netbird/client/internal/peer/conn.go

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package peer
import (
"context"
"fmt"
"net"
Feature/add iOS support (#1244) * starting engine by passing file descriptor on engine start * inject logger that does not compile * logger and first client * first working connection * support for routes and working connection * small refactor for better code quality in swift * trying to add DNS * fix * updated * fix route deletion * trying to bind the DNS resolver dialer to an interface * use dns.Client.Exchange * fix metadata send on startup * switching between client to query upstream * fix panic on no dns response * fix after merge changes * add engine ready listener * replace engine listener with connection listener * disable relay connection for iOS until proxy is refactored into bind * Extract private upstream for iOS and fix function headers for other OS * Update mock Server * Fix dns server and upstream tests * Fix engine null pointer with mobile dependencies for other OS * Revert back to disabling upstream on no response * Fix some of the remarks from the linter * Fix linter * re-arrange duration calculation * revert exported HostDNSConfig * remove unused engine listener * remove development logs * refactor dns code and interface name propagation * clean dns server test * disable upstream deactivation for iOS * remove files after merge * fix dns server darwin * fix server mock * fix build flags * move service listen back to initialize * add wgInterface to hostManager initialization on android * fix typo and remove unused function * extract upstream exchange for ios and rest * remove todo * separate upstream logic to ios file * Fix upstream test * use interface and embedded struct for upstream * set properly upstream client * remove placeholder * remove ios specific attributes * fix upstream test * merge ipc parser and wg configurer for mobile * fix build annotation * use json for DNS settings handover through gomobile * add logs for DNS json string * bring back check on ios for private upstream * remove wrong (and unused) line * fix wrongly updated comments on DNSSetting export --------- Co-authored-by: Maycon Santos <mlsmaycon@gmail.com>
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"runtime"
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"strings"
"sync"
"time"
"github.com/pion/ice/v3"
"github.com/pion/stun/v2"
log "github.com/sirupsen/logrus"
"golang.zx2c4.com/wireguard/wgctrl/wgtypes"
"github.com/netbirdio/netbird/client/internal/stdnet"
"github.com/netbirdio/netbird/client/internal/wgproxy"
"github.com/netbirdio/netbird/iface"
"github.com/netbirdio/netbird/iface/bind"
signal "github.com/netbirdio/netbird/signal/client"
sProto "github.com/netbirdio/netbird/signal/proto"
"github.com/netbirdio/netbird/version"
)
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const (
iceKeepAliveDefault = 4 * time.Second
iceDisconnectedTimeoutDefault = 6 * time.Second
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// iceRelayAcceptanceMinWaitDefault is the same as in the Pion ICE package
iceRelayAcceptanceMinWaitDefault = 2 * time.Second
defaultWgKeepAlive = 25 * time.Second
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)
type WgConfig struct {
WgListenPort int
RemoteKey string
WgInterface *iface.WGIface
AllowedIps string
PreSharedKey *wgtypes.Key
}
// ConnConfig is a peer Connection configuration
type ConnConfig struct {
// Key is a public key of a remote peer
Key string
// LocalKey is a public key of a local peer
LocalKey string
// StunTurn is a list of STUN and TURN URLs
StunTurn []*stun.URI
// InterfaceBlackList is a list of machine interfaces that should be filtered out by ICE Candidate gathering
// (e.g. if eth0 is in the list, host candidate of this interface won't be used)
InterfaceBlackList []string
DisableIPv6Discovery bool
Timeout time.Duration
WgConfig WgConfig
UDPMux ice.UDPMux
UDPMuxSrflx ice.UniversalUDPMux
LocalWgPort int
NATExternalIPs []string
// UsesBind indicates whether the WireGuard interface is userspace and uses bind.ICEBind
UserspaceBind bool
// RosenpassPubKey is this peer's Rosenpass public key
RosenpassPubKey []byte
// RosenpassPubKey is this peer's RosenpassAddr server address (IP:port)
RosenpassAddr string
}
// OfferAnswer represents a session establishment offer or answer
type OfferAnswer struct {
IceCredentials IceCredentials
// WgListenPort is a remote WireGuard listen port.
