mirror of
https://github.com/sharkdp/bat.git
synced 2024-12-29 01:38:51 +01:00
43 lines
654 B
GLSL
Vendored
43 lines
654 B
GLSL
Vendored
#version 330 core
|
|
|
|
#ifdef TEST
|
|
layout (location = 0) in vec4 vertex;
|
|
#else
|
|
layout (location = 6) in vec4 vertex;
|
|
#endif
|
|
|
|
out vec2 p_textureVertex;
|
|
|
|
/*
|
|
* This stores offsets
|
|
*/
|
|
struct Data
|
|
{
|
|
double offsetX;
|
|
double offsetY;
|
|
}
|
|
|
|
uniform mat4 projectionMatrix;
|
|
uniform bool test;
|
|
uniform Data data;
|
|
|
|
double calc()
|
|
{
|
|
if (test)
|
|
{
|
|
return 1.0;
|
|
}
|
|
else
|
|
{
|
|
return 0.0;
|
|
}
|
|
}
|
|
|
|
void main()
|
|
{
|
|
// This GLSL code serves the purpose of bat syntax highlighting tests
|
|
double x = data.offsetX + calc();
|
|
gl_Position = projectionMatrix * vec4(vertex.xy, data.offsetX, data.offsetY);
|
|
p_textureVertex = vertex.zw;
|
|
}
|