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https://github.com/fleschutz/PowerShell.git
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4.8 KiB
4.8 KiB
Script: play-pong.ps1
play-pong.ps1
Parameters
[<CommonParameters>]
This script supports the common parameters: Verbose, Debug, ErrorAction, ErrorVariable, WarningAction,
WarningVariable, OutBuffer, PipelineVariable, and OutVariable.
Script Content
<#
.SYNOPSIS
Play the Pong game
.DESCRIPTION
This PowerShell script lets 2 players play the famous Pong game.
NOTE: Player 1: <W> moves up, <S> moves down | Player 2: <UP> or <DOWN> | <ESC> to quit
.EXAMPLE
PS> ./play-pong.ps1
.LINK
https://github.com/fleschutz/PowerShell
.NOTES
Author: Markus Fleschutz | License: CC0
#>
function DrawScores {
$x = [System.Console]::WindowWidth / 2 - 4
[System.Console]::SetCursorPosition($x, 1)
[System.Console]::Write("$($script:scorePlayer1) - $($script:scorePlayer2)")
}
function DrawFooter {
$text = "| Player 1: <W> moves up, <S> moves down | Player 2: <UP> or <DOWN> | <ESC> to quit |"
$x = ([System.Console]::WindowWidth - $text.Length) / 2
$y = [System.Console]::WindowHeight - 1
[System.Console]::SetCursorPosition($x, $y)
[System.Console]::Write($text)
}
function DrawPaddle($y, $isLeft) {
if ($isLeft) {
$x = 0
} else {
$x = [System.Console]::WindowWidth - 1
}
for ($i = 0; $i -lt 5; $i++) {
[System.Console]::SetCursorPosition($x, $y + $i)
[System.Console]::Write("▌")
}
}
function ClearPaddle($y, $isLeft) {
if ($isLeft) {
$x = 0
} else {
$x = [System.Console]::WindowWidth - 1
}
for ($i = 0; $i -lt 5; $i++) {
[System.Console]::SetCursorPosition($x, $y + $i)
[System.Console]::Write(" ")
}
}
function DrawBall($x, $y) {
if ($x -lt 0 -or $x -ge [System.Console]::WindowWidth - 1 -or $y -lt 0 -or $y -ge [System.Console]::WindowHeight) {
return
}
[System.Console]::SetCursorPosition($x, $y)
Write-Host "🔴" -noNewline
}
function ClearBall($x, $y) {
if ($x -lt 0 -or $x -ge [System.Console]::WindowWidth - 1 -or $y -lt 0 -or $y -ge [System.Console]::WindowHeight) {
return
}
[System.Console]::SetCursorPosition($x, $y)
[System.Console]::Write(" ")
}
function UpdateBall {
$nextX = $script:ball.X + $script:ball.Dx
$nextY = $script:ball.Y + $script:ball.Dy
if ($nextY -lt 0 -or $nextY -ge [System.Console]::WindowHeight) {
$script:ball.Dy = -$script:ball.Dy
$nextY = $script:ball.Y
}
if ($nextX -eq 1 -and ($nextY -ge $player1 -and $nextY -le ($player1 + 4))) {
$script:ball.Dx = -$script:ball.Dx
$nextX = $script:ball.X
} elseif ($nextX -eq ([System.Console]::WindowWidth - 2) -and ($nextY -ge $player2 -and $nextY -le ($player2 + 4))) {
$script:ball.Dx = -$script:ball.Dx
$nextX = $script:ball.X
}
if ($nextX -lt 0) {
$script:scorePlayer2++
DrawScores
$nextX = [System.Console]::WindowWidth / 2
} elseif ($nextX -ge [System.Console]::WindowWidth) {
$script:scorePlayer1++
DrawScores
$nextX = [System.Console]::WindowWidth / 2
}
$script:ball.X = $nextX
$script:ball.Y = $nextY
}
$ui = (Get-Host).ui
$rui = $ui.rawui
$console = [System.Console]::BufferWidth = [System.Console]::WindowWidth = $rui.MaxWindowSize.Width
[System.Console]::BufferHeight = [System.Console]::WindowHeight = $rui.MaxWindowSize.Height
$player1 = 5
$player2 = 5
$ball = @{
X = 25
Y = 10
Dx = 1
Dy = 1
}
$scorePlayer1 = 0
$scorePlayer2 = 0
[System.Console]::Clear()
DrawPaddle $player1 $true
DrawPaddle $player2 $false
DrawScores
DrawFooter
[System.Console]::TreatControlCAsInput = $true
while ($true) {
if ([System.Console]::KeyAvailable) {
$key = [System.Console]::ReadKey($true).Key
if ($key -eq "W" -and $player1 -gt 0) {
ClearPaddle $player1 $true
$player1--
DrawPaddle $player1 $true
} elseif ($key -eq "S" -and $player1 -lt [System.Console]::WindowHeight - 5) {
ClearPaddle $player1 $true
$player1++
DrawPaddle $player1 $true
} elseif ($key -eq "UpArrow" -and $player2 -gt 0) {
ClearPaddle $player2 $false
$player2--
DrawPaddle $player2 $false
} elseif ($key -eq "DownArrow" -and $player2 -lt [System.Console]::WindowHeight - 5) {
ClearPaddle $player2 $false
$player2++
DrawPaddle $player2 $false
} elseif ($key -eq "Escape") {
break
}
}
ClearBall $ball.X $ball.Y
UpdateBall
DrawBall $ball.X $ball.Y
DrawPaddle $player1 $true
DrawPaddle $player2 $false
Start-Sleep -Milliseconds 100
}
[System.Console]::Clear()
exit 0 # success
(generated by convert-ps2md.ps1 using the comment-based help of play-pong.ps1 as of 08/15/2024 09:50:53)