// This field is used when establishing a direct WireGuard connection without any proxy.
// We can set the remote peer's endpoint with this port.
WgListenPort int
// Version of NetBird Agent
Version string
// RosenpassPubKey is the Rosenpass public key of the remote peer when receiving this message
// This value is the local Rosenpass server public key when sending the message
RosenpassPubKey []byte
// RosenpassAddr is the Rosenpass server address (IP:port) of the remote peer when receiving this message
// This value is the local Rosenpass server address when sending the message
RosenpassAddr string
}
// IceCredentials ICE protocol credentials struct
type IceCredentials struct {
UFrag string
Pwd string
}
type Conn struct {
config ConnConfig
mu sync.Mutex
// signalCandidate is a handler function to signal remote peer about local connection candidate
signalCandidate func(candidate ice.Candidate) error
// signalOffer is a handler function to signal remote peer our connection offer (credentials)
signalOffer func(OfferAnswer) error
signalAnswer func(OfferAnswer) error
sendSignalMessage func(message *sProto.Message) error
onConnected func(remoteWireGuardKey string, remoteRosenpassPubKey []byte, wireGuardIP string, remoteRosenpassAddr string)
onDisconnected func(remotePeer string, wgIP string)
// remoteOffersCh is a channel used to wait for remote credentials to proceed with the connection
remoteOffersCh chan OfferAnswer
// remoteAnswerCh is a channel used to wait for remote credentials answer (confirmation of our offer) to proceed with the connection
remoteAnswerCh chan OfferAnswer
closeCh chan struct{}
ctx context.Context
notifyDisconnected context.CancelFunc
agent *ice.Agent
status ConnStatus
statusRecorder *Status
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wgProxyFactory *wgproxy.Factory
wgProxy wgproxy.Proxy
remoteModeCh chan ModeMessage
meta meta
adapter iface.TunAdapter
iFaceDiscover stdnet.ExternalIFaceDiscover
sentExtraSrflx bool
remoteEndpoint *net.UDPAddr
remoteConn *ice.Conn
}
// meta holds meta information about a connection
type meta struct {
protoSupport signal.FeaturesSupport
}
// ModeMessage represents a connection mode chosen by the peer
type ModeMessage struct {
// Direct indicates that it decided to use a direct connection
Direct bool
}
// GetConf returns the connection config
func (conn *Conn) GetConf() ConnConfig {
return conn.config
}
// WgConfig returns the WireGuard config
func (conn *Conn) WgConfig() WgConfig {
return conn.config.WgConfig
}
// UpdateStunTurn update the turn and stun addresses
func (conn *Conn) UpdateStunTurn(turnStun []*stun.URI) {
conn.config.StunTurn = turnStun
}
// NewConn creates a new not opened Conn to the remote peer.
// To establish a connection run Conn.Open
func NewConn(config ConnConfig, statusRecorder *Status, wgProxyFactory *wgproxy.Factory, adapter iface.TunAdapter, iFaceDiscover stdnet.ExternalIFaceDiscover) (*Conn, error) {
return &Conn{
config: config,
mu: sync.Mutex{},
status: StatusDisconnected,
closeCh: make(chan struct{}),
remoteOffersCh: make(chan OfferAnswer),
remoteAnswerCh: make(chan OfferAnswer),
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statusRecorder: statusRecorder,
remoteModeCh: make(chan ModeMessage, 1),
wgProxyFactory: wgProxyFactory,
adapter: adapter,
iFaceDiscover: iFaceDiscover,
}, nil
}
func (conn *Conn) reCreateAgent() error {
conn.mu.Lock()
defer conn.mu.Unlock()
failedTimeout := 6 * time.Second
var err error
transportNet, err := conn.newStdNet()
if err != nil {
log.Errorf("failed to create pion's stdnet: %s", err)
}
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iceKeepAlive := iceKeepAlive()
iceDisconnectedTimeout := iceDisconnectedTimeout()
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iceRelayAcceptanceMinWait := iceRelayAcceptanceMinWait()
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agentConfig := &ice.AgentConfig{
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MulticastDNSMode: ice.MulticastDNSModeDisabled,
NetworkTypes: []ice.NetworkType{ice.NetworkTypeUDP4, ice.NetworkTypeUDP6},
