// crdt is a golang implementation of a crdt package crdt import ( "cmp" "sync" ) type Bucket[D any] struct { Vector uint64 Contents D Gravestone bool } // GMap is a set that can only grow in size type GMap[K cmp.Ordered, D any] struct { lock sync.RWMutex contents map[K]Bucket[D] clock *VectorClock[K] } func (g *GMap[K, D]) Put(key K, value D) { g.lock.Lock() clock := g.clock.IncrementClock() g.contents[key] = Bucket[D]{ Vector: clock, Contents: value, } g.lock.Unlock() } func (g *GMap[K, D]) Contains(key K) bool { g.lock.RLock() _, ok := g.contents[key] g.lock.RUnlock() return ok } func (g *GMap[K, D]) put(key K, b Bucket[D]) { g.lock.Lock() if g.contents[key].Vector < b.Vector { g.contents[key] = b } g.lock.Unlock() } func (g *GMap[K, D]) get(key K) Bucket[D] { g.lock.RLock() bucket := g.contents[key] g.lock.RUnlock() return bucket } func (g *GMap[K, D]) Get(key K) D { return g.get(key).Contents } func (g *GMap[K, D]) Mark(key K) { g.lock.Lock() bucket := g.contents[key] bucket.Gravestone = true g.contents[key] = bucket g.lock.Unlock() } // IsMarked: returns true if the node is marked func (g *GMap[K, D]) IsMarked(key K) bool { marked := false g.lock.RLock() bucket, ok := g.contents[key] if ok { marked = bucket.Gravestone } g.lock.RUnlock() return marked } func (g *GMap[K, D]) Keys() []K { g.lock.RLock() contents := make([]K, len(g.contents)) index := 0 for key := range g.contents { contents[index] = key index++ } g.lock.RUnlock() return contents } func (g *GMap[K, D]) Save() map[K]Bucket[D] { buckets := make(map[K]Bucket[D]) g.lock.RLock() for key, value := range g.contents { buckets[key] = value } g.lock.RUnlock() return buckets } func (g *GMap[K, D]) SaveWithKeys(keys []K) map[K]Bucket[D] { buckets := make(map[K]Bucket[D]) g.lock.RLock() for _, key := range keys { buckets[key] = g.contents[key] } g.lock.RUnlock() return buckets } func (g *GMap[K, D]) GetClock() map[K]uint64 { clock := make(map[K]uint64) g.lock.RLock() for key, bucket := range g.contents { clock[key] = bucket.Vector } g.lock.RUnlock() return clock } func (g *GMap[K, D]) GetHash() uint64 { hash := uint64(0) g.lock.RLock() for _, value := range g.contents { hash += value.Vector } g.lock.RUnlock() return hash } func (g *GMap[K, D]) Prune() { stale := g.clock.getStale() g.lock.Lock() for _, outlier := range stale { delete(g.contents, outlier) } g.lock.Unlock() } func NewGMap[K cmp.Ordered, D any](clock *VectorClock[K]) *GMap[K, D] { return &GMap[K, D]{ contents: make(map[K]Bucket[D]), clock: clock, } }