package crdt import ( "cmp" "github.com/tim-beatham/wgmesh/pkg/lib" ) type TwoPhaseMap[K cmp.Ordered, D any] struct { addMap *GMap[K, D] removeMap *GMap[K, bool] Clock *VectorClock[K] processId K } type TwoPhaseMapSnapshot[K cmp.Ordered, D any] struct { Add map[uint64]Bucket[D] Remove map[uint64]Bucket[bool] } // Contains checks whether the value exists in the map func (m *TwoPhaseMap[K, D]) Contains(key K) bool { return m.contains(m.Clock.hashFunc(key)) } // Contains checks whether the value exists in the map func (m *TwoPhaseMap[K, D]) contains(key uint64) bool { if !m.addMap.contains(key) { return false } addValue := m.addMap.get(key) if !m.removeMap.contains(key) { return true } removeValue := m.removeMap.get(key) return addValue.Vector >= removeValue.Vector } func (m *TwoPhaseMap[K, D]) Get(key K) D { var result D if !m.Contains(key) { return result } return m.addMap.Get(key) } func (m *TwoPhaseMap[K, D]) get(key uint64) D { var result D if !m.contains(key) { return result } return m.addMap.get(key).Contents } // Put places the key K in the map func (m *TwoPhaseMap[K, D]) Put(key K, data D) { msgSequence := m.Clock.IncrementClock() m.Clock.Put(key, msgSequence) m.addMap.Put(key, data) } func (m *TwoPhaseMap[K, D]) Mark(key K) { m.addMap.Mark(key) } // Remove removes the value from the map func (m *TwoPhaseMap[K, D]) Remove(key K) { m.removeMap.Put(key, true) } func (m *TwoPhaseMap[K, D]) keys() []uint64 { keys := make([]uint64, 0) addKeys := m.addMap.Keys() for _, key := range addKeys { if !m.contains(key) { continue } keys = append(keys, key) } return keys } func (m *TwoPhaseMap[K, D]) AsList() []D { theList := make([]D, 0) keys := m.keys() for _, key := range keys { theList = append(theList, m.get(key)) } return theList } func (m *TwoPhaseMap[K, D]) Snapshot() *TwoPhaseMapSnapshot[K, D] { return &TwoPhaseMapSnapshot[K, D]{ Add: m.addMap.Save(), Remove: m.removeMap.Save(), } } func (m *TwoPhaseMap[K, D]) SnapShotFromState(state *TwoPhaseMapState[K]) *TwoPhaseMapSnapshot[K, D] { addKeys := lib.MapKeys(state.AddContents) removeKeys := lib.MapKeys(state.RemoveContents) return &TwoPhaseMapSnapshot[K, D]{ Add: m.addMap.SaveWithKeys(addKeys), Remove: m.removeMap.SaveWithKeys(removeKeys), } } type TwoPhaseMapState[K cmp.Ordered] struct { Vectors map[uint64]uint64 AddContents map[uint64]uint64 RemoveContents map[uint64]uint64 } func (m *TwoPhaseMap[K, D]) IsMarked(key K) bool { return m.addMap.IsMarked(key) } // GetHash: Get the hash of the current state of the map // Sums the current values of the vectors. Provides good approximation // of increasing numbers func (m *TwoPhaseMap[K, D]) GetHash() uint64 { return (m.addMap.GetHash() + 1) * (m.removeMap.GetHash() + 1) } // GetState: get the current vector clock of the add and remove // map func (m *TwoPhaseMap[K, D]) GenerateMessage() *TwoPhaseMapState[K] { addContents := m.addMap.GetClock() removeContents := m.removeMap.GetClock() return &TwoPhaseMapState[K]{ Vectors: m.Clock.GetClock(), AddContents: addContents, RemoveContents: removeContents, } } func (m *TwoPhaseMapState[K]) Difference(state *TwoPhaseMapState[K]) *TwoPhaseMapState[K] { mapState := &TwoPhaseMapState[K]{ AddContents: make(map[uint64]uint64), RemoveContents: make(map[uint64]uint64), } for key, value := range state.AddContents { otherValue, ok := m.AddContents[key] if !ok || otherValue < value { mapState.AddContents[key] = value } } for key, value := range state.RemoveContents { otherValue, ok := m.RemoveContents[key] if !ok || otherValue < value { mapState.RemoveContents[key] = value } } return mapState } func (m *TwoPhaseMap[K, D]) Merge(snapshot TwoPhaseMapSnapshot[K, D]) { for key, value := range snapshot.Add { // Gravestone is local only to that node. // Discover ourselves if the node is alive m.addMap.put(key, value) m.Clock.put(key, value.Vector) } for key, value := range snapshot.Remove { m.removeMap.put(key, value) m.Clock.put(key, value.Vector) } } func (m *TwoPhaseMap[K, D]) Prune() { m.addMap.Prune() m.removeMap.Prune() m.Clock.Prune() } // NewTwoPhaseMap: create a new two phase map. Consists of two maps // a grow map and a remove map. If both timestamps equal then favour keeping // it in the map func NewTwoPhaseMap[K cmp.Ordered, D any](processId K, hashKey func(K) uint64, staleTime uint64) *TwoPhaseMap[K, D] { m := TwoPhaseMap[K, D]{ processId: processId, Clock: NewVectorClock(processId, hashKey, staleTime), } m.addMap = NewGMap[K, D](m.Clock) m.removeMap = NewGMap[K, bool](m.Clock) return &m }