Urls: conn.config.StunTurn,
CandidateTypes: conn.candidateTypes(),
FailedTimeout: &failedTimeout,
InterfaceFilter: stdnet.InterfaceFilter(conn.config.InterfaceBlackList),
UDPMux: conn.config.UDPMux,
UDPMuxSrflx: conn.config.UDPMuxSrflx,
NAT1To1IPs: conn.config.NATExternalIPs,
Net: transportNet,
DisconnectedTimeout: &iceDisconnectedTimeout,
KeepaliveInterval: &iceKeepAlive,
RelayAcceptanceMinWait: &iceRelayAcceptanceMinWait,
}
if conn.config.DisableIPv6Discovery {
agentConfig.NetworkTypes = []ice.NetworkType{ice.NetworkTypeUDP4}
}
conn.agent, err = ice.NewAgent(agentConfig)
if err != nil {
return err
}
err = conn.agent.OnCandidate(conn.onICECandidate)
if err != nil {
return err
}
err = conn.agent.OnConnectionStateChange(conn.onICEConnectionStateChange)
if err != nil {
return err
}
err = conn.agent.OnSelectedCandidatePairChange(conn.onICESelectedCandidatePair)
if err != nil {
return err
}
err = conn.agent.OnSuccessfulSelectedPairBindingResponse(func(p *ice.CandidatePair) {
err := conn.statusRecorder.UpdateLatency(conn.config.Key, p.Latency())
if err != nil {
log.Debugf("failed to update latency for peer %s: %s", conn.config.Key, err)
return
}
})
if err != nil {
return fmt.Errorf("failed setting binding response callback: %w", err)
}
return nil
}
func (conn *Conn) candidateTypes() []ice.CandidateType {
if hasICEForceRelayConn() {
return []ice.CandidateType{ice.CandidateTypeRelay}
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}
Feature/add iOS support (#1244) * starting engine by passing file descriptor on engine start * inject logger that does not compile * logger and first client * first working connection * support for routes and working connection * small refactor for better code quality in swift * trying to add DNS * fix * updated * fix route deletion * trying to bind the DNS resolver dialer to an interface * use dns.Client.Exchange * fix metadata send on startup * switching between client to query upstream * fix panic on no dns response * fix after merge changes * add engine ready listener * replace engine listener with connection listener * disable relay connection for iOS until proxy is refactored into bind * Extract private upstream for iOS and fix function headers for other OS * Update mock Server * Fix dns server and upstream tests * Fix engine null pointer with mobile dependencies for other OS * Revert back to disabling upstream on no response * Fix some of the remarks from the linter * Fix linter * re-arrange duration calculation * revert exported HostDNSConfig * remove unused engine listener * remove development logs * refactor dns code and interface name propagation * clean dns server test * disable upstream deactivation for iOS * remove files after merge * fix dns server darwin * fix server mock * fix build flags * move service listen back to initialize * add wgInterface to hostManager initialization on android * fix typo and remove unused function * extract upstream exchange for ios and rest * remove todo * separate upstream logic to ios file * Fix upstream test * use interface and embedded struct for upstream * set properly upstream client * remove placeholder * remove ios specific attributes * fix upstream test * merge ipc parser and wg configurer for mobile * fix build annotation * use json for DNS settings handover through gomobile * add logs for DNS json string * bring back check on ios for private upstream * remove wrong (and unused) line * fix wrongly updated comments on DNSSetting export --------- Co-authored-by: Maycon Santos <mlsmaycon@gmail.com>
2023-12-18 11:46:58 +01:00
// TODO: remove this once we have refactored userspace proxy into the bind package
if runtime.GOOS == "ios" {
return []ice.CandidateType{ice.CandidateTypeHost, ice.CandidateTypeServerReflexive}
}
return []ice.CandidateType{ice.CandidateTypeHost, ice.CandidateTypeServerReflexive, ice.CandidateTypeRelay}
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}
// Open opens connection to the remote peer starting ICE candidate gathering process.
