Unexpected-Keyboard/CONTRIBUTING.md
Jules Aguillon 39952f8bdf Remove build dependency on Fontforge
The required version of fontforge (from 2020!) is not available in many
distros. This is an annoying for contributors and greatly complicated
the CI and F-Droid scripts.

The generated font file is now included in the sources. Fontforge is
still needed when adding new glyphs but this is not a common operation.
2022-04-24 20:52:36 +02:00

4.7 KiB

Contributing

Thanks for contributing :)

Building the app

The application doesn't use Gradle and it might be hard to use some features of Android Studio.

Fortunately, there's not many dependencies:

  • OpenJDK 8
  • Android SDK: build tools (minimum 28.0.1), platform 30
  • Make sure to have the $ANDROID_HOME environment variable set.

For Nix users, the right environment can be obtained with nix-shell ./shell.nix. Instructions to install Nix are here.

Building the debug apk:

make

If the build succeed, the debug apk is located in _build/juloo.keyboard2.debug.apk.

Using the local debug.keystore on the Github CI actions

It's possible to save the local debug.keystore into a github secret, so the same keystore is utilized to build the debug apk in the CI github actions. Doing this, they wil have the same signature, thus the debug apk can be updated without having to uninstall it first.

After you sucessfully run make, (thus a debug.keystore exists) you can use this second command to generate a base64 stringified version of it

cd _build
gpg -c --armor --pinentry-mode loopback --passphrase debug0 --yes "debug.keystore"

A file will be generated inside the local _build/ folder, called debug.keystore.asc

You can copy the content of this file, and with that, paste it into a new github secret in your repo settings.

The secret must be named DEBUG_KEYSTORE

Debugging on your phone

First Enable adb debugging on your device. Then connect your phone to your computer using an USB cable or wireless debugging.

And finally, install the application with:

make installd

The debug version of the application won't be removed, both versions will stay installed at the same time.

The application must be enabled in the settings: System > Languages & input > On-screen keyboard > Manage on-screen keyboards.

Debugging the application: INSTALL_FAILED_UPDATE_INCOMPATIBLE

make installd can fail with the following error message:

adb: failed to install _build/juloo.keyboard2.debug.apk: Failure [INSTALL_FAILED_UPDATE_INCOMPATIBLE: Package juloo.keyboard2.debug signatures do not match previously installed version; ignoring!]
make: *** [Makefile:20: installd] Error 1

The application can't be "updated" because the temporary certificate has been lost. The solution is to uninstall and install again. The application must be enabled again in the settings.

adb uninstall juloo.keyboard2.debug
make installd

Guidelines

Adding a programming layout

A programming layout must contains every ASCII characters. The current programming layouts are: QWERTY, Dvorak.

Ideally, programming layouts should allow to type every Latin-script languages by containing every dead-keys. See for example: 0bf7ff5 (Latvian), 573c13f (Swedish). It is also possible to add some characters that are hidden in other languages, for example 93e84ba (ß), though the space is limited.

Layouts are defined in XML, see res/xml/qwerty.xml. An entry must be added to the layout option in res/values/arrays.xml, to both pref_layout_values (correspond to the file name) and pref_layout_entries (display name). The layout must also be referenced in srcs/juloo.keyboard2/Config.java in layoutId_of_string.

Some users cannot easily type the characters close the the edges of the screen due to a bulky phone case. It is best to avoid placing important characters there (such as the digits or punctuation).

Adding a localized layout

Localized layouts (a layout specific to a language) are gladly accepted. See for example: 4333575 (Bulgarian), 88e2175 (Latvian), 133b6ec (German).

They don't need to contain every ASCII characters (although it's useful in passwords) and dead-keys.

Adding support for a language

Supported locales are defined in res/xml/method.xml.

The attributes languageTag and imeSubtypeLocale define a locale, the attribute imeSubtypeExtraValue defines the default layout and the dead-keys and other extra keys to show.

Translations

Translations are always welcome !

See for example: 1723288 (Latvian), baf867a (French). The app can be translated by writing res/values-<language code>/strings.xml (for example values-fr, values-lv), based on the default: res/values/strings.xml (English).

The store description is found in metadata/android/<locale>/, short_description.txt and full_description.txt. Translating changelogs is not useful. Changelogs are written quickly just before a release and older ones are never shown to anyone currently.

The app name might be partially translated, the "unexpected" word should remain untranslated.