* Moving to InvokeAI attention weighting syntax
* Fix restoration of disabled image tags
Fix the restoration inactive image tags.
* Undo feature UX cleanup
Just show the undo button when there's no task for a more consistent UI.
* cleanup code
* Revert "cleanup code"
This reverts commit 03199c5a4f.
* Update image-modifiers.js
* Update image-modifiers.js
* Download all: Add Metadata download
* Harmonise capitalisation
* Add JSzip, download popup
* 'Save all' popup
- add ZIP download with JSON and folder support
- Popup to prevent accidental trigger of an image download
- Use FileSaver polyfill for better browser support
* remove debug output
* Make DownloadImages a tertiary button
* Custom Image Modifiers dialog tweaks
Couple minor usability improvements for the custom image modifiers dialog:
- set the focus to the textbox when opening the dialog
- pressing the Escape key closes the dialog
* Adding keyboard shortcuts
Escape to cancel the changes, Ctrl+Enter to confirm the changes. No change to the existing UI behavior using the mouse.
* Make the overlay focusable
Allows the keyboard shortcuts to work if user clicks on the main window rather than the textbox itself.
* Disable spell and grammar correction
The preview options button overlaps the image task container when the window is reduced because of the float:right property of the button. This technique makes the parent div grow as needed when it contains a floated element, resulting in cleaner display.
* Slider for preview image size
Add a slider to the system settings so that users can configure the max size of thumbnails
* Remove debug output
* Fix var definition
* Move slider to 'display settings' menu
* thumbnail slider CSS
First batch of bug fixes for model search:
- fix navigation issues with arrow keys when filtering models
- fix the issue with arrow keys jumping several entries after model reloading
- disable autocomplete in search box
* Searchable models
Creates searchable dropdowns for SD, VAE, or HN models. Also adds a reload models button (placed next to SD models, reloads everything including VAE and HN models).
* Fixing the editor pane display
* Revert "Fixing the editor pane display"
This reverts commit de902a6340.
* Move formatting to the CSS file
* Rewritten the siblings functions
I like these much better, and I imagine you will too. :)
* Code cleanup
* Minor tweak in list ordering
Minor tweak to move the root folder's content at the end of the list (similar to the current version).
Move image containers in their own container to create a clear delineation in the DOM. Purely DOM structural adjustment meant to make a sticky footer possible in the preview pane (for plugins).
* Update README.md
* Update README.md
* Make on_sd_start.sh executable
* Merge pull request #542 from patriceac/patch-1
Fix restoration of model and VAE
* Merge pull request #541 from patriceac/patch-2
Fix restoration of parallel output setting
* Hypernetwork support
Adds support for hypernetworks. Hypernetworks are stored in /models/hypernetworks
* forgot to remove unused code
Co-authored-by: cmdr2 <secondary.cmdr2@gmail.com>
* New engine.js first draft.
* Small fixes...
* Bump version for cache...
* Improved cancellation code.
* Cleaning
* Wrong argument used in Task.waitUntil
* session_id needs to always match SD.sessionId
* Removed passing explicit Session ID from UI.
Use SD.sessionID to replace.
* Cleaning... Removed a disabled line and a hardcoded value.
* Fix return if tasks are still waiting.
* Added checkbox to reverse processing order.
* Fixed progress not displaying properly.
* Renamed reverse label.
* Only hide progress bar inside onCompleted.
* Thanks to rbertus2000 for helping testing and debugging!
* Resolve async promises when used optionally.
* when removed var should have used let, not const.
* Renamed getTaskErrorHandler to onTaskErrorHandler to better reflect actual implementation.
* Switched to the unsafer and less git friendly end of lines comma as requested in review.
* Raised SERVER_STATE_VALIDITY_DURATION to 90 seconds to match the changes to Beta.
* Added logging.
* Added one more hook before those inside the SD engine.
* Added selftest.plugin.js as part of core.
* Removed a tests that wasn't yet implemented...
* Groupped task stopping and abort in single function.
* Added optional test for plugins.
* Allow prompt text to be selected.
* Added comment.
* Improved isServerAvailable for better mobile usage and added comments for easier debugging.
* Comments...
* Normalized EVENT_STATUS_CHANGED to follow the same pattern as the other events.
* Disable plugins if editorModifierTagsList is not defined.
* Adds a new ServiceContainer to register IOC handlers.
* Added expect test for a missing dependency in a ServiceContainer
* Moved all event code in it's own sub class for easier reuse.
* Removed forgotten unused var...
* Allow getPrompts to be reused be plugins.
* Renamed EventSource to GenericEventSource to avoid redefining an existing class name.
* Added missing time argument to debounce
* Added output_quality to engine.js
* output_quality need to be an int.
* Fixed typo.
* Replaced the default euler_a by dpm2 to work with both SD1.# and SD2
* Remove generic completed tasks from plugins on generator complete.
* dpm2 starts at step 2, replaced with plms to start at step 1.
* Merge error
* Merge error
* changelog
Co-authored-by: Marc-Andre Ferland <madrang@gmail.com>
* fixed tools for image editor to be more modular and made cursor an actual cursor change
* fixed eraser cursor positioning
* updated opacity to not have a 100 option
* separated clear into an actions section
* added history support for image editor. ctrl-z and ctrl-y both work now
* removed extra console log debugging stuff
* updated buttons style
* updated the button ui on the main page as requested
* updated with a bunch of bugfixes
* started implementing hamunii's image editor, and added a hamunii theme
* fixed so active tab is main tab
* added some testing stuff for image ediotr
* re-implemented canvas drawing myself. just need to add layer stuff now
* moved everything to an image editor class and implement it so it actually works nicely now
* fixed a couple weird bugs and cleaned up the background image and sharpness stuff
* cleaned up a lot of stuff about the editor, added tools, buttons, made it mostly work in the current ui
* added inpainting support
* updated with more nice changes/updates to the inpainting and drawing editor
* made some more fixes and touchups to the image editor
* removed a bunch of semicolons
* remove old image inpainting system
* updated to work properly on mobile
* made a minor bugfix
* fixed img_size_box alignment
* Update index.html
Co-authored-by: cmdr2 <secondary.cmdr2@gmail.com>
Co-authored-by: cmdr2 <shashank.shekhar.global@gmail.com>
Users sometimes struggle to get the IP address of their PC. This PR adds a button to the system settings pane that will list the server's IP
addresses.
Ask for a confimation before clearing the results pane or stopping a render task. The dialog can be skipped by holding down the shift key while clicking on the button.