// Blocks until connection has been closed or connection timeout.
// ConnStatus will be set accordingly
func (conn *Conn) Open() error {
log.Debugf("trying to connect to peer %s", conn.config.Key)
peerState := State{
PubKey: conn.config.Key,
IP: strings.Split(conn.config.WgConfig.AllowedIps, "/")[0],
ConnStatusUpdate: time.Now(),
ConnStatus: conn.status,
}
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err := conn.statusRecorder.UpdatePeerState(peerState)
if err != nil {
log.Warnf("error while updating the state of peer %s,err: %v", conn.config.Key, err)
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}
defer func() {
err := conn.cleanup()
if err != nil {
log.Warnf("error while cleaning up peer connection %s: %v", conn.config.Key, err)
return
}
}()
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err = conn.reCreateAgent()
if err != nil {
return err
}
err = conn.sendOffer()
if err != nil {
return err
}
log.Debugf("connection offer sent to peer %s, waiting for the confirmation", conn.config.Key)
// Only continue once we got a connection confirmation from the remote peer.
// The connection timeout could have happened before a confirmation received from the remote.
// The connection could have also been closed externally (e.g. when we received an update from the management that peer shouldn't be connected)
var remoteOfferAnswer OfferAnswer
select {
case remoteOfferAnswer = <-conn.remoteOffersCh:
// received confirmation from the remote peer -> ready to proceed
err = conn.sendAnswer()
if err != nil {
return err
}
case remoteOfferAnswer = <-conn.remoteAnswerCh:
case <-time.After(conn.config.Timeout):
return NewConnectionTimeoutError(conn.config.Key, conn.config.Timeout)
case <-conn.closeCh:
// closed externally
return NewConnectionClosedError(conn.config.Key)
}
log.Debugf("received connection confirmation from peer %s running version %s and with remote WireGuard listen port %d",
conn.config.Key, remoteOfferAnswer.Version, remoteOfferAnswer.WgListenPort)
// at this point we received offer/answer and we are ready to gather candidates
conn.mu.Lock()
conn.status = StatusConnecting
conn.ctx, conn.notifyDisconnected = context.WithCancel(context.Background())
defer conn.notifyDisconnected()
conn.mu.Unlock()
peerState = State{
PubKey: conn.config.Key,
ConnStatus: conn.status,
ConnStatusUpdate: time.Now(),
}
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err = conn.statusRecorder.UpdatePeerState(peerState)
if err != nil {
log.Warnf("error while updating the state of peer %s,err: %v", conn.config.Key, err)
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}
err = conn.agent.GatherCandidates()
if err != nil {
return err
}
// will block until connection succeeded
// but it won't release if ICE Agent went into Disconnected or Failed state,
// so we have to cancel it with the provided context once agent detected a broken connection
isControlling := conn.config.LocalKey > conn.config.Key
var remoteConn *ice.Conn
if isControlling {
remoteConn, err = conn.agent.Dial(conn.ctx, remoteOfferAnswer.IceCredentials.UFrag, remoteOfferAnswer.IceCredentials.Pwd)
} else {
remoteConn, err = conn.agent.Accept(conn.ctx, remoteOfferAnswer.IceCredentials.UFrag, remoteOfferAnswer.IceCredentials.Pwd)
}
if err != nil {
return err
}
// dynamically set remote WireGuard port is other side specified a different one from the default one
remoteWgPort := iface.DefaultWgPort
if remoteOfferAnswer.WgListenPort != 0 {
remoteWgPort = remoteOfferAnswer.WgListenPort
}
conn.remoteConn = remoteConn
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// the ice connection has been established successfully so we are ready to start the proxy
remoteAddr, err := conn.configureConnection(remoteConn, remoteWgPort, remoteOfferAnswer.RosenpassPubKey,
remoteOfferAnswer.RosenpassAddr)
if err != nil {
return err
}
log.Infof("connected to peer %s, endpoint address: %s", conn.config.Key, remoteAddr.String())
