mapscii/termap.coffee

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Canvas = require 'drawille-canvas-blessed-contrib'
VectorTile = require('vector-tile').VectorTile
Protobuf = require 'pbf'
keypress = require 'keypress'
fs = require 'fs'
zlib = require 'zlib'
mouse = require('term-mouse')()
keypress process.stdin
process.stdin.setRawMode(true)
process.stdin.resume()
mouse.start()
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width = null
height = null
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config =
drawOrder: ["admin", "water", "landuse", "building", "road", "poi_label"]
icons:
car: "🚗"
school: "🏫"
marker: ""
'art-gallery': "🎨"
attraction: ""
stadium: "🏈"
toilet: "🚽"
cafe: ""
laundry: "👚"
bus: "🚌"
restaurant: "🍕"
lodging: "🏨"
'fire-station': "🚒"
shop: "🏬"
pharmacy: "💊"
beer: "🍺"
cinema: "🎦"
layers:
poi_label:
color: "red"
road:
color: "white"
landuse:
color: "green"
water:
color: "blue"
admin:
color: "red"
building:
color: 8
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canvas = null
init = ->
width = Math.floor((process.stdout.columns-1)/2)*2*2
height = Math.ceil(process.stdout.rows/4)*4*4
canvas = new Canvas width, height
init()
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features = {}
data = fs.readFileSync __dirname+"/tiles/regensburg.pbf.gz"
zlib.gunzip data, (err, buffer) ->
throw new Error err if err
tile = new VectorTile new Protobuf buffer
# Load all layers and preparse the included geometries
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for name,layer of tile.layers
if config.layers[name]
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features[name] = []
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for i in [0...layer.length]
feature = layer.feature i
features[name].push
type: [undefined, "point", "line", "polygon"][feature.type]
id: feature.id
properties: feature.properties
points: feature.loadGeometry()
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draw()
view = [-400, -80]
scale = 4
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flush = ->
process.stdout.write canvas._canvas.frame()
lastDraw = null
drawing = false
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draw = ->
return if drawing
lastDraw = Date.now()
drawing = true
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canvas.clearRect(0, 0, width, height)
canvas.save()
canvas.translate view[0], view[1]
for layer in config.drawOrder
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continue unless features[layer]
canvas.strokeStyle = canvas.fillStyle = config.layers[layer].color
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for feature in features[layer]
for points in feature.points
visible = false
points = for point in points
p = [point.x/scale, point.y/scale]
if not visible and p[0]+view[0]>=4 and p[0]+view[0]<width-4 and p[1]+view[1]>=0 and p[1]+view[1]<height
visible = true
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p
continue unless visible
switch feature.type
when "polygon", "line"
canvas.beginPath()
canvas.moveTo points.shift()...
canvas.lineTo point... for point in points
canvas.stroke()
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when "point"
canvas.fillText (config.icons[feature.properties.maki] or "X"), point... for point in points
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canvas.restore()
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flush()
process.stdout.write getStatus()
drawing = false
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getStatus = ->
"TerMap up and running!"
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notify = (text) ->
return if drawing
process.stdout.write "\r\x1B[K#{getStatus()} #{text}"
# moving = null
# process.stdin.on 'mousepress', (info) ->
# # TODO: file bug @keypress, fails after x>95 / sequence: '\u001b[M#B'
# if info.x > 2048
# info.x = 100
#
# if info.button is "left"
# moving = info
#
# else if moving and info.release
#
# draw()
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zoomBy = (step) ->
return unless scale+step > 0
before = scale
scale += step
view[0] = view[0]*before/scale + if step > 0 then 8 else -8
view[1] = view[1]*before/scale + if step > 0 then 8 else -8
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process.stdin.on 'keypress', (ch, key) ->
result = switch key?.name
when "q"
process.exit 0
when "a" then zoomBy(.5)
when "z" then zoomBy(-.5)
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when "left" then view[0] += 5
when "right" then view[0] -= 5
when "up" then view[1]+= 5
when "down" then view[1]-= 5
else
false
if result
draw()
else
notify JSON.stringify key
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process.stdout.on 'resize', ->
init()
draw()
moving = null
mousePosition = null
mouse.on 'click', (event) ->
if moving and event.button is "left"
view[0] -= (moving.x-mousePosition.x)*2
view[1] -= (moving.y-mousePosition.y)*4
draw()
moving = null
mouse.on 'scroll', (event) ->
# TODO: handle .x/y for directed zoom
zoomBy .5 * if event.button is "up" then 1 else -1
draw()
mouse.on 'move', (event) ->
return unless event.x <= process.stdout.columns and event.y <= process.stdout.rows
if not moving and event.button is "left"
moving = x: event.x, y: event.y
mousePosition = x: event.x, y: event.y