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Decaffeinate remaining methods of the Renderer class
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@ -1,267 +0,0 @@
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###
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termap - Terminal Map Viewer
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by Michael Strassburger <codepoet@cpan.org>
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The Console Vector Tile renderer - bäm!
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###
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Promise = require 'bluebird'
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x256 = require 'x256'
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simplify = require 'simplify-js'
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Canvas = require './Canvas'
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LabelBuffer = require './LabelBuffer'
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Styler = require './Styler'
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Tile = require './Tile'
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utils = require './utils'
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config = require './config'
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module.exports = class Renderer
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terminal:
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CLEAR: "\x1B[2J"
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MOVE: "\x1B[?6h"
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isDrawing: false
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lastDrawAt: 0
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labelBuffer: null
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tileSource: null
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tilePadding: 64
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constructor: (@output, @tileSource) ->
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@labelBuffer = new LabelBuffer()
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loadStyleFile: (file) ->
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@styler = new Styler file
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@tileSource.useStyler @styler
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setSize: (@width, @height) ->
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@canvas = new Canvas @width, @height
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draw: (center, zoom) ->
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return Promise.reject() if @isDrawing
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@isDrawing = true
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@labelBuffer.clear()
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@_seen = {}
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if color = @styler.styleById['background']?.paint['background-color']
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@canvas.setBackground x256 utils.hex2rgb color
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@canvas.clear()
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Promise
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.resolve @_visibleTiles center, zoom
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.map (tile) => @_getTile tile
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.map (tile) => @_getTileFeatures tile, zoom
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.then (tiles) => @_renderTiles tiles
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.then => @_getFrame()
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.catch (e) ->
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console.log e
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.finally (frame) =>
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@isDrawing = false
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@lastDrawAt = Date.now()
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frame
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_visibleTiles: (center, zoom) ->
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z = utils.baseZoom zoom
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center = utils.ll2tile center.lon, center.lat, z
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tiles = []
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tileSize = utils.tilesizeAtZoom zoom
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for y in [Math.floor(center.y)-1..Math.floor(center.y)+1]
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for x in [Math.floor(center.x)-1..Math.floor(center.x)+1]
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tile = x: x, y: y, z: z
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position =
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x: @width/2-(center.x-tile.x)*tileSize
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y: @height/2-(center.y-tile.y)*tileSize
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gridSize = Math.pow 2, z
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tile.x %= gridSize
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if tile.x < 0
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tile.x = if z is 0 then 0 else tile.x+gridSize
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if tile.y < 0 or
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tile.y >= gridSize or
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position.x+tileSize < 0 or
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position.y+tileSize < 0 or
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position.x>@width or
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position.y>@height
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continue
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tiles.push xyz: tile, zoom: zoom, position: position, size: tileSize
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tiles
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_getTile: (tile) ->
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@tileSource
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.getTile tile.xyz.z, tile.xyz.x, tile.xyz.y
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.then (data) =>
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tile.data = data
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tile
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_getTileFeatures: (tile, zoom) ->
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position = tile.position
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layers = {}
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for layerId in @_generateDrawOrder zoom
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continue unless layer = tile.data.layers?[layerId]
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scale = layer.extent / utils.tilesizeAtZoom zoom
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layers[layerId] =
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scale: scale
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features: layer.tree.search
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minX: -position.x*scale
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minY: -position.y*scale
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maxX: (@width-position.x)*scale
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maxY: (@height-position.y)*scale
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tile.layers = layers
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tile
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_renderTiles: (tiles) ->
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drawn = {}
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labels = []
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for layerId in @_generateDrawOrder tiles[0].xyz.z
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for tile in tiles
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continue unless layer = tile.layers[layerId]
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for feature in layer.features
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# continue if feature.id and drawn[feature.id]
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# drawn[feature.id] = true
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if layerId.match /label/
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labels.push tile: tile, feature: feature, scale: layer.scale
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else
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@_drawFeature tile, feature, layer.scale
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labels.sort (a, b) ->
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a.feature.sorty-b.feature.sort
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for label in labels
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@_drawFeature label.tile, label.feature, label.scale
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_getFrame: ->
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frame = ""
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frame += @terminal.CLEAR unless @lastDrawAt
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frame += @terminal.MOVE
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frame += @canvas.frame()
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frame
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featuresAt: (x, y) ->
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@labelBuffer.featuresAt x, y
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_drawFeature: (tile, feature, scale) ->
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if feature.style.minzoom and tile.zoom < feature.style.minzoom
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return false
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else if feature.style.maxzoom and tile.zoom > feature.style.maxzoom