// wait until connection disconnected or has been closed externally (upper layer, e.g. engine)
select {
case <-conn.closeCh:
// closed externally
return NewConnectionClosedError(conn.config.Key)
case <-conn.ctx.Done():
// disconnected from the remote peer
return NewConnectionDisconnectedError(conn.config.Key)
}
}
func isRelayCandidate(candidate ice.Candidate) bool {
return candidate.Type() == ice.CandidateTypeRelay
}
// configureConnection starts proxying traffic from/to local Wireguard and sets connection status to StatusConnected
func (conn *Conn) configureConnection(remoteConn net.Conn, remoteWgPort int, remoteRosenpassPubKey []byte, remoteRosenpassAddr string) (net.Addr, error) {
conn.mu.Lock()
defer conn.mu.Unlock()
pair, err := conn.agent.GetSelectedCandidatePair()
if err != nil {
return nil, err
}
var endpoint net.Addr
if isRelayCandidate(pair.Local) {
log.Debugf("setup relay connection")
conn.wgProxy = conn.wgProxyFactory.GetProxy()
endpoint, err = conn.wgProxy.AddTurnConn(remoteConn)
if err != nil {
return nil, err
}
} else {
// To support old version's with direct mode we attempt to punch an additional role with the remote WireGuard port
go conn.punchRemoteWGPort(pair, remoteWgPort)
endpoint = remoteConn.RemoteAddr()
}
endpointUdpAddr, _ := net.ResolveUDPAddr(endpoint.Network(), endpoint.String())
conn.remoteEndpoint = endpointUdpAddr
log.Debugf("Conn resolved IP for %s: %s", endpoint, endpointUdpAddr.IP)
err = conn.config.WgConfig.WgInterface.UpdatePeer(conn.config.WgConfig.RemoteKey, conn.config.WgConfig.AllowedIps, defaultWgKeepAlive, endpointUdpAddr, conn.config.WgConfig.PreSharedKey)
if err != nil {
if conn.wgProxy != nil {
_ = conn.wgProxy.CloseConn()
}
return nil, err
}
conn.status = StatusConnected
rosenpassEnabled := false
if remoteRosenpassPubKey != nil {
rosenpassEnabled = true
}
peerState := State{
PubKey: conn.config.Key,
ConnStatus: conn.status,
ConnStatusUpdate: time.Now(),
LocalIceCandidateType: pair.Local.Type().String(),
RemoteIceCandidateType: pair.Remote.Type().String(),
LocalIceCandidateEndpoint: fmt.Sprintf("%s:%d", pair.Local.Address(), pair.Local.Port()),
RemoteIceCandidateEndpoint: fmt.Sprintf("%s:%d", pair.Remote.Address(), pair.Local.Port()),
Direct: !isRelayCandidate(pair.Local),
RosenpassEnabled: rosenpassEnabled,
}
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if pair.Local.Type() == ice.CandidateTypeRelay || pair.Remote.Type() == ice.CandidateTypeRelay {
peerState.Relayed = true
}
err = conn.statusRecorder.UpdatePeerState(peerState)
if err != nil {
log.Warnf("unable to save peer's state, got error: %v", err)
}
_, ipNet, err := net.ParseCIDR(conn.config.WgConfig.AllowedIps)
if err != nil {
return nil, err
}
if conn.onConnected != nil {
conn.onConnected(conn.config.Key, remoteRosenpassPubKey, ipNet.IP.String(), remoteRosenpassAddr)
}
return endpoint, nil
}
func (conn *Conn) punchRemoteWGPort(pair *ice.CandidatePair, remoteWgPort int) {
// wait local endpoint configuration
time.Sleep(time.Second)
addr, err := net.ResolveUDPAddr("udp", fmt.Sprintf("%s:%d", pair.Remote.Address(), remoteWgPort))
if err != nil {
log.Warnf("got an error while resolving the udp address, err: %s", err)
return
}
mux, ok := conn.config.UDPMuxSrflx.(*bind.UniversalUDPMuxDefault)
if !ok {
log.Warn("invalid udp mux conversion")
return
}
_, err = mux.GetSharedConn().WriteTo([]byte{0x6e, 0x62}, addr)
if err != nil {
log.Warnf("got an error while sending the punch packet, err: %s", err)
}
}
// cleanup closes all open resources and sets status to StatusDisconnected
func (conn *Conn) cleanup() error {
log.Debugf("trying to cleanup %s", conn.config.Key)
conn.mu.Lock()
defer conn.mu.Unlock()
conn.sentExtraSrflx = false
var err1, err2, err3 error
if conn.agent != nil {
err1 = conn.agent.Close()
if err1 == nil {
conn.agent = nil
}
}
if conn.wgProxy != nil {
err2 = conn.wgProxy.CloseConn()
conn.wgProxy = nil
}
// todo: is it problem if we try to remove a peer what is never existed?
