forked from extern/whisper.cpp
talk.wasm : update video link + some minor fixes
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@ -135,11 +135,9 @@ void talk_main(size_t index) {
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talk_set_status("processing ...");
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talk_set_status("processing ...");
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g_force_speak = false;
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t_last = t_now;
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t_last = t_now;
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{
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if (!g_force_speak) {
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const auto t_start = std::chrono::high_resolution_clock::now();
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const auto t_start = std::chrono::high_resolution_clock::now();
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int ret = whisper_full(ctx, wparams, pcmf32.data(), pcmf32.size());
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int ret = whisper_full(ctx, wparams, pcmf32.data(), pcmf32.size());
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@ -156,6 +154,7 @@ void talk_main(size_t index) {
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{
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{
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std::string text_heard;
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std::string text_heard;
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if (!g_force_speak) {
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const int n_segments = whisper_full_n_segments(ctx);
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const int n_segments = whisper_full_n_segments(ctx);
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for (int i = n_segments - 1; i < n_segments; ++i) {
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for (int i = n_segments - 1; i < n_segments; ++i) {
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const char * text = whisper_full_get_segment_text(ctx, i);
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const char * text = whisper_full_get_segment_text(ctx, i);
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@ -167,6 +166,9 @@ void talk_main(size_t index) {
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text_heard += text;
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text_heard += text;
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}
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}
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}
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g_force_speak = false;
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// remove text between brackets using regex
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// remove text between brackets using regex
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{
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{
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@ -812,9 +812,9 @@ I'm fine, thanks. How are you?
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Thanks, I'm fine too. What are you doing?
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Thanks, I'm fine too. What are you doing?
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I'm just sitting here.
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I'm just sitting here.
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It's a lovely day, isn't it?
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It's a lovely day, isn't it?
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Yes, it is.
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Yes, it is. I love the weather this time of year.
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Did you know that I'm a robot?
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I wish it would rain a little bit.
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I wasn't aware of that.
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Me too.
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)";
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)";
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std::mt19937 rng;
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std::mt19937 rng;
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@ -143,7 +143,7 @@
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<br><br>
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<br><br>
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Here is a short video of the demo in action: <a href="https://youtu.be/2om-7tFMaNs">https://youtu.be/2om-7tFMaNs</a>
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Here is a short video of the demo in action: <a href="https://youtu.be/LeWKl8t1-Hc">https://youtu.be/LeWKl8t1-Hc</a>
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<br><br>
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<br><br>
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@ -507,7 +507,7 @@
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context = new AudioContext({
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context = new AudioContext({
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sampleRate: 16000,
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sampleRate: 16000,
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channelCount: 1,
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channelCount: 1,
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echoCancellation: true,
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echoCancellation: false,
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autoGainControl: true,
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autoGainControl: true,
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noiseSuppression: true,
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noiseSuppression: true,
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});
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});
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