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Clippy fixes for toolchain bump (#13497)
- **Suggested default impl for the new `*Stack`s** - **Change a hashmap to make clippy happy** - **Clone from fix** - **Fix conditional unused in test** - then **Bump rust toolchain**
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@ -321,16 +321,10 @@ mod test {
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let env = engine_state.render_env_vars();
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assert!(
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matches!(env.get(&"FOO".to_string()), Some(&Value::String { val, .. }) if val == "foo")
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);
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assert!(
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matches!(env.get(&"SYMBOLS".to_string()), Some(&Value::String { val, .. }) if val == symbols)
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);
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assert!(
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matches!(env.get(&symbols.to_string()), Some(&Value::String { val, .. }) if val == "symbols")
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);
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assert!(env.get(&"PWD".to_string()).is_some());
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assert!(matches!(env.get("FOO"), Some(&Value::String { val, .. }) if val == "foo"));
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assert!(matches!(env.get("SYMBOLS"), Some(&Value::String { val, .. }) if val == symbols));
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assert!(matches!(env.get(symbols), Some(&Value::String { val, .. }) if val == "symbols"));
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assert!(env.contains_key("PWD"));
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assert_eq!(env.len(), 4);
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}
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}
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@ -1,8 +1,10 @@
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#[cfg(not(windows))]
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use nu_path::AbsolutePath;
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use nu_test_support::fs::{files_exist_at, Stub::EmptyFile};
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use nu_test_support::nu;
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use nu_test_support::playground::Playground;
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use rstest::rstest;
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#[cfg(not(windows))]
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use std::fs;
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use std::path::Path;
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@ -405,16 +407,19 @@ fn removes_file_after_cd() {
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})
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}
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#[cfg(not(windows))]
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struct Cleanup<'a> {
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dir_to_clean: &'a AbsolutePath,
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}
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#[cfg(not(windows))]
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fn set_dir_read_only(directory: &AbsolutePath, read_only: bool) {
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let mut permissions = fs::metadata(directory).unwrap().permissions();
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permissions.set_readonly(read_only);
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fs::set_permissions(directory, permissions).expect("failed to set directory permissions");
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}
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#[cfg(not(windows))]
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impl<'a> Drop for Cleanup<'a> {
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/// Restores write permissions to the given directory so that the Playground can be successfully
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/// cleaned up.
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@ -198,7 +198,7 @@ pub fn redirect_env(engine_state: &EngineState, caller_stack: &mut Stack, callee
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}
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// set config to callee config, to capture any updates to that
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caller_stack.config = callee_stack.config.clone();
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caller_stack.config.clone_from(&callee_stack.config);
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}
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fn eval_external(
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@ -71,7 +71,7 @@ impl Argument {
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}
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/// Stores the argument context for calls in IR evaluation.
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, Default)]
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pub struct ArgumentStack {
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arguments: Vec<Argument>,
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}
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@ -428,13 +428,13 @@ impl EngineState {
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.1
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}
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pub fn render_env_vars(&self) -> HashMap<&String, &Value> {
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let mut result = HashMap::new();
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pub fn render_env_vars(&self) -> HashMap<&str, &Value> {
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let mut result: HashMap<&str, &Value> = HashMap::new();
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for overlay_name in self.active_overlay_names(&[]) {
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let name = String::from_utf8_lossy(overlay_name);
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if let Some(env_vars) = self.env_vars.get(name.as_ref()) {
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result.extend(env_vars);
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result.extend(env_vars.iter().map(|(k, v)| (k.as_str(), v)));
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}
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}
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@ -10,7 +10,7 @@ pub struct ErrorHandler {
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}
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/// Keeps track of error handlers pushed during evaluation of an IR block.
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, Default)]
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pub struct ErrorHandlerStack {
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handlers: Vec<ErrorHandler>,
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}
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