err3 = conn.config.WgConfig.WgInterface.RemovePeer(conn.config.WgConfig.RemoteKey)
if conn.notifyDisconnected != nil {
conn.notifyDisconnected()
conn.notifyDisconnected = nil
}
if conn.status == StatusConnected && conn.onDisconnected != nil {
conn.onDisconnected(conn.config.WgConfig.RemoteKey, conn.config.WgConfig.AllowedIps)
}
conn.status = StatusDisconnected
peerState := State{
PubKey: conn.config.Key,
ConnStatus: conn.status,
ConnStatusUpdate: time.Now(),
}
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err := conn.statusRecorder.UpdatePeerState(peerState)
if err != nil {
// pretty common error because by that time Engine can already remove the peer and status won't be available.
Feature/add iOS support (#1244) * starting engine by passing file descriptor on engine start * inject logger that does not compile * logger and first client * first working connection * support for routes and working connection * small refactor for better code quality in swift * trying to add DNS * fix * updated * fix route deletion * trying to bind the DNS resolver dialer to an interface * use dns.Client.Exchange * fix metadata send on startup * switching between client to query upstream * fix panic on no dns response * fix after merge changes * add engine ready listener * replace engine listener with connection listener * disable relay connection for iOS until proxy is refactored into bind * Extract private upstream for iOS and fix function headers for other OS * Update mock Server * Fix dns server and upstream tests * Fix engine null pointer with mobile dependencies for other OS * Revert back to disabling upstream on no response * Fix some of the remarks from the linter * Fix linter * re-arrange duration calculation * revert exported HostDNSConfig * remove unused engine listener * remove development logs * refactor dns code and interface name propagation * clean dns server test * disable upstream deactivation for iOS * remove files after merge * fix dns server darwin * fix server mock * fix build flags * move service listen back to initialize * add wgInterface to hostManager initialization on android * fix typo and remove unused function * extract upstream exchange for ios and rest * remove todo * separate upstream logic to ios file * Fix upstream test * use interface and embedded struct for upstream * set properly upstream client * remove placeholder * remove ios specific attributes * fix upstream test * merge ipc parser and wg configurer for mobile * fix build annotation * use json for DNS settings handover through gomobile * add logs for DNS json string * bring back check on ios for private upstream * remove wrong (and unused) line * fix wrongly updated comments on DNSSetting export --------- Co-authored-by: Maycon Santos <mlsmaycon@gmail.com>
2023-12-18 11:46:58 +01:00
// todo rethink status updates
log.Debugf("error while updating peer's %s state, err: %v", conn.config.Key, err)
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}
if err := conn.statusRecorder.UpdateWireGuardPeerState(conn.config.Key, iface.WGStats{}); err != nil {
log.Debugf("failed to reset wireguard stats for peer %s: %s", conn.config.Key, err)
}
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log.Debugf("cleaned up connection to peer %s", conn.config.Key)
if err1 != nil {
return err1
}
if err2 != nil {
return err2
}
return err3
}
// SetSignalOffer sets a handler function to be triggered by Conn when a new connection offer has to be signalled to the remote peer
func (conn *Conn) SetSignalOffer(handler func(offer OfferAnswer) error) {
conn.signalOffer = handler
}
// SetOnConnected sets a handler function to be triggered by Conn when a new connection to a remote peer established
func (conn *Conn) SetOnConnected(handler func(remoteWireGuardKey string, remoteRosenpassPubKey []byte, wireGuardIP string, remoteRosenpassAddr string)) {