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return false
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switch feature.style.type
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when "line"
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width = feature.style.paint['line-width']
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# TODO: apply the correct zoom based value
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width = width.stops[0][1] if width instanceof Object
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points = @_scaleAndReduce tile, feature, feature.points, scale
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@canvas.polyline points, feature.color, width if points.length
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when "fill"
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points = (@_scaleAndReduce tile, feature, p, scale, false for p in feature.points)
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@canvas.polygon points, feature.color
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when "symbol"
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text = feature.label or
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genericSymbol = config.poiMarker
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return false if @_seen[text] and not genericSymbol
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placed = false
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for point in @_scaleAndReduce tile, feature, feature.points, scale
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x = point.x - text.length
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margin = config.layers[feature.layer]?.margin or config.labelMargin
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if @labelBuffer.writeIfPossible text, x, point.y, feature, margin
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@canvas.text text, x, point.y, feature.color
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placed = true
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break
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else if config.layers[feature.layer]?.cluster and
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@labelBuffer.writeIfPossible config.poiMarker, point.x, point.y, feature, 3
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@canvas.text config.poiMarker, point.x, point.y, feature.color
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placed = true
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break
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@_seen[text] = true if placed
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true
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_scaleAndReduce: (tile, feature, points, scale, filter = true) ->
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lastX = lastY = outside = null
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scaled = []
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minX = minY = -@tilePadding
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maxX = @width+@tilePadding
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maxY = @height+@tilePadding
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for point in points
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x = Math.floor tile.position.x+(point.x/scale)
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y = Math.floor tile.position.y+(point.y/scale)
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continue if lastX is x and lastY is y
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lastY = y
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lastX = x
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if filter
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if x < minX or x > maxX or y < minY or y > maxY
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continue if outside
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outside = true
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else
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if outside
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outside = null
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scaled.push x: lastX, y: lastY
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scaled.push x: x, y: y
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if feature.style.type isnt "symbol"
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if scaled.length < 2
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return []
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if config.simplifyPolylines
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simplify scaled, .5, true
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else
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scaled
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else
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scaled
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_generateDrawOrder: (zoom) ->
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if zoom < 2
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[
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"admin"
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"water"
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"country_label"
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"marine_label"
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]
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else
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[
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"landuse"
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"water"
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"marine_label"
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"building"
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"road"
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"admin"
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"country_label"
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"state_label"
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"water_label"
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"place_label"
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"rail_station_label"
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"poi_label"
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"road_label"
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"housenum_label"
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]
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@ -142,25 +142,20 @@ class Renderer {
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}
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_renderTiles(tiles) {
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var feature, i, j, k, labels, layer, layerId, len, len1, len2, ref, ref1, tile;
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labels = [];
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ref = this._generateDrawOrder(tiles[0].xyz.z);
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for (i = 0, len = ref.length; i < len; i++) {
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layerId = ref[i];
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for (j = 0, len1 = tiles.length; j < len1; j++) {
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tile = tiles[j];
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if (!(layer = tile.layers[layerId])) {
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continue;
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}
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ref1 = layer.features;
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for (k = 0, len2 = ref1.length; k < len2; k++) {
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feature = ref1[k];
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const labels = [];
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const drawOrder = this._generateDrawOrder(tiles[0].xyz.z);
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for (const layerId in drawOrder) {
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for (const tile in tiles) {
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const layer = tile.layers[layerId];
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if (!layer) continue;
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for (const feature of layer.features) {
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// continue if feature.id and drawn[feature.id]
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// drawn[feature.id] = true
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// drawn[feature.id] = true;
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if (layerId.match(/label/)) {
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labels.push({
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tile,
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feature: feature,
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feature,
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scale: layer.scale
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});
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} else {
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@ -169,9 +164,11 @@ class Renderer {
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}
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}
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}
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labels.sort((a, b) => {
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return a.feature.sorty - b.feature.sort;
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});
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for (const label of labels) {
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this._drawFeature(label.tile, label.feature, label.scale);
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}
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