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package robin
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import (
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"context"
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"errors"
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"github.com/tim-beatham/wgmesh/pkg/ctrlserver"
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"github.com/tim-beatham/wgmesh/pkg/rpc"
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)
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type RobinRpc struct {
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rpc.UnimplementedMeshCtrlServerServer
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Server *ctrlserver.MeshCtrlServer
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}
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func nodeToRpcNode(node ctrlserver.MeshNode) *rpc.MeshNode {
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return &rpc.MeshNode{
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PublicKey: node.PublicKey,
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WgEndpoint: node.WgEndpoint,
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WgHost: node.WgHost,
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Endpoint: node.HostEndpoint,
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}
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}
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func nodesToRpcNodes(nodes map[string]ctrlserver.MeshNode) []*rpc.MeshNode {
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n := len(nodes)
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meshNodes := make([]*rpc.MeshNode, n)
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var i int = 0
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for _, v := range nodes {
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meshNodes[i] = nodeToRpcNode(v)
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i++
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}
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return meshNodes
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}
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func (m *RobinRpc) GetMesh(ctx context.Context, request *rpc.GetMeshRequest) (*rpc.GetMeshReply, error) {
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mesh := m.Server.MeshManager.GetMesh(request.MeshId)
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if mesh == nil {
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return nil, errors.New("mesh does not exist")
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}
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meshBytes := mesh.Save()
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reply := rpc.GetMeshReply{
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Mesh: meshBytes,
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}
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return &reply, nil
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}
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func (m *RobinRpc) JoinMesh(ctx context.Context, request *rpc.JoinMeshRequest) (*rpc.JoinMeshReply, error) {
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return &rpc.JoinMeshReply{Success: true}, nil
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}
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