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* feat: add `tutor list` support, remove tutor `engine-q`, fix: #4950 * cs * fmt
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@ -74,6 +74,7 @@ fn tutor(
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let search: Option<String> = call.opt(engine_state, stack, 0).unwrap_or(None);
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let find: Option<String> = call.get_flag(engine_state, stack, "find")?;
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let notes = "You can learn about a topic using `tutor` followed by the name of the topic.\nFor example: `tutor table` to open the table topic.\n\n";
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let search_space = [
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(vec!["begin"], begin_tutor()),
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@ -100,7 +101,6 @@ fn tutor(
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vec!["var", "vars", "variable", "variables"],
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variable_tutor(),
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),
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(vec!["engine-q", "e-q"], engineq_tutor()),
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(vec!["block", "blocks"], block_tutor()),
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(vec!["shorthand", "shorthands"], shorthand_tutor()),
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];
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@ -113,13 +113,22 @@ fn tutor(
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}
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}
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let message = format!("You can find '{}' in the following topics:\n{}\n\nYou can learn about a topic using `tutor` followed by the name of the topic.\nFor example: `tutor table` to open the table topic.\n\n",
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find,
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let message = format!(
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"You can find '{find}' in the following topics:\n\n{}\n\n{notes}",
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results.into_iter().map(|x| format!("- {}", x)).join("\n")
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);
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return Ok(display(&message, engine_state, stack, span));
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} else if let Some(search) = search {
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if search == "list" {
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let results = search_space.map(|s| s.0[0].to_string());
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let message = format!(
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"This tutorial contains the following topics:\n\n{}\n\n{notes}",
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results.map(|x| format!("- {}", x)).join("\n")
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);
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return Ok(display(&message, engine_state, stack, span));
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}
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for search_group in search_space {
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if search_group.0.contains(&search.as_str()) {
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return Ok(display(search_group.1, engine_state, stack, span));
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@ -136,7 +145,8 @@ Welcome to the Nushell tutorial!
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With the `tutor` command, you'll be able to learn a lot about how Nushell
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works along with many fun tips and tricks to speed up everyday tasks.
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To get started, you can use `tutor begin`.
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To get started, you can use `tutor begin`, and to see all the available
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tutorials just run `tutor list`.
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"#
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}
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@ -390,29 +400,6 @@ same value using:
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"#
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}
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fn engineq_tutor() -> &'static str {
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r#"
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Engine-q is the upcoming engine for Nushell. Build for speed and correctness,
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it also comes with a set of changes from Nushell versions prior to 0.60. To
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get ready for engine-q look for some of these changes that might impact your
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current scripts:
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* Engine-q now uses a few new data structures, including a record syntax
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that allows you to model key-value pairs similar to JSON objects.
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* Environment variables can now contain more than just strings. Structured
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values are converted to strings for external commands using converters.
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* `if` will now use an `else` keyword before the else block.
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* We're moving from "config.toml" to "config.nu". This means startup will
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now be a script file.
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* `config` and its subcommands are being replaced by a record that you can
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update in the shell which contains all the settings under the variable
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`$config`.
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* bigint/bigdecimal values are now machine i64 and f64 values
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* And more, you can read more about upcoming changes in the up-to-date list
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at: https://github.com/nushell/engine-q/issues/522
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"#
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}
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fn display(help: &str, engine_state: &EngineState, stack: &mut Stack, span: Span) -> PipelineData {
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let help = help.split('`');
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