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Decaffeinate remaining methods of the Tile class
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src/Tile.coffee
153
src/Tile.coffee
@ -1,153 +0,0 @@
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###
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termap - Terminal Map Viewer
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by Michael Strassburger <codepoet@cpan.org>
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Handling of and access to single VectorTiles
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###
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VectorTile = require('@mapbox/vector-tile').VectorTile
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Protobuf = require 'pbf'
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Promise = require 'bluebird'
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zlib = require 'zlib'
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rbush = require 'rbush'
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x256 = require 'x256'
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earcut = require 'earcut'
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config = require "./config"
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utils = require "./utils"
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class Tile
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layers: {}
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constructor: (@styler) ->
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load: (buffer) ->
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@_unzipIfNeeded buffer
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.then (buffer) => @_loadTile buffer
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.then => @_loadLayers()
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.then => this
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_loadTile: (buffer) ->
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@tile = new VectorTile new Protobuf buffer
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_unzipIfNeeded: (buffer) ->
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new Promise (resolve, reject) =>
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if @_isGzipped buffer
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zlib.gunzip buffer, (err, data) ->
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return reject err if err
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resolve data
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else
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resolve buffer
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_isGzipped: (buffer) ->
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buffer.slice(0,2).indexOf(Buffer.from([0x1f, 0x8b])) is 0
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_loadLayers: () ->
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layers = {}
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colorCache = {}
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for name, layer of @tile.layers
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nodes = []
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#continue if name is "water"
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for i in [0...layer.length]
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# TODO: caching of similar attributes to avoid looking up the style each time
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#continue if @styler and not @styler.getStyleFor layer, feature
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feature = layer.feature i
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feature.properties.$type = type = [undefined, "Point", "LineString", "Polygon"][feature.type]
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if @styler
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style = @styler.getStyleFor name, feature
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continue unless style
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color =
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style.paint['line-color'] or
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style.paint['fill-color'] or
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style.paint['text-color']
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# TODO: style zoom stops handling
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if color instanceof Object
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color = color.stops[0][1]
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colorCode = colorCache[color] or colorCache[color] = x256 utils.hex2rgb color
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# TODO: monkey patching test case for tiles with a reduced extent 4096 / 8 -> 512
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# use feature.loadGeometry() again as soon as we got a 512 extent tileset
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geometries = feature.loadGeometry() #@_reduceGeometry feature, 8
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sort = feature.properties.localrank or feature.properties.scalerank
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label = if style.type is "symbol"
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feature.properties["name_"+config.language] or
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feature.properties.name_en or
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feature.properties.name or
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feature.properties.house_num
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else
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undefined
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if style.type is "fill"
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nodes.push @_addBoundaries true,
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# id: feature.id
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layer: name
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style: style
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label: label
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sort: sort
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points: geometries
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color: colorCode
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else
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for points in geometries
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nodes.push @_addBoundaries false,
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# id: feature.id
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layer: name
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style: style
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label: label
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sort: sort
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points: points
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color: colorCode
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tree = rbush 18
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tree.load nodes
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layers[name] =
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extent: layer.extent
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tree: tree
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@layers = layers
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_addBoundaries: (deep, data) ->
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minX = Infinity
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maxX = -Infinity
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minY = Infinity
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maxY = -Infinity
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for p in (if deep then data.points[0] else data.points)
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minX = p.x if p.x < minX
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maxX = p.x if p.x > maxX
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minY = p.y if p.y < minY
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maxY = p.y if p.y > maxY
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data.minX = minX
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data.maxX = maxX
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data.minY = minY
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data.maxY = maxY
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data
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_reduceGeometry: (feature, factor) ->
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for points, i in feature.loadGeometry()
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reduced = []
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last = null
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for point in points
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p =
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x: Math.floor point.x/factor
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y: Math.floor point.y/factor
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if last and last.x is p.x and last.y is p.y
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continue
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reduced.push last = p
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reduced
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module.exports = Tile
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38
src/Tile.js
38
src/Tile.js
@ -53,12 +53,11 @@ class Tile {
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}
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_loadLayers() {
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var color, colorCache, colorCode, k, layers, len, nodes, points, style, tree;
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layers = {};
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colorCache = {};
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const layers = {};
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const colorCache = {};
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for (const name in this.tile.layers) {
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const layer = this.tile.layers[name];
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nodes = [];
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const nodes = [];
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//continue if name is 'water'
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for (let i = 0; i < layer.length; i++) {
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// TODO: caching of similar attributes to avoid looking up the style each time
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@ -66,13 +65,14 @@ class Tile {
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const feature = layer.feature(i);
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feature.properties.$type = [undefined, 'Point', 'LineString', 'Polygon'][feature.type];
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let style;
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if (this.styler) {
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style = this.styler.getStyleFor(name, feature);
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if (!style) {
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continue;
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}
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}
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color = (
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let color = (
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style.paint['line-color'] ||
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style.paint['fill-color'] ||
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style.paint['text-color']
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@ -81,7 +81,7 @@ class Tile {
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if (color instanceof Object) {
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color = color.stops[0][1];
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}
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colorCode = colorCache[color] || (colorCache[color] = x256(utils.hex2rgb(color)));
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const colorCode = colorCache[color] || (colorCache[color] = x256(utils.hex2rgb(color)));
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// TODO: monkey patching test case for tiles with a reduced extent 4096 / 8 -> 512
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// use feature.loadGeometry() again as soon as we got a 512 extent tileset
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const geometries = feature.loadGeometry(); //@_reduceGeometry feature, 8
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@ -98,10 +98,9 @@ class Tile {
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color: colorCode,
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}));
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} else {
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for (k = 0, len = geometries.length; k < len; k++) {
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points = geometries[k];
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for (const points of geometries) {
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nodes.push(this._addBoundaries(false, {
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// id: feature.id
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//id: feature.id,
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layer: name,
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style,
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label,
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@ -112,11 +111,11 @@ class Tile {
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}
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}
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}
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tree = rbush(18);
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const tree = rbush(18);
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tree.load(nodes);
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layers[name] = {
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extent: layer.extent,
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tree: tree,
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tree,
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};
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}
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return this.layers = layers;
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@ -142,16 +141,13 @@ class Tile {
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}
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_reduceGeometry(feature, factor) {
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var i, j, k, last, len, len1, p, point, points, reduced, ref, results;
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ref = feature.loadGeometry();
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results = [];
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for (i = j = 0, len = ref.length; j < len; i = ++j) {
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points = ref[i];
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reduced = [];
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last = null;
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for (k = 0, len1 = points.length; k < len1; k++) {
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point = points[k];
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p = {
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const results = [];
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const geometries = feature.loadGeometry();
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for (const points of geometries) {
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const reduced = [];
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let last;
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for (const point of points) {
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const p = {
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x: Math.floor(point.x / factor),
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y: Math.floor(point.y / factor)
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};
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