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Remove dead overlay code from EngineState
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@ -357,13 +357,6 @@ impl EngineState {
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Ok(())
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}
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pub fn has_overlay(&self, name: &[u8]) -> bool {
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self.scope
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.overlays
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.iter()
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.any(|(overlay_name, _)| name == overlay_name)
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}
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pub fn active_overlay_ids<'a, 'b>(
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&'b self,
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removed_overlays: &'a [Vec<u8>],
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