conn.onConnected = handler
}
// SetOnDisconnected sets a handler function to be triggered by Conn when a connection to a remote disconnected
func (conn *Conn) SetOnDisconnected(handler func(remotePeer string, wgIP string)) {
conn.onDisconnected = handler
}
// SetSignalAnswer sets a handler function to be triggered by Conn when a new connection answer has to be signalled to the remote peer
func (conn *Conn) SetSignalAnswer(handler func(answer OfferAnswer) error) {
conn.signalAnswer = handler
}
// SetSignalCandidate sets a handler function to be triggered by Conn when a new ICE local connection candidate has to be signalled to the remote peer
func (conn *Conn) SetSignalCandidate(handler func(candidate ice.Candidate) error) {
conn.signalCandidate = handler
}
// SetSendSignalMessage sets a handler function to be triggered by Conn when there is new message to send via signal
func (conn *Conn) SetSendSignalMessage(handler func(message *sProto.Message) error) {
conn.sendSignalMessage = handler
}
// onICECandidate is a callback attached to an ICE Agent to receive new local connection candidates
// and then signals them to the remote peer
func (conn *Conn) onICECandidate(candidate ice.Candidate) {
if candidate != nil {
// TODO: reported port is incorrect for CandidateTypeHost, makes understanding ICE use via logs confusing as port is ignored
log.Debugf("discovered local candidate %s", candidate.String())
go func() {
err := conn.signalCandidate(candidate)
if err != nil {
log.Errorf("failed signaling candidate to the remote peer %s %s", conn.config.Key, err)
}
// sends an extra server reflexive candidate to the remote peer with our related port (usually the wireguard port)
// this is useful when network has an existing port forwarding rule for the wireguard port and this peer
if !conn.sentExtraSrflx && candidate.Type() == ice.CandidateTypeServerReflexive && candidate.Port() != candidate.RelatedAddress().Port {
relatedAdd := candidate.RelatedAddress()
extraSrflx, err := ice.NewCandidateServerReflexive(&ice.CandidateServerReflexiveConfig{
Network: candidate.NetworkType().String(),
Address: candidate.Address(),
Port: relatedAdd.Port,
Component: candidate.Component(),
RelAddr: relatedAdd.Address,
RelPort: relatedAdd.Port,
})
if err != nil {
log.Errorf("failed creating extra server reflexive candidate %s", err)
return
}
err = conn.signalCandidate(extraSrflx)
if err != nil {
log.Errorf("failed signaling the extra server reflexive candidate to the remote peer %s: %s", conn.config.Key, err)
return
}
conn.sentExtraSrflx = true
}
}()
}
}
func (conn *Conn) onICESelectedCandidatePair(c1 ice.Candidate, c2 ice.Candidate) {
log.Debugf("selected candidate pair [local <-> remote] -> [%s <-> %s], peer %s", c1.String(), c2.String(),
conn.config.Key)
}
// onICEConnectionStateChange registers callback of an ICE Agent to track connection state
func (conn *Conn) onICEConnectionStateChange(state ice.ConnectionState) {
log.Debugf("peer %s ICE ConnectionState has changed to %s", conn.config.Key, state.String())
if state == ice.ConnectionStateFailed || state == ice.ConnectionStateDisconnected {
conn.notifyDisconnected()
}
}
func (conn *Conn) sendAnswer() error {
conn.mu.Lock()
defer conn.mu.Unlock()
localUFrag, localPwd, err := conn.agent.GetLocalUserCredentials()
if err != nil {
return err
}
log.Debugf("sending answer to %s", conn.config.Key)
err = conn.signalAnswer(OfferAnswer{
IceCredentials: IceCredentials{localUFrag, localPwd},
WgListenPort: conn.config.LocalWgPort,
Version: version.NetbirdVersion(),
RosenpassPubKey: conn.config.RosenpassPubKey,
RosenpassAddr: conn.config.RosenpassAddr,
})
if err != nil {
return err
}
return nil
}
// sendOffer prepares local user credentials and signals them to the remote peer
