrlserver"
"github.com/tim-beatham/wgmesh/pkg/rpc"
)
type SyncServiceImpl struct {
rpc.UnimplementedSyncServiceServer
Server *ctrlserver.MeshCtrlServer
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}
// GetMesh: Gets a nodes local mesh configuration as a CRDT
func (s *SyncServiceImpl) GetConf(context context.Context, request *rpc.GetConfRequest) (*rpc.GetConfReply, error) {
mesh := s.Server.MeshManager.GetMesh(request.MeshId)
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if mesh == nil {
return nil, errors.New("mesh does not exist")
}
meshBytes := mesh.Save()
reply := rpc.GetConfReply{
Mesh: meshBytes,
}
return &reply, nil
}
// Sync: Pings a node and syncs the mesh configuration with the other node
func (s *SyncServiceImpl) SyncMesh(conext context.Context, request *rpc.SyncMeshRequest) (*rpc.SyncMeshReply, error) {
mesh := s.Server.MeshManager.GetMesh(request.MeshId)
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if mesh == nil {
return nil, errors.New("mesh does not exist")
}
err := s.Server.MeshManager.UpdateMesh(request.MeshId, request.Changes)
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if err != nil {
return nil, err
}
return &rpc.SyncMeshReply{Success: true}, nil
}
func NewSyncService(server *ctrlserver.MeshCtrlServer) *SyncServiceImpl {
return &SyncServiceImpl{Server: server}
}