func (conn *Conn) sendOffer() error {
conn.mu.Lock()
defer conn.mu.Unlock()
localUFrag, localPwd, err := conn.agent.GetLocalUserCredentials()
if err != nil {
return err
}
err = conn.signalOffer(OfferAnswer{
IceCredentials: IceCredentials{localUFrag, localPwd},
WgListenPort: conn.config.LocalWgPort,
Version: version.NetbirdVersion(),
RosenpassPubKey: conn.config.RosenpassPubKey,
RosenpassAddr: conn.config.RosenpassAddr,
})
if err != nil {
return err
}
return nil
}
// Close closes this peer Conn issuing a close event to the Conn closeCh
func (conn *Conn) Close() error {
conn.mu.Lock()
defer conn.mu.Unlock()
select {
case conn.closeCh <- struct{}{}:
return nil
default:
// probably could happen when peer has been added and removed right after not even starting to connect
// todo further investigate
// this really happens due to unordered messages coming from management
// more importantly it causes inconsistency -> 2 Conn objects for the same peer
// e.g. this flow:
// update from management has peers: [1,2,3,4]
// engine creates a Conn for peers: [1,2,3,4] and schedules Open in ~1sec
// before conn.Open() another update from management arrives with peers: [1,2,3]
// engine removes peer 4 and calls conn.Close() which does nothing (this default clause)
// before conn.Open() another update from management arrives with peers: [1,2,3,4,5]
// engine adds a new Conn for 4 and 5
// therefore peer 4 has 2 Conn objects
log.Warnf("connection has been already closed or attempted closing not started coonection %s", conn.config.Key)
return NewConnectionAlreadyClosed(conn.config.Key)
}
}
// Status returns current status of the Conn
func (conn *Conn) Status() ConnStatus {
conn.mu.Lock()
defer conn.mu.Unlock()
return conn.status
}
// OnRemoteOffer handles an offer from the remote peer and returns true if the message was accepted, false otherwise
// doesn't block, discards the message if connection wasn't ready
func (conn *Conn) OnRemoteOffer(offer OfferAnswer) bool {
log.Debugf("OnRemoteOffer from peer %s on status %s", conn.config.Key, conn.status.String())
select {
case conn.remoteOffersCh <- offer:
return true
default:
log.Debugf("OnRemoteOffer skipping message from peer %s on status %s because is not ready", conn.config.Key, conn.status.String())
// connection might not be ready yet to receive so we ignore the message
return false
}
}
// OnRemoteAnswer handles an offer from the remote peer and returns true if the message was accepted, false otherwise
// doesn't block, discards the message if connection wasn't ready
func (conn *Conn) OnRemoteAnswer(answer OfferAnswer) bool {
log.Debugf("OnRemoteAnswer from peer %s on status %s", conn.config.Key, conn.status.String())
select {
case conn.remoteAnswerCh <- answer:
return true
default:
// connection might not be ready yet to receive so we ignore the message
log.Debugf("OnRemoteAnswer skipping message from peer %s on status %s because is not ready", conn.config.Key, conn.status.String())
return false
}
}
// OnRemoteCandidate Handles ICE connection Candidate provided by the remote peer.
func (conn *Conn) OnRemoteCandidate(candidate ice.Candidate) {
log.Debugf("OnRemoteCandidate from peer %s -> %s", conn.config.Key, candidate.String())
go func() {
conn.mu.Lock()
defer conn.mu.Unlock()
if conn.agent == nil {
return
}
err := conn.agent.AddRemoteCandidate(candidate)
if err != nil {
log.Errorf("error while handling remote candidate from peer %s", conn.config.Key)
return
}
}()
}
func (conn *Conn) GetKey() string {
return conn.config.Key
}
// RegisterProtoSupportMeta register supported proto message in the connection metadata
func (conn *Conn) RegisterProtoSupportMeta(support []uint32) {
protoSupport := signal.ParseFeaturesSupported(support)
conn.meta.protoSupport = protoSupport
}